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Apocalypse World / Re: (Affliction: Delusion) Myth [drug] + Countdown Clock
« on: October 07, 2010, 02:38:35 AM »
Thanks man! I'll be using this.
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I was thinking about this the other day. It'd be cool to have a custom move contest and then print up the best 54 as individual cards with art in custom playing card decks. These could then be handed out at conventions each year. You could probably make them a scavenger hunt as well...
I'm starting to work on these for the somewhat-arbitrary downtime between "sessions" of my online game. How do you guys handle these? Are they actual notes that are private between player and MC, or communal property so everyone can see what lucky breaks or tough luck the other players have?
I love the tone of all of these. So amusing and conversational. Also, it's funny to see where we're emulating the voice of the actual rulebook and where we're injecting our own bits. Like we all have an "MC Character" we're speaking in.
And you could handle the gap with "Dear Player" notes that might give two advances with a roll for something bad/interesting (in the case of the gunlugger) or maybe a roll for a number of advances and/or interesting developments to represent the last year. Right?
I've written a custom move for when/if the PCs dabbles in the drug Myth, which is a Threat (Affliction: Delusion, impulse: to dominate people's choices and actions). From memory, it goes something like this:
When a character takes a hit of Myth, roll +cool. The MC tells them something they get an impulse to do.
On a 10+, they take +1forward for as long as they're actively working towards their impulse and mark experience when they've fulfilled their impulse.
On a 7-9, they mark experience when they've fulfilled their impulse.
On a 6-, if they're not working towards their impulse, they have to Act Under Fire - on a 10+ they do it, on a 7-9 they're given a bargain, on a 6- they fail and the MC makes as hard of a move as she likes.
For each hit of Myth, increase that character's Myth Addiction Countdown Clock one section.