nerdwerds - if you look at Brennan's blog, you'll see he's done something similar to that on moves. I started off thinking that Earth, Air, Water etc would be good fits, but then read up on what Brennan had said when he decided on his stats (Strong, Bold, Elegant, Sagacious, Blessed) and it hit the mark with me. It's immediately obvious which stat governs which type of move, for example, and using the L5R stats themselves doesn't necessarily fit well - there's no need for initiative type stats in AW for example.
He still gives an elemental ring that matches with the stat though, so when you say
Bold you might as well be saying
Fire, and I don't think some of his moves line up with the rings very well. Now that I have my L5R rulebook in front of me, the rings seem like they match the basic moves perfectly thus:
AIR = read a person, seduce/manipulate
EARTH = defy danger
FIRE = go aggro, "duel"
WATER = read a situation, seize by force
VOID = meditate
There's only one stat that deals with initiative. More problematic to convert are the clan abilities that change turn order, or the Void abilities that reset initiative or adjust your initiative number. I think these are easy to ignore (or fix) as there are plenty of non-initiative uses for these rings and abilities.
Brennan is right about his duel move being kind of weak. In every game of L5R I've played in master duelists were to be avoided if you didn't know how to duel, but if you were matched with somebody of equal level it was a toss-up. I think the 'success/success with consequence' format of AW works well for this, because you could easily say that a PC who isn't normally a duelist fighting a master would have 'survival' as his 'success.'
"Meditate" could easily work just like "open your brain" but instead of asking questions the player could hold 2 or hold 1 and then spend 1-for-1 for:
- +1forward
- -1harm
- +1armor
- one-time use of a move from the character's own playbook
- one-time advance of a basic move (before it's rolled)
Pretty simple really. YMMV.