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Messages - gaigaia

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Monsterhearts / Re: Skins Ideas
« on: July 10, 2012, 07:44:00 AM »
I really don't think the god as a modified Queen. The idea behind the god isn't on having subjects adoring him. Zeus, when he became a goose, he did that anonimously. I only remember the Lycan legend when the gods Zeus and Hera appeared and said that they were gods, but the people didn't believe.

When I talk about The God, I think you should have to choose: A Fallen God, A forgotten God, a Questing God or a Sleeping God. A falleng god would be a god that was kicked from heaven and want to ascend again; a forgotten would be one that wants to be remembered; a questing god would be one that is searching for somethin in the human world and the sleeping one would be a god that doesn't realize that he is one.

One of the ideas behind The God is Haruhi:

And, just for fun, for some reason I always remember the goose god of Courage the Cowardly dog:

Monsterhearts / Skins Ideas
« on: July 09, 2012, 08:40:57 PM »
Hey,I've had some ideas for skins. Those are basically just ideas and I would like to hear from the forum how would they write those skins. I'm planning on writting my draft ont them later, but here are them:

. The mutant/ super hero: Super heroes can be very, heartbreakingly sexy. I think a skin of a super hero would rock so much. I have some ideas, but the main problem is that 'super hero' is such a gigantic group that I dont think I can make a 'skin' about super heroes. Maybe if we considered only one kind, like the 'super strong and fast' like superman, I dont know.

. The Alien: The idea of aliens coming to the world and trying to learn the 'humans' way of life, or even the meanning of love. Like gyigas in Earthbound, who was once loved, and now vowed revenge. The idea is similar to the selkie, as you are in a different ambient than your own and trying to learn. Other inspiration includes the E.T music of Katy Perry.

. The Angel: Come on! There is the infernalist, but no Angel in the Monsterhearts? Sexy guardian angels, blue eyed beauties that protect or seeks revenge. That would be a hell of a skin.

. The Ancient: Basically, cthulhu. You are an ancient horror, an elder being that seeks for a way in the heart of mankind? Maybe, through love you can achieve your once lost all-knowingly power? Playing a cosmic horror in the body of a horny teenager seems fun, really. A friend of mine is asking me too much for me to create a skin for it.

. The Nephlin: Someone that controls the power of reincarnation and remembers their past lives. I'm not entirely sure if this would be fun or not, but the idea seems cool. Anyone can make something about it?

. The Rock Star: The idea is the same of the Queen: to be a more grounded and normal skin. You are a very talented musician that have a thousand groupies at your feet.

. The Nymph: A beauty that can kill on sight. Maybe a sex maniac? Maybe just a creature from the forest? I think that would be a good skin, just like the succubus (which I've read in this forum and it's amazing)

. The God: I really think that this would be an amazing skin. Like Zeus from mythology that sired demi-gods, playing as a God would be so cool. Think of Haruhi Suzumiya for once. I have some ideas that I will be posting later.

. The Iara: That's a very similar skin to the selkie. The Iara is a brazilian legend, much like the siren. She is a goodess of water which beuaty could kill a man. It's a mix between Siren and Nymph.

. The robot: The machine that must learn how to leave and to understand humans. That's an interesting skin to work with.

Well, those are the ideas. Any commentaries? Any one would like to work on them, give them a try?

Apocalypse World / Re: Portuguese Translation: Request for Lumpley
« on: July 03, 2012, 12:33:01 PM »
My friend made a cover for the pdf document for when we finish it.

Here is the link for the cover image:

The translated text is this one:

So, what do you people think of the cover? Is it nice?

Apocalypse World / Portuguese Translation: Request for Lumpley
« on: July 02, 2012, 07:00:45 AM »

My name is Victor Mamede. After playing AW with my group for some time, one of them asked me to translate the playbooks so we could use the portuguese terms instead of the english ones. I translated the basic stuff (the gear, the playbooks, the basic moves, the MC moves etc) and they questioned: "why don't you make a blog and talk about apocalypse world there?"

So, I'm kindly requesting for Lumpley if I can do that. I translated the playbooks and now I'm writting a blog about AW in portuguese. I'm planning on creating a pdf in portuguese (with the help of my friend Bruno) soon with the playbooks translated so people in Portugal and Brazil can play it. Also, I'm having skype sessions online and working out how to record them, so there will be actual play in portuguese of AW.

