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Dungeon World / Re: Help! Gnomes! (feedback wanted on my first race for DW)
« on: December 26, 2012, 07:14:14 AM »
Hey Coronoides, great to see gnomes getting tackled! I think they're a race no one's tried converting before.
I'd try to avoid starting moves that just give a bonus to one action over another. I know there are quite a few like that in the book, but I don't find them particularly grabbing. For example, how about these?
Gnome Druid - Fellow Burrower
You may always take the shape of any burrowing animal, in addition to your normal options.
Gnome Thief - Mechanist
Since a young age you have been fascinated with mechanisms. When a trap features and intricate mechanism such as clockwork, hydraulics or pressure plates, and you use Trap Expert, increase your Hold by 1.
Gnome Wizard - Illuvination
Your people are adept at uncovering knowledge or obfusticating it. Every time you gain access to a new level of spells, you may choose one Divination or Illusion spell of that level and learn it automatically.
I'd try to avoid starting moves that just give a bonus to one action over another. I know there are quite a few like that in the book, but I don't find them particularly grabbing. For example, how about these?
Gnome Druid - Fellow Burrower
You may always take the shape of any burrowing animal, in addition to your normal options.
Gnome Thief - Mechanist
Since a young age you have been fascinated with mechanisms. When a trap features and intricate mechanism such as clockwork, hydraulics or pressure plates, and you use Trap Expert, increase your Hold by 1.
Gnome Wizard - Illuvination
Your people are adept at uncovering knowledge or obfusticating it. Every time you gain access to a new level of spells, you may choose one Divination or Illusion spell of that level and learn it automatically.