Here's version 2. If it's an effort, hold off on doing the formatting, because I want to edit it (a lot) for version 3, particularly the Exponential Horror part and several moves. Then again, that part would go in the first page (where Tools of The Trade would go for the Ripper) so perhaps the second page would be all right.
Swarm Playbook
- Exponential Horror -
A Swarm is composed of nigh uncountable creatures, multiplying and consuming without end. Each is functionally identical, but a few are controlled specifically by the player, usually up to three+spirited. Each body is capable of all the basic and Swarm moves known, but only those controlled by the player can spend Creep.
Over the course of a few moments, a controlled body can spend 1 Creep and create a new body. Describe to the MC how this happens, whether it splits into two, lays an egg or the new creature emerges from the shadows. If you have an opening, choose whether it is controlled or uncontrolled. Every body, controlled or uncontrolled, takes harm as an NPC. If all of your controlled bodies die, your Swarm is scattered. A random uncontrolled body will come under your influence a few hours later, if there are any left.
While this playbook refers to bodies as if they were individuals, this isn’t necessarily the case. Choose the approximate size of each individual:
- Insect (each body is composed of dozens of individuals)
- Rat (each body is composed of several individuals)
- Dog (each body is composed of one individual)
The Swarm has a number of adaptions to assist its survival in the mortal realm. Choose two:
- You're agile, flexible, worming in and out of any tight spot (+Flexible)
- You're easily mistaken for simple vermin at a glance (+Inconspicuous)
- Aww! (+Cute)
- The fluttering of little wings opens up many doors for you (+Flight)
- Ugly? Sure. Dumb? Not quite. (+Savvy)
Most of the time, each uncontrolled body acts on its instincts in a vague manner. Choose one:
- FEED ME (+Ravenous)
- Ooo! Shiny! (+Thief)
- They come! Run! Hide! (+Hunted)
- WOO! (+Reckless)
- Something about a cat? (+Curious)
- *snore* (+Relaxed)
- RIP BURN KILL RIP BURN KILL (+Violent)
Unfortunately, the mortal realm is hostile for small squishy things. Choose one flaw:
- Hey! I’m talking to you! (+Aggravating)
- Argh! Garlic! (+Allergy)
- Oh crap *pop* (+Weakness)
- Eh… (+Lazy)
- Nuh-uh. No way (+Obstinate)
When you have your entire swarm act upon their instincts in a concerted manner, roll +Spirited. On a 10+ it happens, with all the mess and horror you desire. On a 7-9, it happens, but you've committed yourself to the outcome no matter what. On a miss, thanks to bad luck or over-enthusiasm, you've put yourself in harm's way.
It isn’t possible to have uncontrolled bodies act against their instinct. You’ll need to use controlled bodies for that.
- Creating a Swarm –
Name:
Gremlins, Critters, Crawlers, Birds
Jinx, Growler, Snider, Oliphant
Look:
Slimy body, scaly body, furry body, chitinous body
Wings, tail, big ears, forked tongue, large eyes
Cute demeanor, gross attitude, violent outbursts
Jagged teeth, block teeth, rotting teeth, fangs
Buzzing, padding, squeaking, slopping, twittering
Stats:
Wrath-1, cold-2, sly+2, spirited+2, eerie+1
Wrath=0, cold+1, sly+2, spirited+1, eerie-1
Wrath+1, cold-1, sly+2, spirited+1, eerie=0
Wrath=0, cold=0, sly+2, spirited+1, eerie=0
Moves:
You start with all the basic moves. Choose two Swarm moves.
Bonds and Grudges:
Someone here is extremely palatable. Mark +1 Grudge (Tasty) against them.
Someone here has given you a delectable snack or shiny bauble. Mark +1 Pact (Greedy) with them.
Violence:
1 harm (Arcane, close/far)
Manifesting:
You manifest as (Disparate, Distracted, Delicious)
When you emerge in the mortal world, roll+spirited. On a hit, you are where you want to be, no problems.
On a 10+, pick three tags.
On a 7-9, pick one tag.
Coalesced (drop Disparate)
Concentrated (drop Distracted)
Crunchy (drop Delicious)
Vicious (+1 harm)
Annoying (+distracting)
Tricksy (+1 Sly)
Evolved (add an extra Swarm adaption)
On a miss you are spread out all over the place. It’ll take a while for you to find yourself.
Swarm Moves:
Quarantine Buster – When the majority of your bodies are killed or captured in one swoop, roll+sly. On a 10+, one of you got away clean. On a 7-9, one of you got out, but is in a fix. On a miss, you’re done.
Great Big Gnashing Teeth – Gain new violence, 3-harm (Physical, melee, messy, swarmed), so long as a bunch of you are threatening a single target
Tricksy Buggers – Gain +1 Sly (Sly+3)
Innocent Antics – When you Traumatise, roll+sly.
Jack-of-all-Trades – While in the mortal realm, spend 1 Creep to succeed on a roll as if you rolled a 7-9
Consume – You gain 1 Creep whenever you consume a huge amount of food. Additionally, when you return to the afterlife you can convert bodies you control to Creep in a 2:1 ratio.
Adapt – Take a move from another playbook
For the Greater Good – by sacrificing one of your number, you can grant a the remainder of the group of bodies either +2 armor or +1 forward
Swarm Signature Moves:
Unholy Infestation - When you kill an NPC and their body is mostly intact, you may drag away the corpse. One of your bodies takes up residence over the course of a few minutes, manifesting as (Dead, Slow, Vile), with the appearance of that NPC. You may spend Creep to remove tags as usual. If the NPC was killed using Messy harm, you cannot remove Dead, and if it was killed with Gruesome harm, you cannot remove Dead or Vile.
Biblical Plague – You can now control an extra two+sly bodies. Have fun.