Regarding Merciless and Bloodcrazed stacking: I totally would allow this. Why?
[ . . . ]
If you are merciless, you *cannot show mercy* or you lose the move (as you're no longer merciless). If you're bloodcrazed, you can't talk down a tense situation, or choose a less violent option, or you're no longer bloodcrazed.
(This was likely a suggestion rather than a Vx ruling, but it really clicked for me).
I'll admit, we don't really enforce that at either of my MCs' tables, and I don't think they would choose to do so. If only because they've been having a ball with all the drama we've had where Daryl has reacted like a human being with a shred of sanity left rather than just being a buzzkill and offing the drama-generator. Hell, my group awarded Daryl the campaign's first Crowning Moment of Awesome for solving a problem in the (non-violent) way she did when she could have just gone offing people, particularly the local crazy dictator (not because she was feeling charitable, or because she was scared, but because a) she didn't feel like throwing the entire hold into chaos, b) she didn't care to let the asshole who'd probably end up taking the current dictator's place get the chance, and c) she sure as fuck doesn't want to run the place herself, because seriously, fuck that kind of responsibility--she has enough of it just looking after Frost, which, incidentally, was the nature of the problem she was solving).
It's not that Daryl has no taste for blood; she's eagerly thrown herself into the centre of a melee to crack some skulls the fun way more than once. It's more that there are kinds of violence which are
stimulating and
exciting, like ten-to-one odds against raiders and savages out for blood, and then there are kinds that she just finds kind of tasteless and unrewarding, like poor scrubs who can hardly fight back or throwing her home hold into political chaos. That's just shit she doesn't care to be bothered with.
The second is that they're not optional moves. Given these two, I don't really think there's a balance problem, or Vincent presumably wouldn't have written them both! (Since nearly every character in the game can have them both if they really wanted to.)
They're
not optional moves? I wasn't aware of that. So far the MC of the game Daryl's in has allowed for restraining ourselves and doing less harm than we could when it makes sense that we'd be able to do so (like, just because Daryl could crack some guy's skull doesn't necessarily preclude logically being able to just smack him around enough to cow him instead).
Seriously though. Even as a player who stands to benefit from doing so,
I would facepalm at Bloodcrazed and Merciless being allowed to stack (or Daredevil and Rasputin, for that matter--well, maybe, with the limitation of capping at the higher of 3-armour or actual armour equipped plus one, perhaps). It is simply not something I would push for, and I would openly tell the MC "please don't let me pull this shit at your table" (though I could see myself taking both Daredevil and Rasputin to increase the availability of that +1armour, at least).
Yes I had forgotten about Bloodcrazed, and it does what I meant. You were asking about the guillotine doing more harm by default which, with this move, it does.
I don't have the guillotine rules in front of me, but are you talking about implanted items?
OK, probably, yeah. The guillotine chokehold is a technique that was written up as an implanted item--essentially a special attack the character can perform, as opposed to a weapon they wield per se.
Either way, this is wrong:
but doesn't tell me exactly where.
In my opinion, there's no 'exactly' anything in Apocalypse World. (further words)
All right, you got me. Not
exactly, then, but good guidelines. "No 'implanted technique' gear that basically duplicates the effects of an existing move" (i.e., "implanted" 2-armour) comes to mind.
That said, I'm not trying to make a guillotine chokehold do more damage (it does s-harm anyway; that's the point). The idea is that I was just using it as an example of a technique written up as "implanted equipment," and my curiosity was about
other things that might be appropriate for such treatment.