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Messages - Ernesto Pavan

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31
Monsterhearts / Re: Monsterhearts Hacks?
« on: June 09, 2012, 05:16:38 PM »
So you want to hack an hack? Hackvilicious!

Sorry, I had to say that XD

32
Monster of the Week / Any news?
« on: June 09, 2012, 05:15:25 PM »
How's the project going?

33
Sounds more like some extra material for the Chosen than a new skin, to me. Pretty cool.

34
1) During the MH session we're playing right now on Google Hangout, my character, Vanessa the Witch, is being carried out of a police station by Castore the Hollow. They are running away, but Vaness can't walk and is basically relying on Castore for moving. Does she roll for hersel or Castore's roll counts for both?

2) Do you ever change highlighted stats in MH?

35
Monsterhearts / Limited edition skins: is it fair to trade them up?
« on: May 03, 2012, 10:46:59 AM »
It was with the original AW's limited edition playbooks, but I don't know if we can do the same with these.

36
Apocalypse World / Seduce/Manipulate on PCs: too weak?
« on: April 13, 2012, 10:05:47 AM »
During our last session (we were playing Monster of the Week, not vanilla AW, but the seduce/manipulate system works pretty much the same), I noticed that seducing or manipulating a PC is basically a useless move unless you have Hot highlited (and even in that case, it's not gonna bring you much besides the xp): when one of the characters manipulate another one with a 7-9, the other character's player ignored the offer to mark experience, since he got a ton of it from his highlited stats previously, was confident to get another ton during the session (he didn't, but that was incidental) and a single point wasn't enough for him to do what the other character wanted. That gave me something to think about. Isn't sedure/manipulate too weak when used on PCs? People using it are basically forced to choose the "act under fire" option, unless the other PC has a high Cool and has it highlighted. Am I missing something?

37
Monster of the Week / Re: How legitimate is to improvise?
« on: April 03, 2012, 08:17:22 PM »
I guess the key thing is that improvisation should add to the game, rather than change what's already established.

That's great. :-) Thanks!

38
Monster of the Week / What's a monster?
« on: April 03, 2012, 07:49:21 PM »
During our sessions, I found it difficult, as the Keeper, to find a clear definition of "monster". Is it just the monster, the one written as such in the Mystery sheet? Or does the term encompass everything monstrous, including some minions? This is important because of the investigate a mistery move (which allows you to ask questions about "the monster"), the manipulate someone move (if monstrous minions are considered monsters, you can't manipulate them) and some other things I can't recall right now.

39
Monster of the Week / How legitimate is to improvise?
« on: April 03, 2012, 07:45:21 PM »
As the Keeper, I must say what my preparation demands; however, do I have room for improvisation and if so, how much?
During our last session, one of the characters goes to the hospital to get some bruises fixed. The EMT brings in a girl; she would be gorgeous, if half of her face wasn't crushed. The character goes out, talks with the ambulance driver and discovers that the girl has been brutally beaten by her father (I'm injecting horror into everyday situations). The players decide to investigate the fact - a completely casual even that I threw in because I felt there wasn't much horror in our sessions.
And then a thought comes into my mind.
Yes, of course Laura (the girl) is important. But not because of her father, no. In fact, he's not her real father. She's the daughter of this mistery's monster, a ghoul. Her foster father discovered her eating a human hand, freaked out and almost killed her, then stopped and called the ambulace because, after all, he just almost killed his daughter (he had some hints she was not his biological daughter, but still). Yeah, she's a monster; but again, yeah, he broke a 16-year-old's jawbone. In more than one point.
All this was improvised; it wasn't in my preparation at all. Did I do something wrong by introducing Laura and her father?

