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Messages - hanklevoncrankle

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The Urban Shadows Kickstarter is now live and runs through June 29, 2014:

Oh yeah! The Kickstarter is over $20,000!! the 24k stretch goal is pretty sweet!

MC'd Urban Shadows at Origin's...I loved running this game! So many amazing archetypes with bad-ass moves and really well rounded basic moves! (kickstarted page has a download of the newest revised basic moves)

If you haven't checked it out - you should!


Apocalypse World / Re: How populated are you Apocalypses?
« on: June 15, 2013, 02:13:31 PM »
Hey Jwok!
This is something that I find answers itself during the first few sessions when we are "world creating." We've never directly talked about population per say, but as we create the immediate areas and outlying region(s) it falls into place as you figure out who's out there.
My advice is to talk with your players about it.... and if you are leaning towards a theme (like a depopulated landscape), work it out with them.

Hope that's of some help!


Apocalypse World / Re: Gigs and how they work
« on: May 11, 2013, 03:55:45 PM »
Most other playbooks can take gigs with advancements, and an MC may give moonlighting/gigs as a love-letter when the fiction calls for it (Harholder hires you to guard his holding...)

Think of them as jobs/missions the pc and or crew does in down time for barter or obligations.

Example; Player works bodyguarding and doing murders for the gigs.
Now, you talk with the player about how they work them, then work out the outcome...

depending on the Moonlighting roll Player rolls 7-9 on the above 2 gigs; picks success on body gaurding, fails at do'in murders;

"So Bishop, who are you bodygaurding, then who you killing?" player; "Well, Five-alive is going to bigtown and needs my protection... but his rival Stumps wants him dead... after we get him there, I'm going to take him out!"

2 ways to work this out in game;

1. After the fact... "well you got him there, and as you snuck up behind him to kill him later that day, you get caught right before the act... You kill em real good, but in the skirmish you suffered 3 harm!(embattled), fin.

2. Play it out; "well you get there with Five-alive... you sneak up on him that night like you planned, but... he's ready! - he and his goons appear in the alley, knives out... what do you do? (embattled).

as you can see #2 can take a bit longer, but can give more story opportunities

Hope that helps.
Hankle : )

Apocalypse World / Re: Interesting Place Names
« on: April 25, 2013, 11:42:33 AM »
"The Dug-out"; Fortified settlement build around a baseball diamond...local watering hole is the "Bull-pen"

"The Heap"; Ruins & junkyard directly outside the Dugout. Looks like a large town hit by Tsunami debris…A really-really Dangerous place… the salvage gets better the deeper you go. In the heart of the area is a massive crashed Air-ship of the golden age.

"Stone-wall"; Walled city of sin in the wastelands

"Black-Bone"; Nasty little town run by a gang of slavers/cannibals led by Wolf

"The Slops"; Derog. name for the slums of a larger city

"Coin-Town"; the local market

"Fugee town"; Squatter camp outside the wall. The residents (refugee's) are barterless and desperate. Mix of folks from all around. Small time traders, peddlers, murders, workers, whores, junkies, the crippled and the sick, and....cultists…
Got the idea from the "Fugee's" in Children of men.



Looking forward to checking out your stuff Trayburn! Thanks for your work, and for posting!

I'm currently Mc'ing Urban Shadows (luckily enough with Pheylorn himself!)
We're having a great time, he's done a great job on the Hack! Love the corruption and Debts

I'll post some feedback!


Apocalypse World / Re: The Battlebabe's gang
« on: April 05, 2013, 11:33:56 AM »
I've used a custom move for this before. It's a stat-sub move, so not for everyone, but, it was fun and I'm a fan of the pc's!

You’re the QUEEN BITCH!
When Hope has a Female gang, you may Roll +Cool instead Hard for Pack-Alpha or Leadership
Love & Kisses, your MC.


Dungeon World / Re: Dungeon World Books (Canada)
« on: March 13, 2013, 03:18:41 PM »
Hi Greymalken, sent you a pm


Yeah Spook the new name for Specter. I'm really struggling on what kind of Ghost I want to make. It's a hard thing to define.

Oracle will be it's own thing I think. All about visions and foretellings. At least that's my hope.

I like the sounds of the specter playbook, but don't like the spook name so much (sorry!), too much like a govmnt agent...  Ghost, Shadow, Wraith, Haunt, Revenant, Shade, Apparition, Phantom

types of ghosts; what about give the player a list to select what type of spirit there are; example - of passion, or rage, of vengance, of unfinished deeds, of war, etc.. or have them fill in a blank...

many ghosts have something that ties them to the mortal world - perhaps you can use that in the playbook for some sort of intersting mechanic or move for them?

there's my 2 cents ; )


Yeah, London... doh. thanks Pheylorn that was a good session ; )

Ok, makes sense to incorperate Mc moves with the corruption and ask many ?'s
to each pc about what their coruption might be.


I still would think it would be good to add it to MC moves list for new Mc's so its not forgotten... I forgot to use them first game, and a few of you I think racked up at least 2 or 3 ticks.



We play tested Urban Shadows on Sunday and had a blast!

Set our game in Boston, and our playbooks are; The hunter, the vamp, the changeling, & the Tainted.

Some thoughts;

Basic moves are solid, Debts are awesome (like strings), and the corruption mechanic is an awesome idea, but I would like to see an MC move for tapping corruption that a PC may hold... as far as I can tell, the only current downside for corruption is that you may have to lose the PC to become a baddy NPC /threat once you tap all the advances... so idea...
perhaps when a pc is created, player has to choose from a list about how their corruption manifests or become active when called for (like a hard mc move)?

Overall, great hack...keep up the great work!
Hankle : )

brainstorming & development / Re: The Age of Empire
« on: February 16, 2013, 02:25:17 PM »
Sounds awesome Luigi! I'd love to play your Hack in future!

The Roman Empire is facinating!


Apocalypse World / Re: Are separate story lines normal?
« on: January 03, 2013, 03:20:14 PM »
Separate stuff can be fun, but leaves the others twiddling their thumbs for a long while at times...

Suggestion; if you want to get the pc's together occasionally, add a custom move; anyone can use the Savvyheads Bone feel move at the session start.

I've used this custom move in a few games, not all players will want to roll it, but many may... they'll get a choice and if they use it(or you use it), you get make cooler stuff happen because you can mix up those story arcs.

Hope that's helpful
Hanklevoncrankle ; )

Hey all, I highly recommend giving Pheylorns SWW hack a try! You will be hooked!

ApocW is by far the best rules set to capture a true Star Wars experince.

I have been Mc'ing his hack for 2 crews - It's been AMAZING, and the players love it!

Not sure if the doc is available, but I've been using special NPC stats for powerful NPC's that Pheylorn did up. Works really well as they have holds for each scene they can spend. Very easy to adapt this great idea to any other hack/ApocW also.

Thanks for the hard work Pheylorn!

Hank! I liked the Yuuzhan Vong! When I run this for you I will make you play a Gungun! How's that for back-lash? :P

Nice one ; )-

We came up with a game in the New Republic (pre-yuuzhan vong)

The Hack Sounds awesome I'd love to try it out!

That's a cool time period too! (I especially like the first Dark Empire comic series...early new republic), hopefully most SW fans will ignore the Yuuzhan Vong *shudder* ...I may get some backlash on that but they were a terrible idea (still not as bad as jar-jar though) ; )

Good work!

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