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Messages - Ernesto Pavan

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61
Apocalypse World / Re: Seizing by force and taking definite hold
« on: November 11, 2011, 12:21:55 PM »
A note to Moreno: NPCs take only 2-Harm to die and this is exactly the damage dealt by most weapons. If they are not wearing armor, simply Seizing by Force will kill them.

62
Apocalypse World / Re: Seizing by force and taking definite hold
« on: November 10, 2011, 02:23:40 PM »
So what, It'd be like Keeler tries to take Wilson's life by force, rolls a 8, and choose take a definite hold of it so the MC'd go

"Keeler, Wilson stabs you in the ribs but you fall on her and your hands find her throat. Take 2-harm, minus armor. Wilson, you try to free yourself but no dice. You take 1-harm, AP, because you don't have anything around your neck. Keeler, if you squeeze harder you'll kill her (tell the consequences and ask),what d'you do?
-I kill that bitch !
-Okay. Wilson, take 1-harm AP and roll the harm move.
(inlfict harm as established). Ooh, hurts. It feels like your windpipe is crushed. Take 1-harm more. What do you do?"

I think that's the spirit!

63
Apocalypse World / Re: Why I hate Apocalypse World
« on: November 10, 2011, 11:56:00 AM »
I hate Apocalypse World because I can't find an occasion to play Apocalypse World.

64
Apocalypse World / Re: Seizing by force and taking definite hold
« on: November 10, 2011, 11:53:12 AM »
Taking definite hold of someone's life doesn't allow you to bypass harm and armor and kill them.

That was the core of my doubts. Thanks!

65
Apocalypse World / Re: Seizing by force and taking definite hold
« on: November 10, 2011, 11:15:44 AM »
If it's PC vs PC, remember that the intended victim can roll seize by force to secure his hold on his life too, and that both can and should roll to interfere with one another.

The 2-sided seize by force is wicked fun. There's only one exchange of harm, but both players get to make their choices from the list. Give it a try.

-Vincent

That's interesting. I always thought that, in such a case, only one would be rolling at a time. However, in such a situation what's the use of "inflict terrible harm" when "take definite hold" can completely ignore the Har and armor system and prevent the other one from taking a debility and surviving?

66
Apocalypse World / Re: Seizing by force and taking definite hold
« on: November 10, 2011, 08:28:48 AM »

You have to keep in mind that only PCs can do this, and NPCs die very easily.

The problem comes when a PC uses the move on another one and instakills him just by virtue of having rolled a 7 (which is the most common result on 2d6, so anyone with Hard >= 0 will pull it off lots of times).

67
Apocalypse World / Seizing by force and taking definite hold
« on: November 10, 2011, 05:05:59 AM »
A discussion arose on an Italian forum about this move and the possible choice of "taking definite hold on it". Suppose that my character is going barehanded for another one's throat, basically trying to "seize his life": would it be legit to "take definite hold on it" to kill him? I'd say a big "no" here, as it would basically bypass the whole Harm system and make armor useless, but I'd like some clarifications. ^_^

68
Apocalypse World / Diseased holding is diseased
« on: November 08, 2011, 07:42:14 AM »
Between the options for the Hardholder's holding, you find these 2:

your population is large, 200-300 souls. Surplus: +1barter,
want: +disease.


and

your population is filthy and unwell. Want: +disease.

What happens if you take both? Do they stack, macking any outbreak something like the Plague?

69
Apocalypse World / A couple of questions about the names
« on: November 08, 2011, 05:34:22 AM »
1) Must you choose from the playbooks' lists or you can make up your own?

2) Can you choose more than one name, ie. "Colonel Allison" for an Hardolder?

Thanks. :-)

70
I got the Marmot ^^

71
Apocalypse World / Re: Amor Piercing and Armor Character Moves
« on: November 07, 2011, 05:09:49 PM »
I declare this thread awesome.

72
Apocalypse World / Re: Playbook: the free knight
« on: November 07, 2011, 02:06:06 PM »
Hi Ernesto,

If you start with I fell for it another time does the PC toward whom you declare love during the Hx process start with hold against you?

Totally ^^

73
Apocalypse World / Re: Amor Piercing and Armor Character Moves
« on: November 07, 2011, 02:05:28 PM »
Remember that you should be a fan of the player characters and that denying the usefulness of their moves is opposite to that. I'd allow the Battlebabe's armor to apply against the sniper's shot, maybe like this: "So you missed the roll? Well, it looks like they had a sniper hidden on that rooftop. You see the sun's reflection on his optic a split second before the bullet scratches your skull; you turned just in time to avoid a direct hit! That would be 3-harm, minus 1 for your reflexes, for a total of 2. Make the harm move!"

74
Do you still need anything?

The Marmot, if you have it. :-)

75
Apocalypse World / Playbook: the free knight
« on: November 07, 2011, 09:40:44 AM »
A playbook I wrote as a celebration of the Italian edition of AW. I'd love opinions on it, and if you are willing to playtest it, I'd love it. It's inspired by an Italian comic book character, BTW. ^_^

THE FREE KNIGHT

Before the Golden Age became legend, it had its own legends. Some of them were about wandering warriors who upheld justice, righted wrongs and such things. You do the same, but even if someone calls you a Free Knight, you do not do it for free: you expect them to get paid to dive into other people's shit and take them out of it.
Chivalry is not dead, but it has one feet in her grave. You are the other leg.

