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Topics - Ernesto Pavan

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The Regiment / "The regiment" and modern warfare
« on: August 01, 2012, 09:40:52 AM »
I'm just curious about this: would The Regiment, with a couple tweaks (namely in weapon and equipment tags) be good for stories set in the modern days?

Monster of the Week / Let's trade playbooks!
« on: July 10, 2012, 07:56:30 AM »
Looking for: The Divine and the Snoop.

Can offer: The Summoned and Hard Case MotW playbooks; all AW limited edition playbooks; The Hollow, the Selkie and the Serpentine from MH.

Monster of the Week / I don't get it: Hex vs. The big Whammy
« on: July 07, 2012, 04:33:21 PM »
The Hex move says:

When you cast a spell (with use magic), you can pick the following extra magical effects:
•The target contracts a disease.
•The target immediately suffers harm (2-harm magic ignore-armour).
•The target breaks something precious or important.

The second option is pretty similar to The big whammy:

You can use your powers to kick some ass: roll +Weird instead of +Tough. The attack has 2-harm close obvious ignore-armour. On a miss, you'll get a magical backlash.

However, Hex looks much better to me: it's more versatile, while allowing you to deal the same harm; it doesn't force you to use an obvious magic effect; and it doesn't require you ro kick some ass and, therefore, suffer your opponent's harm. Is there a typo? Am I missing something?

Monster of the Week / "I'm manipulating him!" "Nope, it's a monster!"
« on: July 07, 2012, 11:12:55 AM »
This thought came into my mind a minute ago: what happens if a PC is interacting with a monster he doesn't know is a monster and the player wants to manipulate it? As the MC, should I say "You can't, it's a monster!" (or maybe "Man, there's no way: this f***er just doesn't seem to respond to your body language!")?

Monster of the Week / The Monstrous' base "weapons"
« on: June 30, 2012, 08:41:30 AM »
(yai, final PDF!)

I noticed a thing while looking at the Monstrous natural weapons:

•Base: teeth (3-harm intimate)
•Base: claws (2-harm hand)
•Add an extra range to a base (add intimate, hand, or close)

So, if I take teeh and add the "hand" range, I have: teeth (3-harm intimate-hand). If I do the same with claws and the "intimate" range, I have: claws (2-harm intimate-hand), for a net loss of 1-harm compared to the other option.
Am I missing something?

Apocalypse World / Read a situation: can it be shared?
« on: June 20, 2012, 01:02:17 PM »
To put it simply: if I read the situation, identify the biggest threat and ask my friend, Duke the Sniping-loving Gunlugger, to take her down, does he take +1forward or not?

Monsterhearts / Meet the Succubus
« on: June 16, 2012, 08:10:46 AM »
Here's a girl who got burned once and hasn't been nice with anybody since then. But hey, tomorrow's another day, right?

This skin is a beta and in "manual" format, because the most advanced tool I can use is LibreOffice. I'd be very happy if anybody gave a look at it and maybe tried it out in one of their games.

Things that I'm most dubious about right now:

- The name list (some of those, like Astaroth, really need to go away; please consider them placeholders)
- The Darkest Self

Thanks for your attention, people!

EDIT: Switched the link from Deposit Files to Google Docs.

EDIT II: Google Docs killed the original format; I restored it.

Monster of the Week / Any news?
« on: June 09, 2012, 05:15:25 PM »
How's the project going?

1) During the MH session we're playing right now on Google Hangout, my character, Vanessa the Witch, is being carried out of a police station by Castore the Hollow. They are running away, but Vaness can't walk and is basically relying on Castore for moving. Does she roll for hersel or Castore's roll counts for both?

2) Do you ever change highlighted stats in MH?

Monsterhearts / Limited edition skins: is it fair to trade them up?
« on: May 03, 2012, 10:46:59 AM »
It was with the original AW's limited edition playbooks, but I don't know if we can do the same with these.

