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Messages - nerdwerds

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106
Apocalypse World / Introducing the Wrangler (a new playbook)
« on: February 04, 2013, 07:38:19 PM »
After I made my own playbook, I scrubbed all of the text and created a generic playbook template that I could easily drop in new text or new graphics into. Because Tim Franzke has been really active in the google+ AW community I promised him I would make his "Master of Hounds" playbook after I finished my own. His notes have gone through quite a few changes since he first posted the "Master of Hounds" and now it's simply called the Wrangler. Enjoy!

https://docs.google.com/file/d/0B9cu0IVYfHtiMEZ4QUtNMjZodDQ/edit

107
Apocalypse World / Introducing the Wolf (a new playbook)
« on: February 04, 2013, 07:34:24 PM »
I finally got my hands on a program to make pdfs. I spent a few days messing around with it and it's not 100% perfect, but I'm very pleased with how it turned out. This playbook was inspired by the Solace's Hx question "Are you a wolf of the maelstrom?"
It hasn't been playtested yet, so let me know if you use it and run into any issues with one of the moves.

https://docs.google.com/file/d/0B9cu0IVYfHtiSFV1SldzQWRlZEk/edit

108
Apocalypse World / Re: Love letters, or sweet dreams?
« on: January 31, 2013, 12:58:56 AM »
nerdwerds: Please post your Hx/dream questions, I'd be glad to see them!

I ended up just writing generic love letters for the playbooks that the players chose.

109
Apocalypse World / Re: Love letters, or sweet dreams?
« on: January 22, 2013, 04:43:17 AM »
Brilliant idea! I'm about to run a one-shot myself and I think I might use this.

110
I'd go with (d), but that's my Gming style: I like to keep things simple and consistent with the rules as written.

Is it possible to split the harm a PC inflicts among several individuals, or does it have to be dealt to one and one target only?

I would say that's entirely up to the player. If they want to spray a room with autofire and deal harm to multiple people, that's there call. Remember your agenda as MC, and always ask lots of questions.
"Are you laying down suppressive fire, just trying to scare them off so you have room to move? Or are you trying to get bullets into all of them? Are you going to empty your whole clip at them, or do you want to fire short bursts?"


do the sex moves apply EVERY time two characters have sex?

Depends on the characters AND the players. I would say if two players want their characters to be a regular couple then the sex moves probably don't make a lot of sense, but then I'd really leave it up to the players as I see it as their call.

111
Necrology / Re: [Wraith] Thoughts on hacking, ideas, stuff
« on: January 11, 2013, 02:38:20 AM »
Random thought: What if the MC is simply referred to as the Shadow?

Alot of MC moves could be reconfigured to deal with how the Shadow interacts with ghosts, and some could even be made up from scratch to mimic the awful things that happen in Wraith.


112
brainstorming & development / Re: L5R hack?
« on: January 10, 2013, 10:58:11 PM »
When I saw what Brennan had done, I realized that his way was better.

No, it's not better. You're just more comfortable using that instead of the rings.

But I don't think it's really Legend of the Five Rings if you're not using the elemental rings. Just my opinion.

113
brainstorming & development / Re: L5R hack?
« on: January 10, 2013, 04:30:59 PM »
I'm not sure they fit either - especially Defy Danger. Go Aggro, which depends on physical strength or the threat of such, would be more apt for Water too, I'd think.

One thing I will say in favor of using the elements versus the other style of stats is that- at least for what I'd like to accomplish in the Oriental Adventures-style hack I'm working on- it adds a different flavor, something more cosmic I guess.

More like, eastern philosophy.
I used to run L5R for newbies and the biggest hurdle for people unfamiliar with the system was that each ring had both a physical and a social component. Once you see that each ring has a philosophical idea behind it the uses behind the ring start to make more sense.

I assigned "Go Aggro" to Fire because Fire is the element of destruction. Thus most weapon skills in L5R are based off of Fire even though Earth measures raw strength. In L5R, Earth is used to recover from wounds but also for grappling and wrestling, and thus could easily apply to "Seize by Force"

If you sit down and read the descriptions of the rings, it's almost like the basic moves of AW write themselves into the rings. (I've got both the 1st and 4th edition rulebooks, and the descriptions are virtually identical.)

114
brainstorming & development / Re: L5R hack?
« on: January 10, 2013, 06:41:24 AM »
Another thing I just noticed while flipping through my L5R book is the concept of raises. This is hard to translate into AW because there are so many tiers of success in L5R, but I would say you could add a simple option that any player could activate for any roll.

Raise: take -2forward and the 7-9 result of a roll gets upgraded to a 10+ result

Not sure how balanced that is for 2d6, but the concept of taking a penalty to increase your effect of success is there.

