Right now, live on our patreon, are the 2024 playtest packets for Apocalypse World: Burned Over. It’s substantially different from even the 2021 version. It’s the final playtest before the full stand-alone release. If you’re interested, check it out! Meanwhile, bookmark this page for errata: Outstanding Errata Player Refsheets Standard Moves, p5 Research:On a miss, the MC can […]
Category: RPG Design & Development
Powered by the Apocalypse, part 11: Dice
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 11, I explore a few of the dice systems we’ve used in our games. This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. Dice: an Accident of the System Back in Part 1, […]
A PbtA Thought Experiment
This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Prelim 1. Otherkind Dice & Assigning “Say” You may recall that a dice system called Otherkind Dice was the mechanical precursor to Apocalypse World’s moves. I’ve written a whole piece about Otherkind Dice, laying them out in […]
Powered by the Apocalypse, part 10: 3 Underlying Models
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 10, I develop the idea of underlying models further, with 2 solid examples and 1 tentative one. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Model #1: Apocalypse World’s Conflict Model Apocalypse […]
What is PbtA?
PbtA stands for “Powered by the Apocalypse.” It means games inspired by our original game Apocalypse World, and now games inspired by other PbtA games more generally. It’s a self-applied label: because it depends on a game’s inspirations, only the game’s creator can really tell you whether their game’s PbtA or not. History of PbtA We began writing […]
Playing With Mortality
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Playing With MortalityI had the privilege of speaking at Wesleyan University on Friday, October 13th. What a lovely thing! I love talking about game design and play and language, and the students correctly anticipated […]
Powered by the Apocalypse, Part 9: That’s What’s Happening
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 9, I lay some groundwork for the idea of underlying models by pointing out a crucial feature of Apocalypse World. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Normal RPGs A normal […]
Follow The Thread: A Worldbuilding Guide
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 4: Screen Saver Technologies, Reading List, & Questions Screen Saver Technologies Finally, let’s talk “screen saver” technologies and skills. These are things […]
Follow The Thread: A Worldbuilding Guide
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 3: Technology, Agricultural Impact, & Transport Technology Something to make a hole and something to pull through it. Before there is woven […]
Follow The Thread: A Worldbuilding Guide
By Meguey Baker This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon Meguey is a museum curator and material historian specializing in textiles. Part 2: Babies, Washing, & Staying Healthy Babies Why is there a section about babies and fertility in an article about thread? Because […]