Apocalypse World / Seduce/Manipulate on PCs: too weak?
« on: April 13, 2012, 10:05:47 AM »
During our last session (we were playing Monster of the Week, not vanilla AW, but the seduce/manipulate system works pretty much the same), I noticed that seducing or manipulating a PC is basically a useless move unless you have Hot highlited (and even in that case, it's not gonna bring you much besides the xp): when one of the characters manipulate another one with a 7-9, the other character's player ignored the offer to mark experience, since he got a ton of it from his highlited stats previously, was confident to get another ton during the session (he didn't, but that was incidental) and a single point wasn't enough for him to do what the other character wanted. That gave me something to think about. Isn't sedure/manipulate too weak when used on PCs? People using it are basically forced to choose the "act under fire" option, unless the other PC has a high Cool and has it highlighted. Am I missing something?

Monster of the Week / What's a monster?
« on: April 03, 2012, 07:49:21 PM »
During our sessions, I found it difficult, as the Keeper, to find a clear definition of "monster". Is it just the monster, the one written as such in the Mystery sheet? Or does the term encompass everything monstrous, including some minions? This is important because of the investigate a mistery move (which allows you to ask questions about "the monster"), the manipulate someone move (if monstrous minions are considered monsters, you can't manipulate them) and some other things I can't recall right now.

Monster of the Week / How legitimate is to improvise?
« on: April 03, 2012, 07:45:21 PM »
As the Keeper, I must say what my preparation demands; however, do I have room for improvisation and if so, how much?
During our last session, one of the characters goes to the hospital to get some bruises fixed. The EMT brings in a girl; she would be gorgeous, if half of her face wasn't crushed. The character goes out, talks with the ambulance driver and discovers that the girl has been brutally beaten by her father (I'm injecting horror into everyday situations). The players decide to investigate the fact - a completely casual even that I threw in because I felt there wasn't much horror in our sessions.
And then a thought comes into my mind.
Yes, of course Laura (the girl) is important. But not because of her father, no. In fact, he's not her real father. She's the daughter of this mistery's monster, a ghoul. Her foster father discovered her eating a human hand, freaked out and almost killed her, then stopped and called the ambulace because, after all, he just almost killed his daughter (he had some hints she was not his biological daughter, but still). Yeah, she's a monster; but again, yeah, he broke a 16-year-old's jawbone. In more than one point.
All this was improvised; it wasn't in my preparation at all. Did I do something wrong by introducing Laura and her father?

Monster of the Week / Some quick questions
« on: March 13, 2012, 08:39:27 PM »
We just played our first session and I got some questions noted down:

1) When you take harm, do wounds "stack"? In other words, can you die after 7 1-harm wounds, or they are written down as seven "individual" small wound?
2) One of the players advanced (in the first session! yai!) and wanted to choose a move from the Monstrous playbook. I said "No, those are supernatural, intrinstic powers, you can't have them"; did I do it right?

I probably had another question or two, but I forgot them XD

Another one of those "just because I can" threads, I guess.

When you dig into your past in search of a memory to face a present situation, roll +memory. On a 10+, you did it flawlessy back then; thell the MC how and take +1 ongoing. On a 7-9, you remember something useful, but it's complicated: the MC will tell you what happened and offer you a different course of action to reach the same objective. If you do as he says, take +1 ongoing. On a miss, you revive a nightmare: the MC will tell you what happened and you'll take -1 ongoing.

For example, Katarina is hiding behind a corner looking at Brush, the Dome of Pleasure's bouncer. She wants in, he doesn't. "Of course I dealt with him before," says the player, and she rolls the dice.
On a 10+, she tells me "He has a thing for redheads; I just have to shake my boobs a bit and he'll let me in" and takes +1 to seduce Brush until the situation changes.
On a 7-9, I tell her "The last time you tried to convince him, it was fruitless, but shortly after that you learned he's a thing for very young girls; if you tell him the location of Joy, maybe..."; if she's willing to sell her young friend, she'll take +1 ongoing to convince Brush to let her him.
On a miss, I tell her "Yeah, he has a thing for redheads. You know it since he spiked your drink and had his way with you on the kitchen floor" and she'll take -1 ongoing until she can prove to Brush (and/or herself) that he can't take advantage of her anymore.

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