I've also posted on facebook and the response was very good; many people seemed interested. There are some discussions of the playbooks, ideas for new ones. All in all, I'm barfing forth apocalytica to the portuguese speaking world.

I would like to have a formal stand and see if I must stop it now, or if I can continue.

Kindly and attentiously,

Victor "Gaigaia" Mamede

Apocalypse World / Re: New Playbook: The butcher
« on: July 02, 2012, 12:28:24 AM »
And about the Abomination, the idea behind is that he is massive. If not physically, just the supernatural energies around him make him dense.

So, the idea is that he soak damage. Would he soak 4 damage if he has 2-armour? Yes, but if the damage is in area, he would only soak 2.

I based myself on the Gunlugger move where he is a gang (3-harm gang small). I just considered that the butcher would have the power of damage reduction of a medium gang, without the bonus damage.

I think it's good, but It must be tested. Even a chainsaw would eat him, since the chainsaw has autofire and would ignore his gang status. The idea is: without rapid fire or explosions, he is a giant blob and won't go down

Apocalypse World / Re: New Playbook: The butcher
« on: July 02, 2012, 12:24:13 AM »
. You are right, there should be one option saying: "Choose from where your meat come from:
- People from the hold
- from the maelstrom directly to your table
- vermins and others pests in the hard-hold
- people outside the hold
- send by you from a driver/merchant/caravan
- you don't know; you just pick a new package that appear by your door each day

I dont think there should be a mechanical effect for when people find out about your meat. They just answer accordingly

Yeah, they should have 1 common weapon option besides the brutal ones.

I think fun fun slaughterhouse should do no Harm at first; If you fail the deep brain scan, 1-harm ap. If you fail the augury, 1-harm ap (and probably death of the npc). Or maybe 1 harm base, +1 for each fail?

The idea behin the  slaughterhouse is a little about mad scientist. He can create abominations, insert eyes. Imagine the tzimisce of Mascarade and the mold flesh. Basically, that's it. And also, flesh golens! ^^; Besides, he can heal people, although they might get sick.

I liked the improvements and the Hx.

And yes, it's a typo. The right is:

Cool -1, Hard +2, Hot 0, Sharp +1, Weird +1

Apocalypse World / New Playbook: The butcher
« on: July 01, 2012, 06:26:01 PM »
Description:Not many things are left to eat in Apocalypse World. I mean, there are lots of things to eat, but you don't want to eat it. But, sometimes you find someone that can make a horrible piece of crap be just distastefull. And when you find a person so talented, you will treasure her, no matter how beastial his aspect is, how disgusting are her eyes and how abominable are his grimm.

And a plus: you always have meat to dinner.

Names: Blob, Pudge, Ruttle, Brick, Jable-Jable, Mingle, Mr.Chief, Croissant

Vanila, Tata, Strawberry, Mss.Pig, Bluntilda, Grimna, Sella


- Man, woman, concealed, transgressing or ambiguous.
- Wear: fetish bondage, luxurious, cook fashion, casual
- Eyes: Daring, charming, caring, mean, demonic, buffon, blank
- Mouth (yes, describe her mouth): full of spit, gigantic, tiny, mishapen, rot teeth, good teeth, common
- Body: super fat, super thin, muscular, deseased, clumsy


Cool 0, Hard +2, Hot +1, Sharp -1, Weird +1
Cool -1, Hard +2, Hot 0, Sharp +2, Weird +2
Cool +0, Hard +2, Hot +1, Sharp +1, Weird -1
Cool +1, Hard +2, Hot 0, Sharp -1, Weird +1

Gear: chose 1 brutal weapon: A giant meat cleaver (4-harm hand reload messy), chaisaw (3-harm hand autofire messy), a big mean knife (3-harm hand) or a chain and hook (2-harm hand/close). Also, you begin with a Slaughterhouse:

- Choose a description for you slaughterhouse: big abandoned house; luxurious kitchen; normal lookin kitche; big medieval castle-like

- Your slaughterhouse have all you need to make your work, including an endless stock of meat. Now. choose 3 of what your Slaughterhouse also includes: a giant oven; supplies of spices; exotic animal meat; delicious edible insects; strangely meaty vegetables; all sorts of strange kitchen-ware; animals to protect your stocks; strange decorations (describe)

- You can work in your slaughterhouse the same way the savyhead can work on tech, except that you can only work on projects that involves meat. You can work on people like in an infirmary, but people being treated like you treat a piece of meat might not respond as well. The MC will have the final word on it.

