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Apocalypse World / Re: AW Design Impetus
« on: June 18, 2010, 11:16:30 PM »
Hey Vincent, this feels related, so I'll put it here rather than in a new thread.
So the game teaches you one particular way to GM, and then goes on to call the GM the "Master of Ceremonies". What's the impetus behind the title, and does it in any way inform the way the game is supposed to be GMed?
I'm not probing for hidden GM advice, here--the book gives me that well enough on its own--I just want to know about the intersection between the GM role in the game and the GM title in the game, if any.
So the game teaches you one particular way to GM, and then goes on to call the GM the "Master of Ceremonies". What's the impetus behind the title, and does it in any way inform the way the game is supposed to be GMed?
I'm not probing for hidden GM advice, here--the book gives me that well enough on its own--I just want to know about the intersection between the GM role in the game and the GM title in the game, if any.