115
brainstorming & development / Re: L5R hack?
« on: January 10, 2013, 06:13:30 AM »
nerdwerds - if you look at Brennan's blog, you'll see he's done something similar to that on moves. I started off thinking that Earth, Air, Water etc would be good fits, but then read up on what Brennan had said when he decided on his stats (Strong, Bold, Elegant, Sagacious, Blessed) and it hit the mark with me. It's immediately obvious which stat governs which type of move, for example, and using the L5R stats themselves doesn't necessarily fit well - there's no need for initiative type stats in AW for example.

He still gives an elemental ring that matches with the stat though, so when you say Bold you might as well be saying Fire, and I don't think some of his moves line up with the rings very well. Now that I have my L5R rulebook in front of me, the rings seem like they match the basic moves perfectly thus:
AIR = read a person, seduce/manipulate
EARTH = defy danger
FIRE = go aggro, "duel"
WATER = read a situation, seize by force
VOID = meditate

There's only one stat that deals with initiative. More problematic to convert are the clan abilities that change turn order, or the Void abilities that reset initiative or adjust your initiative number. I think these are easy to ignore (or fix) as there are plenty of non-initiative uses for these rings and abilities.

Brennan is right about his duel move being kind of weak. In every game of L5R I've played in master duelists were to be avoided if you didn't know how to duel, but if you were matched with somebody of equal level it was a toss-up. I think the 'success/success with consequence' format of AW works well for this, because you could easily say that a PC who isn't normally a duelist fighting a master would have 'survival' as his 'success.'

"Meditate" could easily work just like "open your brain" but instead of asking questions the player could hold 2 or hold 1 and then spend 1-for-1 for:
  • +1forward
  • -1harm
  • +1armor
  • one-time use of a move from the character's own playbook
  • one-time advance of a basic move (before it's rolled)

Pretty simple really. YMMV.

116
brainstorming & development / Re: L5R hack?
« on: January 09, 2013, 06:15:54 AM »
I would have thought using the rings would be a perfect fit for an AW hack. All of the basic moves can be encapsulated by the ring traits:
Air = act under fire
Fire = go aggro, seize by force
Water = seduce/manipulate
Earth = read a sitch, read a person
Void = open your brain

It's not exactly a perfect fit but I'm just spitballing from memory. I'm at work as I write this so if I had my L5R books in front of me I'd probably re-write the basic moves to fit the setting. For instance, instead of "seize by force" it would likely be "duel" and instead of "open your brain" it would be "meditate." Then you tweak the moves to fit the setting a bit more, maybe even shuffle some moves around and add a few more to fit with the original social/physical split dynamic of each ring...

117
brainstorming & development / Re: L5R hack?
« on: December 31, 2012, 09:22:02 AM »
This is a great idea! Though I think the traditional playbook structure wouldn't be appropriate for character creation. Maybe each clan/school has it's own moves?

118
Apocalypse World / Re: Some questions about moves and combat
« on: December 20, 2012, 06:24:31 AM »
Thank you all for your answers. They are helping a lot.

2) Oh, no - you only make MC moves A) when they look to you to see what happens and B) when they miss a roll, right? So, if they're all making moves, you'd just respond if they fail, and as the fiction dictates, but don't worry about enforcing an arbitrary move-turn order.
But the thing is, everytime a PC make a roll, they look at the MC to know what happens, that's how the game works...
I think that's meant to be when there is a lull in the conversation. There are moments when a player's actions have concluded and everybody looks to you to hear what happens next. That's when you would make a move. I'm fond of asking questions like crazy at those moments.

If I ask them, they answer something like "i'm seizing the life of the raiders" or "i'm seizing the moment" (example written in rulebook !)... the kind of magic answer which always works, but seems a little too easy.
There's nothing saying you have to listen to the player's. Just because they quote the names of the moves doesn't necessarily mean that's the move they make.
For example, if Tum Tum has a shotgun levelled at Brad's Chopper and Brad says "I want to seize his life by throwing my machete into his neck!" then you can say "That sounds more like you're acting under fire, why don't you roll+cool."
Or another example would be Brad levels his Chopper's shotgun at Tum Tum and says "I want him to do what I say, I seize the moment!" and you say "That sounds more like you're trying to manipulate him, and the stakes are his life. Roll+hot."

119
Apocalypse World / Re: Question about Apocalypse World LE Playbooks
« on: December 19, 2012, 04:48:09 AM »
Read the blog post a little closer, the Grotesque description tells you to visit the website and follow instructions.

I haven't uploaded anything to google docs if it was already available elsewhere, I'm only supplying the links. ;)

120
This is really cool. I'm going to show this to my group and see if it interests them. I'll keep you posted if they bite into this hook.

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