I like the concepts present here, there are a lot of great ideas, but in practice I think this is a really buff playbook, almost broken.
Example:
I'm going to make a Synthetic, a kill-slut merc-droid used to infiltrate enemy gangs and bring information back to a hardhold. With my starting upgrades I take Built to Kill, Built to Fuck, Built to Talk, and Genetically Engineered so my stats are
Cool +2
Hard -2
Hot +2
Sharp +2
Weird +1
Sentience -1
Armor +1 (implanted), Armor+1 from fashion, +1 no-nonsense weapon, +1 close combat (handy?) weapon, +1-barter
then with my last upgrade I take the Programmed for Diplomacy, er... program. I have all of the moves necessary for infiltrating an enemy faction and escaping when things get tough (act under fire, read a person, seduce/manipulate). I am colossally better at everything than most people (except fighting). On top of all of this I don't have to worry about the Hasta La Vista move deactivating me. If I spend a lot of time getting to know people (with my +2 Hot and +2 Sharp) then I'll probably be able to work up the upgrades to raise my Hard out of a negative digit or pick up the rest of the basic moves.
This brings up an interesting line of questioning: is +2 the maximum for all of the stats? can all of the stats reach +3 (beyond human limitations)? is sentience the only stat that can get to +3 (and why would anyone ever try to do that)?
I think the improvement system for this playbook is laborious and unnecessary. Character creation already seems like it takes too many steps. The upgrade system could be improved by making hard choices complicate what is available, and then cutting it off so it can't be upgraded later. The Hasta La Vista move could be improved with a countdown clock (as already mentioned), and the number of moves available to the Synthetic seems sparse. Only three? They start with one and then the list of Improvement say they can get 4 more, so shouldn't there be at least 3 more?
I've put together a pdf of what's been written so far so that it's easier to read
https://docs.google.com/file/d/0B9cu0IVYfHtiLVJ5S3RrT2FWYzg/edit(the only thing I changed in transcribing this were the improvements, I didn't have enough room to put the "pay for your improvement" rules in there)