By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 4: Screen Saver Technologies, Reading List, & Questions Screen Saver Technologies Finally, let’s talk “screen saver” technologies and skills. These are things […]
Follow The Thread: A Worldbuilding Guide
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 3: Technology, Agricultural Impact, & Transport Technology Something to make a hole and something to pull through it. Before there is woven […]
Follow The Thread: A Worldbuilding Guide
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 2: Babies, Washing, & Staying Healthy Babies Why is there a section about babies and fertility in an article about thread? Because […]
Follow The Thread: A Worldbuilding Guide
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 1: Thread & Clothing When you are setting out to invent the universe, follow the thread. Literally. Thread is one of the […]
Running Apocalypse World in a Con Slot
(This is directly from the PbtA Q&A round 2, last question.) Back when I used to run a lot of Apocalypse World con games, 2013-2015 or so, here’s how I’d do it. Start Limit your selection of playbooks. I used to go with the battlebabe, the brainer, the chopper, the gunlugger, the savvyhead, the skinner, and one or […]
Apocalypse World: Custom Advancement
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. The Question & My Answer Is there any solution that let players play the same playbook potentially forever? Andrea Ricciardi on Discord There absolutely 100% is, yes! It’ll take a little bit of work on your part, […]
Otherkind Dice
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. “Otherkind Dice” is the casual name of a resolution system I came up with about two decades ago. Otherkind dice underpin a lot of my design work and — through PbtA — they’ve influenced a lot of […]
Ritual In Game Design
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. Background: I have been creating ritual spaces and experiences for groups from two to 20+ for about 35 years. I was for a dozen years a professional facilitator and ritual designer for a local non-profit specifically designed […]
An Independent Project in Game Design
This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. In 9th Grade, Tovey decided to do an independent project in game design instead of one of their other electives. We sat down together and I wrote up a rubric for their project, so that (a) Tovey […]
Under Hollow Hills Q&A
Hello, friends! I’m not Timothy Bones, just Vincent, but if you have any questions about Under Hollow Hills, it’s my pleasure to answer them. Q: Matt says: First, congratulations to you and Meg and your noble house on the release of yet another delightful game! Second, should any of my questions not interest you, feel free to ignore […]