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Messages - Sanglorian

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16
Looks great, gnome7!

Are you planning to release it under a Creative Commons Attribution licence like Dungeon World? If so, I can promote it broadly to the free culture community.

17
Dungeon World / Re: The Stolen
« on: April 29, 2013, 08:49:05 PM »
I really like this! I love the Stolen Treasures and the Aggressively Altered bits.

18
Great ideas, ecz. Hopefully they inspire someone!

The first drafts of written submissions for Grim Portents issue 2 are due in a week's time (22 April). First sketches of artistic submissions are due in a fortnight's time (29 April; finals due around the 6th of April), so if you're interested in illustrating something and that turn around works for you, please get in touch.

The theme is Wine-Dark Sea, but you don't have to write to the theme. Content that was originally posted elsewhere is also accepted. Submissions must be Creative Commons Attribution or Attribution-ShareAlike licensed. My email is sanglorian@gmail.com

Still on the fence? Here's a great review from Noofy of the first issue:

 A fanzine is a nonprofessional and nonofficial publication produced by fans of a particular cultural phenomenon for the pleasure of others who share their interest... In this case the amazing Storygame Dungeon World by Sage LaTorra and Adam Koebel.

Grim Portents is one such non-official publication, and copies are often offered in exchange for similar publications, or for contributions of art, articles, or letters of comment. I was lax and baulked on the chance to submit my furtive ideas for the game, so I offer you a review, in case you have not the time nor inclination to dip into this wonderful milieu.

So here is my two gold; A Love Letter to the inaugural issue of Grim Portents, a fanzine for Dungeon World (DW).

So after you have devoured the rulebook to DW, what other sources of miscallany about the game can you get your greedy little hands on? Well there is of course the rather ebullient forums over at Barf Forth Apocalyptica, back the various fan-made adventures such as Josh Mannon’s Gears triology, or now you can simply tuck up with your boutique beverage of choice and an e-copy of this brilliant fanzine.

Collated by Chris Sakaas (of Living Libre fame),  this modest first offering is liable to spell out the consequences and ask for more, what with contributors including the illustrious Mike Riverso, the fabled Johnstone Metzger and the prolific verisimilitude of Bill White for all things ‘World, (amongst others of course) this pamphlet of hotness begs for more. It has all the trappings you could want from a fanzine: New Classes, Treasures, Settings, Moves, Player Races, Extra-Planar Zaniness, articles on the development of the game, GM advice, monsters and of course an Adventure or two. Just the sort of inspiration to get your own creative juices flowing, grab your fancy pants [blank] journal that you purloined by backing the kickstarter for DW and sitting down for either some lonely DM fun, or a kick-arse session of one of the most popular re-imaginings of Hipster DnD to date.

The Artwork is muted, suggestive and highly appropriate, in the same way that the GM’s agenda and principles hang together your own vision of Dungeon World. The layout is highly readable and easily digestible, not the hyper-colour nerd-gasm that is Adventurer Magazine for instance, but rather something more congenially old sckool, in the same manner that say Grimoire was lovingly hand-typed on a manual typewriter back in 1978.

My personal favourite this issue has to be the Warrior playbook class by John Ryan. A prime example of the shrewd fan’s need to meddle with the rules as written, you end up straddling the axehaft betwixt the Fighter and the Barbarian. It is a class that screams to be played hard, with bloodlust and vitriol. With Moves like Heat of Battle that introduce a new currency of fury that can be spent on all things Druss. Ooh Baby.

The ‘zine is bound to level up in the next issue, with more art, more articles and in depth interviews, maps and maybe even a dragon centrefold. So keep your ‘inky black eyes’ on this space or over at the forums for the release of this delectable fanzine and think adventurous!

19
Hey folks,

I already posted a topic about this but it seems to have been eaten by the forums, so here's a link to the post about it on my blog:

Download issue 1, start writing for issue 2

20
Hey Gornul, I actually submitted a post about it to these forums - I think it must be awaiting moderation. Issue 1 has now been released to the public.

I'm sorry that as a contributor you missed the advance copy. Under what name did you contribute?

21
Download Grim Portents issue 1

The file is available in two PDFs, one with 72 DPI (5 MB) and one with images at their natural resolution (21 MB). There's also the ODT source file (18 MB).

Feel free to distribute the zine however you like: via file-sharing, printing it out, selling it, reading it aloud in public places, whatever. It's under the Creative Commons Attribution-ShareAlike licence, and parts are under the even more liberal Creative Commons Attribution licence.