CREATING A FREE KNIGHT

Choose a name, look, stats, moves, gear, mount and Hx.

NAMES

Brendon, Klingsor, Anja, Boris, Christopher, Margot, Perceval, Jennifer, Greta, Giovanni, Beatrix.

La Mort, Senzatesta ("headless"), Banda Nera ("black band"), Galoppo ("gallop"), 31 Febbraio ("31st February"), Nero ("black"), Verde ("green"), Periglio ("peril").

LOOKS

Man, woman, ambiguous or trasgressive

Tattered traveling clothes, mismatched traveling clothes, mixed traveling clothes or exotic traveling clothes.

Pale face, intimidating face, scarred face, mourning face, angry face, or vengeful face.

Empty eyes, mad eyes, darting eyes, deep eyes, watchful eyes, or greedy eyes.

Wiry body, massive body, slim body, crippled body, hot body or pole-up-the-ass body.

STATS

Choose one row:

• Cool+0, Hard+1, Hot+1, Sharp+2, Weird-2
• Cool+1, Hard+2, Hot-1, Sharp+2, Weird-2
• Cool+1, Hard-1, Hot=0 , Sharp+2, Weird+1
• Cool-1, Hard=0, Hot+2, Sharp+2, Weird-1

BASIC MOVES

You get all the basic moves (p72–74).

FREE KNIGHT MOVES

You gain this one:

The customer is (nearly) always right: At the beginning of the session, choose the case you are working on.
First choose one of these:

Find a missing person
Hand a murderer to justice
Escort someone from one place to another
Recover something important for someone

Decide with the MC who hired you, how and how much barter she promised you (0 to 3). When the case is solved (the missing girl is in her lover's arms or at your feet with her throat cut, for example), mark experience. Also, when you reclaim your pay, roll +barter promised for some extra lulz. On a miss, the customer pays, no problem. On a 7-9, the MC chooses one of there and on a 10+  he chooses 2:

The customer lied about his finances: he can pay you at most 1 less barter than agreed
The customer lied about the case he gave you
The customer is in love with you
The customer wants to see you dead and he probably didn't expect you to come back

Also, choose 2:

“Hey, it's you!”: When you are walking down the street without knowing what to do, you can roll +sharp. On a 10+, you meet a guy you know who can give you a vital clue. On a 7-9, “Thanks God I met you! I'm deep in shit, man!” (that shit may have something interesting in it, however). On a miss, he or she is part of the problem!

I fell for it another time: When you are in love with someone, choose how bad you'are into it: he takes hold 1 if it's just a passing thin, hold 3 if you're head-deep into it. He can spend hold 1 to 1 to:

Have you take a bullet in his place
Make you arrive when he is in trouble, with no explanation needed
Put you between himself and a threat
Steal something important from you
Persuade you to do something for him (counts as another PC manipulating you with 10+)

Every time the person you're in love with spends hold, you mark experience. You can be in love with one person at a time. When the other one has no hold left, you can fall in love with someone else, you cheater.

Learned a lot: Choose a move from another playbook which is not in play.

Strategical approach: When you take something by force, roll +sharp instead of +hard.

The smartest one in the realm: +1Sharp (max Sharp+3).

MOUNT

Your mount is that thing that carries you around. Choose one of these:

Bike (see p.246 for stats)
Horse (still p.246, but ignore meaningless tags and add +living)

GEAR

You get:

1 main weapon
1 backup weapon
oddments worth 2-barter
fashion suitable to your look, including at your option a piece
worth 1-armor (you detail)

Main weapons (choose 1):

shotgun (3-harm close messy)
submachine gun (2-harm close area loud)
hunting rifle (2-harm far loud)
magnum (3-harm close reload loud)

Backup Weapons (choose 1):

9mm (2-harm close loud)
sleeve pistol (2-harm close reload loud)
machete (3-harm hand-to-hand messy)
big knife (2-harm hand-to-hand)

HX

Everyone introduces their characters by name, look and outlook. Take your turn.
List the other characters’ names.
Go around again for Hx. On your turn:

one of them is an old companion to you. Tell that player Hx+2.

Tell everyone Hx-1: you keep yourself to yourself.

On the other's turn, choose 1, 2 or all 3:

you are in love with one of them. Ignore any number that player tells you and write +3 instead;
you crossed one of them during a case. Any number that player tells you, add +1: you keep an eye on them;
choose the one you think is the cutest.  Any number that player tells you, add +1.

At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. Te MC will have you highlight a second stat too.

FREE KNIGHT SPECIAL

If you and another character have sex, you fall in love with them as for I fell for it again, even if you do not have that move and even if you are already in love with one (this is the only exception). Good luck, bastard.

IMPROVEMENT

Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.
Each time you improve, choose one of the options. Check it off; you can’t choose it again.

get +1cool (max cool+2)
get +1 hard (max hard+2)
get +1hot (max hot+2)
get a new free knight move
get a new free knight move
get a band (detail) and pack alpha
get two gigs (detail) and moonlighting
get a car (detail) and a no shit driver
get a move from another playbook
get a move from another playbook

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