Snuffed - A Morbid Hack

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Re: Snuffed - A Morbid Hack
« Reply #60 on: January 21, 2016, 11:46:09 PM »
Man this stuff is brilliant! You guys mind if I steal some of it for my own game?

Re: Snuffed - A Morbid Hack
« Reply #61 on: January 22, 2016, 03:33:26 AM »
If you want to take some ideas, by all means - if you wanted to draft over skins/etc if you could credit this system, I'd really appreciate it.

Re: Snuffed - A Morbid Hack
« Reply #62 on: January 24, 2016, 04:32:02 PM »
Right. I think I want to organize a one-shot online, ideally with folks who are familiar with the PBTA system. Might record it for the youtubes. Is there a forum I can source that on?  Ant seem to find anything thus far...

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Spwack

  • 138
Re: Snuffed - A Morbid Hack
« Reply #63 on: January 24, 2016, 09:29:02 PM »
Live or PbP?

Re: Snuffed - A Morbid Hack
« Reply #64 on: January 25, 2016, 02:45:52 AM »
pbp?

Well, Live would be preferable. I have Tabletop Simulator, but straight Skype would work fine.
« Last Edit: January 25, 2016, 03:05:10 AM by Sabwones »

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Spwack

  • 138
Re: Snuffed - A Morbid Hack
« Reply #65 on: January 25, 2016, 03:09:13 AM »
Play by post. Considering you are planning on filming it, I guess not.

Re: Snuffed - A Morbid Hack
« Reply #66 on: January 25, 2016, 03:32:56 AM »
I've tried pbp a few times before and it's not been too great. I much prefer live.

Re: Snuffed - A Morbid Hack
« Reply #67 on: January 25, 2016, 06:40:38 PM »
If you want to take some ideas, by all means - if you wanted to draft over skins/etc if you could credit this system, I'd really appreciate it.

Groovy - I mean stealing mechanics from here and there. Happy to credit you for it.

I'd love to get involved with this one-shot too!

Re: Snuffed - A Morbid Hack
« Reply #68 on: January 26, 2016, 06:51:21 AM »
Ah, that's all groovy. Dont worry about crediting unless it's wholesale.

I'll have a riot around the interwebs and see who I can find to try this out.

Also, minor update - a conversation with one of the previous testers brought up a good point. Gaining Creep for just straight-up killing kind of makes the brute force skins a little overpowered in comparison to the more thinky characters who have to manipulate NPCs. An alternative would be to play that side of things more softly on the MC, awarding Creep when the players do suitably horrible, macabre or disgusting things, or possibly only when mortal NPCs are actually scared or shaken.

Blah. Something.

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Spwack

  • 138
Re: Snuffed - A Morbid Hack
« Reply #69 on: January 26, 2016, 08:25:03 AM »
Well, cutting Creep from kills actually doesn't impact the killy-slashy Playbooks all that much. Remember, exploding someone with claws bursting out is only interesting when you have someone watching. On it's own, it's murder. With an audience, its art.

That said, reward those who locate, stalk and finally eviscerate a target. Random murder is alright, but a good hunt is a nice touch.

Re: Snuffed - A Morbid Hack
« Reply #70 on: January 26, 2016, 08:57:23 AM »
That's exactly the point - it's kind of what makes a good slasher film. It's not the killing, but the build up and the tension beforehand.

KILL WITH SKILL

Re: Snuffed - A Morbid Hack
« Reply #71 on: January 28, 2016, 11:11:15 AM »
Right! Wee update. I've found a couple of people over on the Drunk & Ugly forums who are also down for some shenanigans. I think a Saturday night is a good idea, maybe a Friday, depending, so if people could let me know what their timeslots/timezones are, I can start knocking stuff together.

You guys are neat.

Re: Snuffed - A Morbid Hack
« Reply #72 on: January 29, 2016, 10:02:55 PM »
I'm GMT +11 at the moment (+10 + daylight savings), I could easily do American Saturday night.

Re: Snuffed - A Morbid Hack
« Reply #73 on: January 30, 2016, 03:19:17 AM »
That'd be ideal. Still getting details back from everyone.

Re: Snuffed - A Morbid Hack
« Reply #74 on: February 07, 2016, 10:46:51 PM »
Any news on the game??