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Monster of the Week / I don't get it: Hex vs. The big Whammy
« on: July 07, 2012, 04:33:21 PM »
The Hex move says:
The second option is pretty similar to The big whammy:
However, Hex looks much better to me: it's more versatile, while allowing you to deal the same harm; it doesn't force you to use an obvious magic effect; and it doesn't require you ro kick some ass and, therefore, suffer your opponent's harm. Is there a typo? Am I missing something?
Quote
When you cast a spell (with use magic), you can pick the following extra magical effects:
•The target contracts a disease.
•The target immediately suffers harm (2-harm magic ignore-armour).
•The target breaks something precious or important.
The second option is pretty similar to The big whammy:
Quote
You can use your powers to kick some ass: roll +Weird instead of +Tough. The attack has 2-harm close obvious ignore-armour. On a miss, you'll get a magical backlash.
However, Hex looks much better to me: it's more versatile, while allowing you to deal the same harm; it doesn't force you to use an obvious magic effect; and it doesn't require you ro kick some ass and, therefore, suffer your opponent's harm. Is there a typo? Am I missing something?