40
Monster of the Week / Re: Some quick questions
« on: March 14, 2012, 05:50:08 AM »
Also, since I'm stupid, I forgot a question:

3) We have a Summoned in our group. The player described it as pretty close in appearance to the drawing on the playbook, 4 arms included. He seems to believe he should have some mechanical advantage with those; he never had an occasion to actually use them (no combat so far), but still, it would seem a bit of an unfair advantage to me. OTOH, if it happens in the fiction... I thought about making a custom move about it (since he advanced just before the end of the session); would that be right? If so, any suggesion? XD

41
Monster of the Week / Re: Some quick questions
« on: March 14, 2012, 05:46:03 AM »
Got it! Thanks! May I ask you the reason for your choice about harm? I was fascinated by the previous system.

 Another thing I noticed by re-reading the combat sample (p.102):

Quote
Mary: “ARRRRGH!” I drop the rifle as I fly back and scramble for my sawn-off. BLAM! Both barrels, sucker!
Alan: Okay, roll kick ass. It's trying to get with the biting on you, but it's going for inside your elbow rather than your neck. The arm that isn't holding the shotgun.
Mary: [rolls] Ha ha! Eleven! I shoot it in the gut, so it goes flying back! Four harm!
Alan: [notes down 3-harm from shotgun blast for the vampire: its so tough it counts as having 1-armour]. Yep, the vampire is blasted back, catches itself on like a covered table or something, then gets back up.

Since Mary's character kicked some ass, isn't s/he supposed to trade harm with the vampire? Also, at the top of the same page (and the bottom of the previous one):

Quote
Chris: Right, [rolls the dice] that's a... five. Crap.
Alan: Did you remember +1 for reading the situation just then? You're acting on what you saw.
Chris: Yeah, five is with the bonus.

Alan's question is unnecessary: even if Chris forgot the +1, he would have rolled a 6, which is still a failure.

P.S. I just got a new version of v5 beta in Dropbox; I gave it a quick reading and couldn't find any changes. Did I miss something?

42
Monster of the Week / Some quick questions
« on: March 13, 2012, 08:39:27 PM »
We just played our first session and I got some questions noted down:

1) When you take harm, do wounds "stack"? In other words, can you die after 7 1-harm wounds, or they are written down as seven "individual" small wound?
2) One of the players advanced (in the first session! yai!) and wanted to choose a move from the Monstrous playbook. I said "No, those are supernatural, intrinstic powers, you can't have them"; did I do it right?

I probably had another question or two, but I forgot them XD

43
Another one of those "just because I can" threads, I guess.

When you dig into your past in search of a memory to face a present situation, roll +memory. On a 10+, you did it flawlessy back then; thell the MC how and take +1 ongoing. On a 7-9, you remember something useful, but it's complicated: the MC will tell you what happened and offer you a different course of action to reach the same objective. If you do as he says, take +1 ongoing. On a miss, you revive a nightmare: the MC will tell you what happened and you'll take -1 ongoing.

For example, Katarina is hiding behind a corner looking at Brush, the Dome of Pleasure's bouncer. She wants in, he doesn't. "Of course I dealt with him before," says the player, and she rolls the dice.
On a 10+, she tells me "He has a thing for redheads; I just have to shake my boobs a bit and he'll let me in" and takes +1 to seduce Brush until the situation changes.
On a 7-9, I tell her "The last time you tried to convince him, it was fruitless, but shortly after that you learned he's a thing for very young girls; if you tell him the location of Joy, maybe..."; if she's willing to sell her young friend, she'll take +1 ongoing to convince Brush to let her him.
On a miss, I tell her "Yeah, he has a thing for redheads. You know it since he spiked your drink and had his way with you on the kitchen floor" and she'll take -1 ongoing until she can prove to Brush (and/or herself) that he can't take advantage of her anymore.

44
The Regiment / Re: The Regiment Alpha Playtest Kit 1.0
« on: March 05, 2012, 05:02:14 AM »
I love you.
So much.

45
Monster of the Week / Re: No Read a Person?
« on: March 04, 2012, 04:24:02 PM »
Got it! Thanks ^_^

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