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Messages - Ernesto Pavan

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46
Monster of the Week / No Read a Person?
« on: March 04, 2012, 04:12:42 PM »
I just noticed that there's no read a person move in MotW. I'm curious about the reason why it was left behind; I kinda liked it in AW.

47
Monster of the Week / Re: Kick Some Ass move: Too Harsh?
« on: March 04, 2012, 03:49:32 PM »
I've got the same impression as John: I simply can't picture the protagonists getting wounded every time they fight an enemy head-on. It's pretty unheroic. I think that only a slight change is needed: make the player choose 1 on a 7-9 and 2 on a 10+ when they kick some ass. This way, you can reduce harm by 1 even on a partial hit, which, combined with armor and/or an armor-giving move, would be enough in most situations.
Alternatively, you may do it the Dungeon World way: the opponent deals harm on a 7-9, not on a 10+.  Or maybe, on a 7-9, you could be forced to choose 1:

  • you deal -1 harm
  • you suffer your opponent's harm

That would be a pretty harsh choice if the monster got a good armor and you need that extra point of harm in order to wound him at all.
Just my 2 cents.

48
Apocalypse World / Re: Can I haz playbooks
« on: November 19, 2011, 02:48:47 PM »
I have the following, and will give them for a song:

- the Fallen
- the Valkyrie

email me at zdettwyl at gmail dot com to get 'em! and include a couple of lines from your favorite song, if you feel like you need to "pay" something ^___^

You haz email :-)

49
Apocalypse World / Re: Can I haz playbooks
« on: November 19, 2011, 01:51:51 PM »
-The Orphan
-The Boy and His Dog
-The Feeder
-The Witch King
-The Medicant

^find me these

That's gonna be hard, since they are in my "want" list too. :P

50
Apocalypse World / Can I haz playbooks
« on: November 19, 2011, 09:38:09 AM »
So, I just learned of the existance of these:

-The Agent
-The Broodmother
-The Catalyst
-The Coot
-The Fallen
-The Feral Kid
-The Grotesque
-The Horseman
-The Kid
-The Loner
-The Rat-Pack
-The Ruin Runner
-The Spectacle
-The Traveller
-The Tribal
-The Valkyrie
-The Witch
-The Wurm
-The Orphan
-The Boy and His Dog
-The Feeder
-The Devoted
-The Witch King
-The Medicant

I want them all! If anybody is willing to exchange one or more of them for any LE playbook or sexual favors (I must warn you that I am a bearded, overweight man), please make me know. :-)

51
brainstorming & development / Re: dedicated hack forums
« on: November 19, 2011, 09:30:07 AM »
I am (slowly) wordking on a heroic fantasy hack, which I currently call Heroic fantasy world (I'll give you my adress to send the "Most lame hack name" prize). Can I haz forum?

52
Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 15, 2011, 11:33:37 AM »
One idea that has to go is that player characters have special considerations in the system when it comes to death.

Errrr... they do. NPCs take 1/3 of the Harm to kill them and cannot choose to take a debility instead of dying, nor can they interfere with their aggressor. PCs do get a special treatment.

53
Apocalypse World / About advanced advancement (uhlol)
« on: November 15, 2011, 11:31:34 AM »
I am eagerly hoping that our campaign would be long enough for us to get to choose "advanced advancement" options. :-) In the meantime, I have some questions about those.

1) Can you choose them more than once, or are they unique like "normal" advancement options?
2) Does the "retiring (to safety)" option keep the retired character safe from other PCs as well? Or can they say "Yessss! I was always afraid of going against you, but now that you are an NPC I just need 2-Harm to kill you!"?
3) Do the retired character's playbook(s) become free to choose after he retires, or do they stay "locked" in his honor?

54
Apocalypse World / Re: New Playbook: The Traveller
« on: November 13, 2011, 03:24:08 PM »
My life is boring as fuck, so gimme an e-mail and I'll send you the Marmot. XD

55
Apocalypse World / Players' authority over characters
« on: November 13, 2011, 02:54:23 PM »
According to the manual:

"The players’ job is to say what their
characters say and undertake to do, first and exclusively; to say
what their characters think, feel and remember, also exclusively;
and to answer your questions about their characters’ lives and
surroundings."

Recently, I have been participating in a discussion about this. Specifically:

1) Can the MC ask questions that imply that a give character did this or that? As in "Why didn't you ever kill anybody?" or "When did you stop raping children?" (this one is a bit extreme, but you know what I mean)
2) Can another player, during the Hx phase of character creation, forcefully establish part of your backstory, ie. Can the Gunglugger player tell to the Angel player "You left me bleeding, you bastard" without the Angel player gaving a say in this?

Thanks.

56
Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 12, 2011, 03:32:51 PM »
Another doubt: is Chaplain willing to take Harm too? Because that's what would happen if the grenade exploded immediately, close to him.

57
Apocalypse World / How does a Maestro'd control her gang?
« on: November 12, 2011, 02:10:39 PM »
The Maestro'd can choose a gang for her security, but she doesn't get the Pack Alpha or Leadership moves, so how does she control them?

58
Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 12, 2011, 02:10:16 PM »
Assuming by "Fifi" you mean "Doule" and by Rouge, "Chaplain", there is a problem (I quote, again): "Chaplain is standing beside Doule, who is unconscious".
How can Doule do what you says, if he's unconscious? Keep in mind also that if the opponent is unconscious there is no roll to do (page 165).
Yes, sure, cool: if he's awake what you says is fine. But you changed the scene, so it's quite obvious also the results changes...

Yeah, I was still thinkin about Aetius' example and swapped the names.
Do what? Chough when a round object of metal is forced inside his throat? I think it would be hard to anyone not to do that while conscious, let alone while sleeping. :-)

Quote
Edit: Beside, why a hard move from the MC? Chaplain didn't miss any roll, nor given the MC a good possibility; in addition, both Doule and Chaplain are PCs (I didn't said that, sorry, but I thought them as PCs).

If Chaplain goes aggro and misses his move, the MC can make a move as hard as he likes.

59
Apocalypse World / Re: The sleeping Gunlugger and the shitty knife.
« on: November 12, 2011, 01:33:10 PM »
By the fiction... how can Doule survive? His whole head blew up.

I think you (and everybody else) are missing a point here. The "attacking" PC's player cannot say "I blow your head off", because he can only narrate what his character does and thinks. The rest is up to the MC. The player can only say "I activate the grenade". Then the MC says: "Ok, you're going aggro" and... lots of things can happen, including Fifi couching out the grenade and making it land directly under Rouge's crouch (a hard move from the MC). That's one of those things that make AW so interesting! Anything can happen.

60
Apocalypse World / Re: Seizing by force and taking definite hold
« on: November 11, 2011, 01:41:10 PM »
Actually, an NPC with 2 or more harm might live, if helped in time. Taking definite hold of such an NPC's life would seem to mean being able to make sure the NPC lives long enough to get help, or dies too soon for it.

Charles

Or, you can just choose to deal terrible Harm and kill him on the spot. XD

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