Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 6, I’m using an Ursula K. LeGuin quote — you probably already know the one! — as an outline for alternative models to Apocalypse World’s model of conflict. This article was made possible by the generous support of my patrons. Please consider joining them by […]
Category: RPG Design & Development
Powered by the Apocalypse, part 5
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 5, I’m taking a quick aside to talk about some different ways that moves can fit into the conversation of play. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Here’s What Apocalypse […]
Powered by the Apocalypse, Part 4
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 4, I’m talking about playbooks, by request. What are they, do you want them in your game, and what are the alternatives? This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Thanks to […]
Powered by the Apocalypse, Part 3
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 3, I’m diving back into Apocalypse World’s basic moves. I’ll go through them one by one to talk about how and why they work the way they do. This article was made possible by the generous support of my patrons. Please consider joining them by […]
Powered by the Apocalypse, part 2
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 2, I’ll walk through the beginnings of taking Apocalypse World’s parts and using them as the basis for a whole new game. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. This is […]
Powered by the Apocalypse, part 1
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 1, I’ll lay out Apocalypse World’s philosophy and foundation, describe the fit and purpose of its systems, and talk about which features are central to its workings and which aren’t. This article was made possible by the generous support of my patrons. Please consider joining […]
Game Design as Acquired Skill
This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Hello, my friends and fellow game designers! There’s this chart that does the perennial rounds among my visual arts friends. It’s a skill acquisition chart, and it shows how we acquire skill at drawing out of step […]