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Apocalypse World / Re: Anyone up for a PbP game?
« on: May 21, 2012, 07:05:11 PM »
Something that I think might be useful to state would be how much posting you would want per week.
Reason is, I was in a PbP (a 40k one, actually) that ended a couple of months back. Don't get me wrong, it was fun, but it was also totally dominating over everything else I was up to, and I (and possibly others) don't want to get into that kind of situation again.
And additionally, I would quibble one thing: by my reading of the rules (which could be wrong), it's impossible to have twisted +3, as that means you're at 12.00 on the corruption clock and instant death/npc-hood. (I'm assuming the relationship is correlative, rather than inverse, but I don't remember seeing it spelled out anywhere.) This has the effect of not only making twisted-centric characters (such as, most notably, psychers) mechanically weaker, but also, they easily gain corruption, which makes them incredibly short lived as they need to take mutations/debilities pretty much every time. Not to mention the 7-9 results on twisted rolls often have some pretty nasty stuff happening.
Don't get me wrong, there are some interesting ideas there, but unless I'm missing something, twisted seems like it could do with more work.
But that's just my opinion, of course.
Edit: also, Chaomancer: 40k has a *ludicrous* amount of canon. I've played in a 40k game before (not the one mentioned above) with some guys who knew their stuff (I don't, I'm just familiar with the tabletop armies) and they were dropping references, histories, you name it, very regularly. I think it's all in the novels.
Reason is, I was in a PbP (a 40k one, actually) that ended a couple of months back. Don't get me wrong, it was fun, but it was also totally dominating over everything else I was up to, and I (and possibly others) don't want to get into that kind of situation again.
And additionally, I would quibble one thing: by my reading of the rules (which could be wrong), it's impossible to have twisted +3, as that means you're at 12.00 on the corruption clock and instant death/npc-hood. (I'm assuming the relationship is correlative, rather than inverse, but I don't remember seeing it spelled out anywhere.) This has the effect of not only making twisted-centric characters (such as, most notably, psychers) mechanically weaker, but also, they easily gain corruption, which makes them incredibly short lived as they need to take mutations/debilities pretty much every time. Not to mention the 7-9 results on twisted rolls often have some pretty nasty stuff happening.
Don't get me wrong, there are some interesting ideas there, but unless I'm missing something, twisted seems like it could do with more work.
But that's just my opinion, of course.
Edit: also, Chaomancer: 40k has a *ludicrous* amount of canon. I've played in a 40k game before (not the one mentioned above) with some guys who knew their stuff (I don't, I'm just familiar with the tabletop armies) and they were dropping references, histories, you name it, very regularly. I think it's all in the novels.