So, it happened. We ran a one-shot of Snuffed and lo, it was...interesting.
I only had a single session, as we had some campaigns planned with Dungeon World's Class Warfare system the next week, so this was more of a 'get back into the habit' session with a nice fire-and-forget situation. The group, assembled from around the world, or as it turned out, mostly England, except one player in South America, had been assembled by a representative from a cosmic otherworldly being trying to prevent, or perhaps enact, some terrible omen of horror. Unfortunately, that wasn't intentional. I just hadn't been able to come up with a solid plot, and had to wing it.
As it turned out, this made very little difference, once the players got to work dismantling everything in pretty short order.
Aaaaanyway, we began with some nice, cheezy corporate America Muzak on the player, setting the tone as the group found themselves in an office space designed by MC Escher without all those tedious distractions like gravity or physics. Presently, a large goat-headed demon in a rather tasteful blue suit and a Bluetooth headset introduced himself as 'Gz-Fl-Hep' (this, on his name badge, was more of a bizarre Prince-esque rune) and began by letting each of the characters introduce themselves. This as where I have to give the players credit, as they immediately broke the system with aplomb:
Martin Clunes: The RipperA werewolf whose murderous alter-ego basically jumped into his unwitting host at night and went around murdering people with sharp claws and deadpan insults in equal measure. His did his killing with his Claws (2 Harm, Messy, Animal), but was otherwise just insanely tough to kill, which was rather useful for Martin's non-murderous side.
Immediately, we'd hit upon something the playbook had missed - what about monsters that lead double-lives, or were more physical than ghostly? Thankfully, it just took a bit of MC caveat to get around that, as we determined that Martin would black out and turn up wherever the player needed him as part of their Manifest move. Simple.Mr Hugs: The VesselImagine Ted if he was a psychopathic killer who talked with the kind of six-packs-a-day American accent that would make Nick Nolte say 'shit, that dude's got a fucked-up voice', was a toy from the 60's pulled from production because of his asbestos stuffing, but was emptied by his owner and stuffed with cotton wool and torn scraps of an occult tome (I didn't even try to ask). He was besties with the Gloom, Queenie, and normally did his killing with Smothering (1 Harm) or his knife (Sharp Edges - 2 Harm, Messy).
This was part 1 of a pre-planned double-act by two of the players. It was a really interesting dichotomy that played really well, with minimal tinkering on my part.Queenie: The GloomQueenie is 9 and a half. She's been 9 and a half for about 600 years, since her daddy beat her very badly and she MADE HIM BURN so the people got cross and said she was a VERY BAD GIRL WHO NEEDED TO BE HURT so they took her to a hospital where some very, very bad things happened. While she isn't precisely violent by nature, she likes playing with other children, often mirroring their own appearances, and playing with Mr Hugs. Rather sweet, when she's not making people do terrible things.
Queenie was part 2 of the double-act. To be fair, I really enjoyed that these guys got to create a bond before the session started, so we could have some natural dialogue and co-operation as the game progressed.Felix: The SkinjackerA self-confessed addict who hit it a little too hard one night, but found a new kick in jacking unwitting mortals and riding them into the ground. Happy-go-lucky, verging on sociopathic, with absolutely no problems with killing random strangers. One might suggest this is the same kind of character this particular player always rolls, but that would be mean. And very, very accurate.
Nice and simple with this one. The Skinjacker actually shone out quite nicely in the hands of a player who was good at improv and steering scenes as they came about.And finally...
No Rats: The SwarmImagine a tiny mechanical mouse. Like a wind-up toy you'd get in a Happy Meal. Now imagine a dozen of them, all with tiny razor-sharp teeth, coming down on you from head height. Burrowing into your eyes. Your mouth. Devouring you entirely. Yep.
I'm still not sure if this player was fucking with me specifically or if they went out of their way to stress-test the playbook, as they focused entirely on making the biggest, nastiest blunt instrument of a character as possible (Huge, , refusing to speak in anything but chittering, and killing/destroying absolutely anything in its way. This very nearly included one of the other players. Besides this, it raised a lot of questions about certain functions with the Swarm's size, abilities and some of the wording, all of which are going to undergo a very serious overhaul.Setting Up
With introductions out of the way, their host explained the situation as it stood. A company known as 'Synergine Inc.' was celebrating a Christmas party that night, as part of the wrapping up of a very big ongoing project. Hep ('cause I'm Hep to what you guys are about!) was looking for us to locate one of the Synergine CEOs, get the Skinjacker into their head, then ensure that nobody else left the building alive. Nice and simple.
Alas, this was about the first, and only, time that I realized that I really should be noting some of this down as I, well, made it up. I planned to drop some seeds for the cast to discover that the CEOs were, in fact, not real, and inform Hep that this was the case, at which point the mission would shift to Plan B - break into the offices some other way and find what Synergine's been translating. The minute things began to derail, I lost track of where I was trying to lead the group and it rapidly descended into chaos, but that comes later.
Everything began with the players making their Manifest Moves. Queenie and No Rats made theirs, arriving where they wanted. Mr Hugs was with Queenie, as she and Mr Hugs' Owner, Tilly, were already in place. However, Tilly was in Want (Mr Hugs whiffed his beginning of session roll) and was there so he could help get Tilly's big sister away from her jerk of a boyfriend and back home with her. Felix and Martin got partial hits, so Martin showed up outside, needing to bluff his way in, and Felix wound up in the body of one of the caterers of a vegan burger van, "Gutz" called Louis.