Moves: Pick two

Deep insano grimm: Get +1 Hard (max +3)

Abomination of meat: On a fight, you count as a medium gang just for the damage reduction, not for the damage.

Fun fun Slaughterhouse!: When you work on a victim in your slaughterhouse with time, intimacy, pain and suffering, you can make a Deep brain scan (as the Brainer move) and also gets +augury.

Fresh Meat: when you gorge yourself in vices, when you bath yourself in blood or when you eat the meat of your enemy, roll+weird. On a 10+, if you are more beyond 9:00, heals two segments. If you are at 6:00 or less, heal 1. On a 7-9, heal 1. On a miss, the psychic maelstrom will feed on you.

Work tools:
When you are using a brutal weapon, you cause +1-Harm and receives +1 on your rolls when you seize by force and go aggro.

Meat speaks: Just like the savyhead move Things Speak, except that works not on objects, but on damaged skin and dead meat.

Dismember: When you are intimate with a target, so close that you can bit, your stretched neck and your bite count as a weapon (3-harm intimate messy). If the person biten is a NPC, he will be stunned, unable to move, until you stop bitting him or someone stops you. If the enemy is a PC, he is acting under fire, the fire being able to escape your bite. You can eat or not the flesh of your enemy.

Thats it. I dont have ideas for Hx or Improvement. What do you think?

Apocalypse World / Re: New Faceless Moves Ideas
« on: June 30, 2012, 05:06:31 PM »
Good Idea, I will do that. But I think I will call it The Slasher, and I also have an idea for a playbook named The Butcher.

Apocalypse World / New Faceless Moves Ideas
« on: June 30, 2012, 12:42:10 AM »
Hei, I've had these ideas for Faceless moves based on slasher killers. I would like to know what you think:

Wait for the sequel:
You may die, but a true slasher always come back. When you die, roll+Weird. On a hit, you will come back. On a 10+, chose 1. On a 7-9, chose 2.:

. The death will leave scars. Chose a debility. If you have all of them, chose other option.
. Dieng took it's share from your life. Lose one improvement.
. For you to come back, someone had to die. The MC will say who.
. Ask the MC who revived you, and what you have to do to pay your respect
. The Maelstrom revived you, with or withouth a reason and with a price that you will have to find

On a miss, you just die for really reals.

No matter how much damage you take, you just don't die. Every time you receive damage when you are at 9:00 or more, roll+Hard. On a hit, you absorb the damage and the clock styas the same. On a 10+, chose 1; on a 7-9, chose 2.

. You take S-Harm, being dazed, stunned or confused
. You receive -1-forward
. You are put in a difficuld situation, with your enemies in advantage over you
. You endanger your allies
On a miss, you receive de damage normally.

Haunt the prey: Name a person that have harmed you that you hold responsable for harming you and roll+Weird. On a hit, the next day you appear near that person, with or withouth an explanation. On a 10+, that person has no idea that you are close, just lurking by the yard. On a 7-9, that person was haunted by horrible nightmares and they think that something bad is going to happen. On a miss, you don't go after that person, but that person comes after you, and not with good intentions and certanly not alone.

Slasher walk:
No matter how hard they try to run away, with your slow slasher walk you just catch up with them, somehow. When someone is afraid of you, they can't run away. If someone afraid of you is escaping on a vehicle, you appear at the back sit. You can also Open your Brain to Fear, and find someone that is afraid of you and appear, like magic, at their side. And wherever you roll against someone afraid of you, roll +1.

Grotesque Grinding: When you use a brutal weapon like a meat hook or a chainsaw, you do +1-harm and receive +1 to Go Aggro or Seize by Force

Fresh Meat: When you indulge in horrible vices, blood orgies, canibalize your enemies bodies or do something very cruel, roll+weird. On a 10+, chose to stabilize yourself and heal 1 segment or to heal 2 segments; On a 7-9, the same, but you are acting under fire from your little disgusting show. On a miss, you open your brain to the darkest side of mankind and the maelstrom might now feast on you.

These are the moves. I would like to know what you think and if you would use those moves in play. I'm thinking on using them myself on my next run of Aw. Some I think need to be reworked and I would like to hear from you.


Victor Gaigaia

Apocalypse World / Re: Last Child playbook (again)
« on: June 28, 2012, 01:03:43 PM »
The playbook is amazing, but I really dislike the sex move. The vibe I get from this child is like Damien from The Omen. I think that the sex move should hinder them both, or some kind of dark omen should be prophesized to them. This way, sex and virginity are entwined with purity, and I dont think that's the thing in AW. Or maybe in AW, when you have sex you are considered adult?

