Allison, can you explain why the playbook name matters? I'm not getting that. Also, you've called it a class. It might help you to remember that that's 100% dead wrong. You're the only one. You didn't go to Gunlugger Academy.
Belatedly...
Because the character concept does not really revolve around guns, and I didn't really like the idea of her being
defined as a gunlugger--it is not, logically, what people would refer to her as. Is she willing to use them? Sure, why not. But the thing I really wanted her to be defined by was that with or without toys, she's willing and able to take you to the mat, whether you're alone or you have your whole army behind you--her ability to fight, period, defines her, not her toys. The fact that she'd be the
only gunlugger doesn't make this better; if anything, it makes it worse.
Hence, she's not a gunlugger, or the gunlugger for that matter. People don't speak of her as someone who carries a lot of firepower (frequently, she carries none at all). What people talk about is the fact that one night, in a fight outside the local watering hole,
she slipped and accidentally punched ten armed dudes to death (no, really, that happened in the game; I didn't think to voluntarily reduce my harm to avoid carnagefest, whoops). When people talk about her, they call her the
muscle.
Also I am one of those people who gets
really touchy about concept and didn't want the other players or the MC even
thinking of her as "the person with the guns." I actually went ahead and got rid of the FOBG and AP ammo in part to keep them from doing that, because it was driving me bugfuck insane. So you could call renaming her class (yes I know your issues with the term, but they are de facto classes even if not officially classes, even if they only apply to PCs and not NPCs) a means of controlling how she is seen.