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Apocalypse World / Re: Questions: Optional experience, retire to safety.
« on: March 20, 2013, 02:29:59 AM »The default of being required to mark experience and take advances seems like it'd create some interesting play near the end for people who don't want to advance -- instead of using marked stats to get experience, they use non-marked stats to avoid it.
I thought the same thing and asked my MC to clarify this. She has her own house rules for the second series of improvements.
We play fast and loose with improvements. You can mark an improvement later on, if you're in the middle of a fight or a charged interaction you might not want to stop to consider whether to raise your weird or your hot, and marking an improvement follows the fiction.
One player has marked the "create a second character" improvement but hasn't made that second character because he just hasn't felt like investing into another character yet.
For something like retiring we interpret it as "the character is able to retire and may do so to safety now, whenever the player declares." But subverting the rules and making them your own is also in the spirit of the game (see the Advanced Fuckery chapter) and so our MC also gives us the option to retire our characters as a threat.