I dont know, but I didnt like the sex move

I've been thinking about some specific interactions with the rules. I'm not sure if those topics have already been discussed on other parts of the forum, but I would like to adress them in it's integrity here. The discussion will be about some 'specific situations' and dealing with them withouth the need of creation of new moves. My observations will be ons a Ps quotation.

Also, I will make some mistakes with the language, as English is but one of the languages I speak. I'm saying sorry in advance.

- Clarification of 'sucess levels'

. There are 4 levels of hit in AW: Miss (6-); Weak (7+); Strong (10+); Ascended (12+, with improvement).

. Now, besides +N or -N to the rolls, you can have +H or -H to the rolls, H meaning Hit. So, a roll with +1-H, means 'improves your hit 1 scale beyond'. Like, a Miss becomes a Weak, a Weak becomes a Strong. Ascended can only be achieved if you have improved your basic moves, so a Strong cannot become ascended otherwise.

Ps> That's just a clarification. No real change here except for the +H or -H

- Clarification of MC's hard moves

. Wherever someone miss on a move, you can make a move as hard as you want.

Ex: Keeler fails a 'Read person' on monk and the MC says: "You tried to read Monk, but he was not that fond on being read by a punk like you. Behind his green grim oiled smile, you can see his thugs coming at you while his spitted voice says: 'you know, I don't like people staring at me"

Ps> That's just a clarification; no real change

- Responsive or 'defensive' moves

. These are moves that function when someone use other move on you. It's specially usefull with MC's characters. Like: "When someone tries to read monk, roll+Weird, for he has a strange body langugae". Or it could be like "When you try to seize by force bruce lee, before rolling +Hard, rolls +Sharp, 10+ chose 1, 7+ choose 2: a) You take extra harm; b) You cause little harm; on a misse, he cancels your attack with a grapple or a kick.

. Passive moves (or could be named Defensive or Responsive) can also represent defenses for other moves or actions. A gunlugger could have: Iron will - When someone tries to use psychic stuff to mess with your brain, they have -1-Hit.

- Scale and 'power level'

. Sometimes, creatures are just way more powerfull than PCs, and his moves cannot be as effective as before. Conversely, maybe the PCs can be also so much more powerfull than one NPC that his moves should be more effective. This clarification is not necessary for the AW vanilla, but many hacks deals with creatures that are just more powerfull than a PC. So, this MC moves could be added:

. When a PC is out of his league, make him pay: You can make as hard as move as you want or, mechanically, you can make all his moves with -N-Hit. So, if you are fighting a tank withouth proper armour or weaponry, all your moves are with -3-Hit. Conversely, you can just blast them off the existence if they are THAT dumb.

. When a NPC is out of his league, make him pay. Presumably, he will be killed. If the little invalid goblin things that it is funny to spit on the PC's Archangel Paladin chest, then this goblin is obliterated. If you need mechanics, give the paladin +3-Hit.

. That clarification is good for when you have a NPC that really is good, powerfull and terryfieng. A master swordsman that the gunlugger chalanges to a swordbattle. Even though the gunlugger is a baddass, he knows that this guy is one of the best of the world, while he is not. His moves could be at -1-Hit.

- Knowledge and skills

. It's subintended that people in AW know their stuff. They know how to scavenge, survive, shoot, kill, talk, be sexy (or not be sexy) etc. But, sometimes skill and knowledge is scarce and specific. One thing that it's not clear is about, for example, the Angel Kit and if others can use it. Probably not, although the gunlugger has the move "Prepared for the inevittable". Also, would a Driver be able to pilot a Helicopter or plane?

. For that matter, skills could be moves that give some advantage and also allows the character to make that specific action. The gunlugger move could have a clause that says: "You're trained with first-aid". Now, the gunlugger with that move not only has the angel kit, but can use it and buy new ones.

