By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 2: Babies, Washing, & Staying Healthy Babies Why is there a section about babies and fertility in an article about thread? Because […]
Category: RPG Design & Development
Follow The Thread: A Worldbuilding Guide
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 1: Thread & Clothing When you are setting out to invent the universe, follow the thread. Literally. Thread is one of the […]
Apocalypse World: Custom Advancement
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. The Question & My Answer Is there any solution that let players play the same playbook potentially forever? Andrea Ricciardi on Discord There absolutely 100% is, yes! It’ll take a little bit of work on your part, […]
Otherkind Dice
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. “Otherkind Dice” is the casual name of a resolution system I came up with about two decades ago. Otherkind dice underpin a lot of my design work and — through PbtA — they’ve influenced a lot of […]
Ritual In Game Design
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. Background: I have been creating ritual spaces and experiences for groups from two to 20+ for about 35 years. I was for a dozen years a professional facilitator and ritual designer for a local non-profit specifically designed […]
An Independent Project in Game Design
This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. In 9th Grade, Tovey decided to do an independent project in game design instead of one of their other electives. We sat down together and I wrote up a rubric for their project, so that (a) Tovey […]
Powered by the Apocalypse, Part 8: 6 Tricks for Drafting Moves
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 8, I’m sharing six tricks, my six best and most reliable techniques, for drafting interesting moves. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Here’s the problem. You might think of this […]
Powered by the Apocalypse, Part 7: Q&A Round 4
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 7, I’m setting aside some time for a good old straightforward Q&A. This is round 4, the final round! This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Q: I love a PbtA […]
Powered by the Apocalypse, Part 7: Q&A Lightning Round!
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 7, I’m setting aside some time for a good old straightforward Q&A. I’ve gotten enough questions, and they’re challenging enough, that taking them in rounds. Here’s round 3: the lightning round! This article was made possible by the generous support of my patrons. Please consider […]
Powered by the Apocalypse, Part 7: Q&A Round 2
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 7, I’m setting aside some time for a good old straightforward Q&A. I’ve gotten enough questions, and they’re challenging enough, that I’m taking them in rounds. Here’s round 2! This article was made possible by the generous support of my patrons. Please consider joining them […]