Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 9, I lay some groundwork for the idea of underlying models by pointing out a crucial feature of Apocalypse World. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Normal RPGs A normal […]
Category: RPG Theory
Ritual In Game Design
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. Background: I have been creating ritual spaces and experiences for groups from two to 20+ for about 35 years. I was for a dozen years a professional facilitator and ritual designer for a local non-profit specifically designed […]
An Independent Project in Game Design
This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. In 9th Grade, Tovey decided to do an independent project in game design instead of one of their other electives. We sat down together and I wrote up a rubric for their project, so that (a) Tovey […]
A Theory Point: RPG Essentialism & RPG Exceptionalism
This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. There are, I think, two twin ideas that underpin a lot of rpg theory, to its detriment. Let’s call them rpg essentialism and rpg exceptionalism. RPG essentialism is the idea that deep down, all rpgs are the […]