Right now, live on our patreon, are the 2024 playtest packets for Apocalypse World: Burned Over. It’s substantially different from even the 2021 version. It’s the final playtest before the full stand-alone release. If you’re interested, check it out! Meanwhile, bookmark this page for errata: Outstanding Errata Player Refsheets Standard Moves, p5 Research:On a miss, the MC can […]
Author: Vincent Baker
In Brief, the Problem of RPG Design
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. For today’s purposes, let’s say that I care about one thing: the creative energy that a group feels while they’re playing my game. Let’s say that they start at a receptive neutral, content to start the game […]
Revisiting Task & Conflict Resolution
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. 1. History The Art of Dramatic Writing is a book by Lajos Egri, published 1946. It’s a how-to book for playwrights, and according to our friend Wikipedia, it’s “widely regarded as one of the best works” in […]
Powered by the Apocalypse, part 11: Dice
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 11, I explore a few of the dice systems we’ve used in our games. This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. Dice: an Accident of the System Back in Part 1, […]
A PbtA Thought Experiment
This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Prelim 1. Otherkind Dice & Assigning “Say” You may recall that a dice system called Otherkind Dice was the mechanical precursor to Apocalypse World’s moves. I’ve written a whole piece about Otherkind Dice, laying them out in […]
Powered by the Apocalypse, part 10: 3 Underlying Models
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 10, I develop the idea of underlying models further, with 2 solid examples and 1 tentative one. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Model #1: Apocalypse World’s Conflict Model Apocalypse […]
What is PbtA?
PbtA stands for “Powered by the Apocalypse.” It means games inspired by our original game Apocalypse World, and now games inspired by other PbtA games more generally. It’s a self-applied label: because it depends on a game’s inspirations, only the game’s creator can really tell you whether their game’s PbtA or not. History of PbtA We began writing […]
Powered by the Apocalypse, Part 9: That’s What’s Happening
Using Apocalypse World to Outline and Draft Your Own RPG Here in Part 9, I lay some groundwork for the idea of underlying models by pointing out a crucial feature of Apocalypse World. This article was made possible by the generous support of my patrons. Please consider joining them by supporting me on Patreon. Normal RPGs A normal […]
Running Apocalypse World in a Con Slot
(This is directly from the PbtA Q&A round 2, last question.) Back when I used to run a lot of Apocalypse World con games, 2013-2015 or so, here’s how I’d do it. Start Limit your selection of playbooks. I used to go with the battlebabe, the brainer, the chopper, the gunlugger, the savvyhead, the skinner, and one or […]
Apocalypse World: Custom Advancement
This article was made possible by the generous support of our patrons. Please consider joining them by supporting us on Patreon. The Question & My Answer Is there any solution that let players play the same playbook potentially forever? Andrea Ricciardi on Discord There absolutely 100% is, yes! It’ll take a little bit of work on your part, […]