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Apocalypse World / Re: New Playbook: The Abacus
« on: January 09, 2012, 05:31:52 PM »
I'm still musing over it, but I did want to say, based on what you've said, I very strongly support the idea of having an area for 'Employer' (or 'Boss', or whatever). Having a boss seems like a key concept for this character, so it makes sense to treat it as centrally as the Maestro's business, so you can end up with stuff like:
'At the beginning of each session, roll +cool . . .'
and you select options for surplus and want, like:
Surplus
+Open-handed
+Pliable
+Violent
Want
+Panicing
+led astray
+flights of murderous fancy
Or whatever.
(Obviously done through options, like 'Your boss thinks with his fists. Surplus + violent. Want + flights of murderous fancy.', etc.)
But I will say that Like a Ghost and Lethal alone make them arguably more dangerous than a gunlugger (unless Lethal applies before armour, but even then, thorough can deal with that pretty easily). (This is mostly Like a Ghost. It's like the Gunlugger's NTBFW on jawjack, with a nice bonus on top.)
In fact, Thorough concerns me just for the sheer 'fuck you' factor it can give to other PCs who are highly dependent of 'stuff' for effectiveness/fun (drivers spring to mind, but gunluggers and a few others as well)
Like I said, I'm still mulling it over, but, at least as I understand your concept, you seem to have waaaay more in the way of directly battlefield-related moves than I would. Not that I'd recommend stealing them, but the Tribal's 'Bushwack' or the Ruin Runner's 'They'd be crazy to follow us in here' seem like much more along the lines I would expect - using planning, cunning and forethought to win a fight, rather than pure brute force.
Also, your last stat line seems one short. Deliberate?
Regardless, interesting. I'll see where this one goes.
'At the beginning of each session, roll +cool . . .'
and you select options for surplus and want, like:
Surplus
+Open-handed
+Pliable
+Violent
Want
+Panicing
+led astray
+flights of murderous fancy
Or whatever.
(Obviously done through options, like 'Your boss thinks with his fists. Surplus + violent. Want + flights of murderous fancy.', etc.)
But I will say that Like a Ghost and Lethal alone make them arguably more dangerous than a gunlugger (unless Lethal applies before armour, but even then, thorough can deal with that pretty easily). (This is mostly Like a Ghost. It's like the Gunlugger's NTBFW on jawjack, with a nice bonus on top.)
In fact, Thorough concerns me just for the sheer 'fuck you' factor it can give to other PCs who are highly dependent of 'stuff' for effectiveness/fun (drivers spring to mind, but gunluggers and a few others as well)
Like I said, I'm still mulling it over, but, at least as I understand your concept, you seem to have waaaay more in the way of directly battlefield-related moves than I would. Not that I'd recommend stealing them, but the Tribal's 'Bushwack' or the Ruin Runner's 'They'd be crazy to follow us in here' seem like much more along the lines I would expect - using planning, cunning and forethought to win a fight, rather than pure brute force.
Also, your last stat line seems one short. Deliberate?
Regardless, interesting. I'll see where this one goes.