Under Hollow Hills: The Witches’ Suite

Under Hollow Hills: The Witches’ Suite
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A selection of 4 extended playbooks:

The Messenger

You are humankind, a walker between worlds, merchant in dreams, dancer at the fire’s edge, free to come and go in fairyland as you like. You have contacts in the mortal world, the fairy realms, and all the lands between. You carry wonders back and forth, and other things besides, traveling with the circus when it pleases you.

In the circus you can be ringmaster, dancer, tourmaster & scout, choreographer, confidante, and co-conspirator. You’re always there with the practical facts of the wild notion that just might work.

You might play someone by building a bridge for them, or by defending yourself with cold iron. You might play a situation by manifesting the fantastic, or by seeing the patterns.

The Witch’s Bird

You’re familiar-kind, and a crow: alert, playful, inquisitive, unkind.

In the circus, you can be storyteller, clown, lookout, and forager. You’re always there with a cruel prank or a stolen tool.

You might play someone by going for their eyes, or by spilling their secrets. You might play a situation by shedding your feathers, or by strutting and declaiming.

As familiar, you might serve the Crooked Wand, the Messenger (if they’re a witch), the Seeker (if they’re a witch), the Young Witch, or no one at all.

The Witch’s Cat

You’re familiar-kind, and a cat: contrary, curious, secretive, and drowsy.

In the circus, you can be pet (unreliable), prop (unreliable), layabout or pest control. You’re always already there, underfoot or looking on.

You might play someone by chirping and mewing at them, or by showing them your claws. You might play a situation by already being there, or by losing your cool. And you just might, if the need arises, lay into someone too.

As familiar, you might serve the Crooked Wand, the Messenger (if they’re a witch), the Seeker (if they’re a witch), the Young Witch, or no one at all.

The Young Witch

You are a human being, a young witch. You have responsibilities and ties to a community in the mortal human world. You’re traveling with the circus for just a season, to study and learn things that will help you serve and guard your community when you return home.

In the circus, you can be tickets & usher; a face in the troupe, a voice in the choir; timekeeper & moon-counter, and gopher & dogsbody. You’re always there, eyes and ears open.

You might play someone by studying them, or by touching them with iron.

For the complete set of witchy playbooks…

…Add in two of the core playbooks, the Crooked Wand and the Seeker.

Happy Hallowe’en!

Author:

He / him.