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Messages - hanklevoncrankle

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16
Apocalypse World / Re: [AP] Shining Star
« on: September 12, 2012, 04:14:51 PM »
Nice Job on the recap Dave!
Thanks!

Chroma, you'll be happy to know that my old D&D comrade Jeff started with us and loves it...but more important is that he just started MC'ing his regular RPG group - they went bonkers for AW and can't get enough!!!!   : )

17
Apocalypse World / Re: Question about Apocalypse World LE Playbooks
« on: September 05, 2012, 12:51:23 PM »
I am late to this amazing party... I just obtained a nice softcover of AW and wandered about to find the downloads of playbooks, but alas, now I discover there are hacks!! and more playbooks!! Woah...

Now, I have found the LE playbooks, but I certainly would like others out there... my google-fu struck this thread, so I see there's some generous folk here. I can trade and/or just beg:)

Please help:!!

Pm'd you Soundchaser

18
Apocalypse World / Re: Cult-less Hocus?
« on: August 29, 2012, 01:36:14 PM »

Hey Ahoapap
sounds like the player should perhaps be playing another playbook...
if you REALLY don't want followers, don't play a Hocus...

Here are some suggestions for you...

*Check out the Hocus PB, under followers suggest the player take the option
"your followers aren't really yours, more like you're theirs."
this may work well for this player...

? Questions for you to ask... position like this perhaps;
ask the player what the character does, what they believe in...then spring board of the answers. for example. I don't have a cult, I help the community... oh, how? I help organize food and do some work... ok, so you help out Tinder and Jex...they and the others have really taken a liking to you and appreciate your help they seems really interested in what you say when you work with them... Mission also works there with you, but do you trust him? why/why not - was it because of the time he/she ...... get the idea?

Ask the players questions, don't be afraid to make shit up, or use other NPC's that you've made up already or other players have introduced to get some triangles going also. Just because one player has a bunch of peeps in his crew doesn't mean 1 of them cant be a follower of the other pc!

As for the 10 people you have in triangles... good to keep track sure, but don't kill yourself on it - I update a "people and places of the apocalypse" after every game, takes a few mins, but perfect to add little notes on the npcs/pcs. Like Rolfball the Merc. is in Jax's Crew, but he's got the hots big-time for Jaeda! You can do the same on a scrap paper with the npc's and pc's names draw lines and make a note or two as per the relations.

Have fun, hope that helps
Hankle



19
blood & guts / Re: AW Demo custom moves... feed back please!
« on: August 11, 2012, 09:05:32 AM »
Thanks for the imput Daniel!
Good stuff

Hankle

20
blood & guts / AW Demo custom moves... feed back please!
« on: August 10, 2012, 11:26:16 AM »
Happy Friday everyone!

I've made up a few custom moves for an upcoming Demo (and future demo's)
want to get some feed back>

I'm looking to introduce custom moves, and keep it generic to allow players to have options to use a different stat based on their Strengths OR what they'd like to do...

1st one is to set up future moves for that scene, added option to use a X Basic Move so the player has more choice.
2nd one is a generic - get some $ or something interesting.
3rd is travel.

here they are:

1.

BELLY UP TO THE BAR!
When you want something and go into a Holdings bustling Market place, or enter an establishment…

Roll +Sharp if you’re looking to Wheel & Deal
Roll +Hard if you’re looking to Throw Down
Roll +Cool if you’re looking to Get in or out of Trouble
Roll +Hot if you’re looking to bring your Sexy-Back
Roll +Weird if you’re looking to get Fucked-Up

On a 10+ Pick 2, On a 7-9 pick 1 with strings attached, I’ll tell you what.

*The person you wanted to see is there, Name them, or let Mc Detail, you choose.
*You get down to business: Name them, or Mc details, you choose. +1 Forward to a Sharp, basic move with them.
*You catch them vulnerable:  Name them, or Mc details, you choose. +1 Forward to a Hard basic move with them.
*You put your best moves on: Name them, or Mc details, you Choose. +1 Forward to a Hot basic move with them this scene.
*You see a golden opportunity to do it: Name your plan, +1 forward to a Cool basic move for this scene.
*You get your Fix (describe) and you’re Blissed out, +1 forward to a Weird basic move.
On a Miss your Mc will make a move. Enjoy!
Love & Kisses, your MC.

2.

When you GO 4TH Looking To $CORE,
Tell me who’s going, and to where, then,

If you Bust down the door, Guns a Blaz’in, Roll +Hard.
If you Sneak in and NINJA that Shit, Roll +Cool.
If you LOVE IT when a PLAN comes together, Roll +Sharp.
If you got an IDEA so CRAZY, it’ll work, Roll +Weird.
If you Fuck ‘em, then Fuck ‘em Over, Roll +Hot.

On a 10+ pick 3. On a 7-9, Pick 1 & but something went wrong.

*You find something or someone of value (pick one); they, or it embodies; Hard, Cool, Sharp, Hot, or Weird (pick one).
*Gain +Barter from Raiding, Scavenging, Stealing, Deal making (honest or dishonest), fucking, or honest work (pick one).   
*You or your people didn’t make any enemies.
*You or your people didn’t get hurt.

On a Miss, it’s not going to be Pretty…I get to make a move. Enjoy!
Love & Kisses, your MC.