. New skills could be new moves. A driver could have: Pilot Meister - You can pilot any kind of thing, from helicopters to catamarans. While in other vehicles, treat them as +1 Power, +1 looks and +0 weakness. Or you could have a general move like: Wildboy - You are a creature of the wild. When you are in the middle of your kingdon, roll+Sharp or Highlight. +Strong, chose 3; +Weak, chose 2: a) You cannot be tracked; b) You can find food enough for a small gang; c) you find a safe trail through the landscape; d) you are not tired; e) you find something valuable, weird or usefull

- Disadvantages moves

. Some moves incour on disadvantages and problems. But, what this clarification means is that you can make direct moves that are hindrances and explain some lacks of habilities. For example: A child could have Weak Body (whenever physical strengh and endurance matters, you have -1-Hit); a person who never fought could have Combat Paralysis (roll +Cool; 10+ choose 1; 7+ choose 2; Miss chose 3: a) you stumble and hardly can make attacks; b) all your attacks do little harm; c) all harm you take is serious).

. Hindrance moves could be taken as a +1 improvement bonus. But the way I see them is to make some different kinds of characters more real

- Clarification on Suprise attacks

. Surprise attacks is, normally, going aggro. After the first salve and the enemy knowing your position, just roll Seize by force as normal.

- Clarification on Bluffs with violence

. If you manipulate someone with a gun, saying you will shoot, you can back up. The great difference is that when you bluff you roll +Hot and, if they force your hand, you don't have to shoot them. But, if they do force your hand, you can do other move, back up or just Go Aggro.

- Player vs Player

. There are some ways on taking PvP. If one side rolls and the other is passive, Seize by Force is very strong towards the roler, unless he has some sort of penalty in Hard. In terms of 'what to roll', it can be 'Act under fire' the fire being the other player attack; it can be Hx to interfere a Seize by force, responded by other Seize by Force.

. For me, the simplest way is make all PCs roll Seize by Force and apply their choices. If more than 2 are fighting, everyone roll and the action is resolved player by player. It doesn't mean that one action will occur before another. All of them happen at the same time. "Imprress and Dismay" makes the other player to have to Act under Fire. "Take definite hold" will only apply to grabs and things of that sort.

Ex: Rolf, Keel and Monk fight. The order of narrative will be Rolf > Keel > Monk. They roll, respectively, 7, 10, 10. Rolf chooses: Inflict seriour harm on Monk and take little harm. Keel chooses to Take Little Harm, Inflict serious harm on Monk (wanting to take him out of combat) and "Frighten" Rolf. Let's pretend that the damage of Rolf and Kell were enough to bring him to 12:00 and he is down. But, since the actions are resolved all at the same time, he can still act. The narrative could go like that:

- Rolf chooses his actions and say: "I pick up my gun and shot lead into that bastard Monk's head while I try to cover under some debrie". Then, Keel rolls and chooses her actions: "While Rolf's bullets fly, I give Monk an unreppented smile as if to say 'hey, you know I never liked you, ye SOB. Here, a farewell gift' and wast his head with my shotgun. Then, in this bloody mess, I look to Rolf and scream 'Hey baby, you are next honey'". Monk, although down, he has his action and can blaze of glory them. He rolls, choses (inflict serious harm on keel, frighten her, seize control  of keel) and narrate: "While blodied, the adrenalyne pumps on my veins and I run into Keel. Furiously I stab her, grabbing her by the neck and screaming maniacly 'You find yourself so funny? Let's see how funny you are with holes on your neck'". After this action, Monk falls. The next turn, both Keel and Rolf are frightened and dismayed, and will have to act under fire. Keel is not only scared, but she is still grabed by the corpse of Monk, which makes matters worst.

Apocalypse World / Re: A kind request for lumpley
« on: June 24, 2012, 02:35:49 PM »
Hum, that's cool. Any chance of the sessions to be recorded?

I've read the playbooks, and I think there could be a Slaver to act as some kind of Hoarder. Also some kind of Pirate and King, don't know. Could you work it out?

I think that the sex moves are out of tone with Cthulhu Tech. I don't know if they should be changed or not, but I think they shouldn't exist.

Apocalypse World / A kind request for lumpley
« on: June 24, 2012, 09:51:42 AM »
I've heard some of Vincent Baker's interviews and I would like to kindly request if, out of any possibility, the people of Lumpley to post their actual plays of the rpg or even record some.

I find AW one of the most amazing, although puzling and sometimes confusing, rpgs I've ever seen in my decades of rpg playing. I would like to see what kind of games does the creators have with it, seeing at first hand their interpretations and adventures.

I hope I'm not being demanding or rude. I'm just a very curious person and I would love seeing you all playing it. I think I'm not the only one. If any one is interested in the idea, please post here. I imagine the creators and devlopers still play together. If they do not have the time anymore, I will understand. But, if they do play it, could they record it?


Victor Gaigaia

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