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roleplaying theory, hardcore / Re: Does GM Agenda determine the style of play? Is AW the Right to Dream?
« on: August 26, 2010, 05:47:23 PM »
I'm going to say what I've heard said, and what I believe: No game "is" an agenda. There's no "Right to Dream" game or "Story Now" game, but rather, "Right to Dream," "Step on Up," and "Story Now" are agendas that help us understand instances of play over time (I think this is how Vincent phrased it in an interview with Clyde--Theory from the Closet--and it makes a lot of sense to me). So instead of saying "Apocalypse World is Right to Dream," you might say, "man, we're doing some intense Right to Dream stuff with Apocalypse World right now." Again, the categories discuss instances of play over time, not the games, especially not the people (every time someone says "I'm a narrativist" my nerd hackles raise).
All I know is that, at my table, we're getting some great Story Now out of Apocalypse World. It seems like AW would be well-suited for RTD play, but I still don't even know what the fuck RTD play looks like, so I guess don't take that as gospel.
All I know is that, at my table, we're getting some great Story Now out of Apocalypse World. It seems like AW would be well-suited for RTD play, but I still don't even know what the fuck RTD play looks like, so I guess don't take that as gospel.