3.

When you travel though the WASTELAND,

If you go HARD and FAST, Roll +Hard.
If you PROCEED with CAUTION, Roll +Cool.
If you make a PLAN and FOLLOW IT THROUGH, Roll +Sharp.
If you FOLLOW your BRAIN, Roll +Weird (you Fucking wack-job).
If you SHOW SOME LEG and GET A FREE RIDE, Roll +Hot.

On a 10+ You get all 3.
On a 7-9 Pick 1 & there’s a hitch… I’ll tell you what:

*You get there!
*You didn’t get into any trouble!
*You didn’t make any enemies!

On a Miss... I make a move... Enjoy!
 Love & Kisses, your MC.


---------Thanks in Advance, HankleVonCrankle

21
Apocalypse World / Re: An Antisocial bunch
« on: July 31, 2012, 10:16:29 AM »
Bignose has some really good points there Jagesh,

Use what he suggested and here's a simple one that's worked well in games that

I've played in and Mc'd....

Highlight Hx

If a player wants some ticks they will help/Interfere more often.

Hope that also helps!

HankleVonCrankle

22
Apocalypse World / Re: Feedback on a new "brief introduction"
« on: July 27, 2012, 04:13:18 PM »
Ok, here's the combo:

Faceless keep going no matter the odds, no matter the punishment. If want to play someone deadly and enigmatic then play a faceless. Faceless have a variety of reality-bending, combat, and environmental moves. Warning: your mask defines you - It’s your strength, but also your weakness. If you want to be expressive and likable, then the Faceless might not be for you.

what do you think?

Hankle

23
Apocalypse World / Re: Feedback on a new "brief introduction"
« on: July 27, 2012, 02:32:33 PM »
I like it Hankle. Sums it up nicely. If it helps, I found this description online a while ago and think it works well too. Take or leave of it what you will. See you tomorrow!

The Faceless keeps going no matter the odds, no matter the punishment. If you want to be an unfeeling, unstoppable juggernaut, then the Faceless is for you.

Warning: Your mask defines you. If you want to be an expressive and likable kinda guy, then the Faceless might not be for you.

Thanks Pheylorn! I like this one too...I'll try and write up a combo! ; )

24
Apocalypse World / Feedback on a new "brief introduction"
« on: July 27, 2012, 01:53:48 PM »
Happy Friday everyone!
I'm looking for feedback on a new "Brief introduction" (pg. 97-99 AW)
I've created one for the FACELESS for Con demo's.
(Obviously for players new to game to help them choose playbooks)

Here's the Faceless - what do you think?


Faceless are mysterious and deadly. If want to play someone dangerous, cryptic and enigmatic then play a faceless. Faceless have a variety of strange reality-bending, combat, and environmental moves. Warning: The faceless keeps secrets, beware who discovers them. Your secrets are your strength, but also your weakness.


Thanks, HankleVonCrankle

25
Apocalypse World / Re: Last Child playbook (again)
« on: July 11, 2012, 11:34:38 AM »
Nice job on the Trifold Chroma!

26
Apocalypse World / Re: Last Child playbook (again)
« on: June 28, 2012, 11:35:55 AM »
Great playbook Johnstone!


27
Apocalypse World / Re: Co-MCing
« on: June 23, 2012, 09:41:06 AM »
Thanks for sharing this Vincent, this is really cool!


28
Apocalypse World / Re: Gencon...who's going and who can represent?
« on: June 01, 2012, 04:53:46 PM »
I won't be at GenCon this year, so I'm grateful to any of you who will be. You all have the faceless etc, right?

-Vincent

Thanks Vincent!

I know for that Pheylorn has Faceless, as do I... and I'll have it as one of the choices for playbooks  -  "Oh yeah!"

29
Apocalypse World / Re: Gencon...who's going and who can represent?
« on: May 26, 2012, 11:48:02 AM »
Bueller...?

Bueller...?

...No one?

Ok, so us Canadians will do the Heavy lifting then - NO probs!  ; )-

Other news re: Gencon 2012....

Gencon just released an Iphone app for booking events, the example they use on it
is Pheylorn's Apoc World game!!!!

Yeah to Pheylorn! Yeah to free advertising for Apoc World!!!




30

Happy Friday Hobbesque!

To do it, do it. When you do it, you do it.
If a Chopper with a 2-harm gang takes out a bunch of guys with assault rifles, can his gang become 3-harm without him taking the advancement?

If The Chopper gets those guns in the fiction of the game, as the rules say and also similar examples in the book say> tell them that they now put out 3 harm...they get it without the advancement! Not without a price though... you could make a front or change a front as the gang is more dangerous... perhaps they may be in someone's crosshairs now!

[/quote]Other situations: An Operator cuts a deal with the hardholder to run compound defense. Does he get the gig? An operator shoots the subject of his Avoid Someone obligation in the head. Does he lose the gig? The Hold owes tribute to someone. The Hardholder leads his a coalition and burns the fuckers out. Does the hold improve? [/quote]

Gigs and Holding improvement - Yes, and yes...why not anyways? The Gig roll is a golden opportunity to make a nice fat move if they fail or weak hit to get the action rolling! If the tribute collector no longer exists, then sure its gone! There is always the fact that the other members of the coalition may want something in return....

Hope that helps!

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