A quick break here, as I explained the basics of the playing card system. Value determined their rank or importance, the suit determined their basic personality. The Skinjacker, on a partial hit, picks from one of three cards played face-down. If he picked a face card, he'd have been Hugo, the boss, but as it was a mid-value card (5 of Hearts) he just got +1 to his Spirited stat whilst inside Louis, but still caught crap from Hugo.While Louis curbed his disgust as Tofu burgers, dreaming of thick, juicy steaks and buttery potatoes, Martin rolled with someone assuming he was the bartender, got inside and began drinking pints of conspicuously high-quality whiskey. His innate Physical Harm resistance meant I couldn't even make him roll anything - he just slammed a bottle of 14-year-old single malt without blinking an eye as he read through a conspicuously ominous health and safety waiver for the party. Interestingly, the company forbid anyone to consume meat on the premises, hence the vegan burgers.
In the vents, No Rats suddenly appeared and set about ensuring that, without a shadow of a doubt, that No Rats were all that were in the vents. This joke ran throughout the entire session.
Inside a janitor's closet, Queenie was let out by Tilly and Mr Hugs, with Queenie mirroring Tilly's appearance as part of her Gloom Special move that let her copy another person's appearance if they'd studied them for long enough (I let that slide, what with Mr Hugs being her toy at the time) as a tag while Manifesting. They immediately set about their tasks, with Tilly & Hugs looking for ways to seal the building off, whilst Queenie ran off to find someone and hatch her side of the plan.
As Felix (in Louis) set up the stand in the hall, he floated the idea that, maybe, they should see if anyone had any dietary requirements. He didn't want to poison a CEO or anything. Despite Hugo's inclination to just serve the food then demolish the open bar, he conceded accidentally killing someone wouldn't look good, letting Felix free to explore the building in search of important people.
In the break room, with Martin, I introduced another character, Maisie (Queen of Spades - High Ranking, Charming, Inquisitive) who was head of the Translation Department, who explained the plans for the evening - people were getting bussed in, there was a Chill Out Area where people could rest if they partied a little too hard, and they weren't sure if any of the CEOs were going to turn up. As it turned out, nobody had ever met face-to-face with them, or even seen a picture. There were offices on the top floor, sure, but nobody had even been up there that she knew of. After a little awkward drunken flirting, she excused herself and Martin got back to pounding some of the most expensive liquor known to mankind as he set up the bar.
Tilly and Mr Hugs decided that the safest way to get around the building without getting spotted would be to get around in the TV-Show-Size air vents, so they got in. Unfortunately, No Rats was in there with them, and they had the +Delicious Grudge against Mr Hugs, so his player attacked them the moment they got in the vent. This didn't go down well, but I had to go with it, as this was entirely within character. Mr Hugs elected to take 2 Harm in order to deflect any from coming to Tilly, but wound up with a big hole torn in his guts and a very shaken-up little girl to deal with. Thankfully, once they got out the other end, they found themselves in front of the Fire Alarm control box. Mr Hugs made a fair attempt at prying the box open, but it took Tilly swinging him like a club a few times before the box cracked open, whereupon Tilly soaked the thing with her juicebox. It wasn't until then that they noticed the weird black box that had been stuck inside there, with some sort of antenna on it, but this didn't interest either of them that much. What did was that the alarms failing had, funnily enough, unlocked all the fire doors as a safety precaution. Whoops.
Queenie ran into a rather rude janitor (let's call him Bob, as I can't remember him) who was drawn as an 8 of Clubs, surly and aggressive. Despairing that a kid had snuck in, he was horrified once Queenie explained that her mother had dumped her here for her 'no good white collar sumbitch' father to take care of, who she strongly hinted was one of the CEOs. At that, he radioed someone on his walkie-talkie and ushered her to where Maisie was getting her pre-drinks in before the rest of the party-goers turned up. Panicking ever so slightly at the news of someone's illegitimate child being dumped at a christmas party, it didn't help that Felix chose this moment to show up asking even more questions about the CEOs. Half drunk and out of ideas, she asked Felix to watch Queenie until she could find some people from HR to sort all this out, then ran off to make some calls.
This, of course, was all the time they needed to start hatching a horrible, terrible plan.
Back in the vents, No Rats decided to have a bit of explore. So they went up, through the vents, into the penthouse offices by burrowing through an ajoining wall. Interestingly, the whole floor was sealed off from the rest of the building apart from via the central elevator. Inside, the pristine offices were set up with tons of interesting data for the players to start picking apart.
No Rats decided that it was hungry.
There went a good 50% of my plot hooks.
Bugger.
Downstairs, some of the party-goers were beginning to arrive. 90's Disco music was pounding throughout the building. Felix was prepping some salsa for the burgers. Martin was steadfastly refusing to serve anything other than neat whiskey and pints of bitter. Queeie was wandering around, enjoying herself. Tilly and Mr Hugs were looking for Tilly's big sister. No Rats was happily chewing through pages of my hard work.
Time to get this party started.
More to come...