Contribute to Grim Portents issue 2

My email: sanglorian@gmail.com

Deadlines

Written: First drafts by the 22nd of April
Written: Final drafts by the 29th of April
Art: Sketches/dimensions by the 29th of April
Art: Final versions by the 6th of May

Submissions

Contributions do not need to follow the theme
  • While Dungeon World is the focus of the zine, submissions for other * World or World of * games will be accepted
  • All submissions must be licensed under the Creative Commons Attribution or Creative Commons Attribution-ShareAlike licence
  • Submissions are unpaid, but donations are accepted to commission more art

Written submissions: If an article is the sort that would have been published in Dragon or Dungeon magazines, it has a place in Grim Portents. We also publish shorter submissions – a single monster, move or item is perfectly acceptable. If a submission is over say 5,000 words, contact me and double-check before writing it.

Format: A DOC or ODT is ideal. Don't worry too much about the style or formatting, but when in doubt use simple Word/LibreOffice styles like 'Heading 1' and 'Text body' and follow the Dungeon World book.

Artistic submissions: If you have existing artworks you'd like to contribute, feel free to post them online so others can write articles around them.

The more common form of art submission, however, is illustrations to accompany already-submitted articles. If you email me, I'll give you a few options for illustrations from what we have already (writers, this is your incentive to submit quickly: it increases your odds of getting a picture).

Format: A lossless format like TIFF or PNG is ideal.

Feedback help: If you'd like to read over an article or two and share your suggestions with the author, shoot me an email. Feedback includes both advice on the content and proofreading.

Layout: If you would like to do the layout in InDesign, please get in touch with me.

“The Wine-Dark Sea”

Thanks John Ryan for the suggestion! For non-theme specific suggestions, see the submission guide for issue 1.

If you do decide to work with the theme, here's some inspiration:

Quote
Father Zeus, wilt thou at all be wroth with me if I smite Ares and chase him from the battle in sorry plight?"

And Zeus the cloud-gatherer answered and said to her: "Go to now, set upon him Athene driver of the spoil, who most is wont to bring sore pain upon him."

So spake he, and the white-armed goddess Hera disregarded not, and lashed her horses; they nothing loth flew on between earth and starry heaven. As far as a man seeth with his eyes into the haze of distance as he sitteth on a place of outlook and gazeth over the wine-dark sea, so far leap the loudly neighing horses of the gods.

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers
(one of several versions on Project Gutenberg)


Australian Band The Wine-Dark Sea

Quote
And this declare I, and be Zeus our witness thereto; if that man slay me with the long-edged sword, let him spoil me of my armour and bear it to the hollow ships, but give back my body to my home, that Trojans and Trojans' wives may give me my due of burning in my death. But if I slay him and Apollo vouchsafe me glory, I will spoil him of his armour and bear it to holy Ilios and hang it upon the temple of far-darting Apollo, but his corpse will I render back to the well-decked ships, that the flowing-haired Achaians may entomb him, and build him a barrow beside wide Hellespont. So shall one say even of men that be late born, as he saileth in his benched ship over the wine-dark sea: 'This is the barrow of a man that died in days of old, a champion whom glorious Hector slew.' So shall a man say hereafter, and this my glory shall never die."

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers


The Wine-Dark Sea, a novel of the Napoleonic War written by Patrick O'Brian

Quote
And when they came to the place where Achilles had bidden them, they set down the dead, and piled for him abundant wood. Then fleet-footed noble Achilles bethought him of one thing more: standing apart from the pyre he shore off a golden lock, the lock whose growth he nursed to offer unto the River Spercheios, and sore troubled spake be, looking forth over the wine-dark sea: "Spercheios, in other wise vowed my father Peleus unto thee that I returning thither to my native land should shear my hair for thee and offer a holy hecatomb, and fifty rams should sacrifice there above thy springs, where is the sacred close and altar burning spice. So vowed the old man, but thou hast not accomplished him his desire. And now since I return not to my dear native land, unto the hero Patroklos I may give this hair to take away."

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers

Formulas as an aide-mémoire; colour blindness; strange-coloured wines; dark sunsets; blind poets; ill-omened tides (from The New York Times)

Quote
By cunning is a woodman far better than by force; by cunning doth a helmsman on the wine-dark deep steer his swift ship buffeted by winds; by cunning hath charioteer the better of charioteer. For whoso trusting in his horses and car alone wheeleth heedlessly and wide at either end, his horses swerve on the course, and he keepeth them not in hand. But whoso is of crafty mind, though he drive worse horses, he ever keeping his eye upon the post turneth closely by it, neither is unaware how far at first to force his horses by the ox-hide reins, but holdeth them safe in hand and watcheth the leader in the race.

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers

Wars; rivers of blood; feuding gods; an Odyssey

22
Woo!
I'll review issue one if you like :)
Um, sorry I diidn't contribute to issue one for various real life fabric disturbances, but I have some ideas ready to roll for issue 2, thus my suggestion for the theme is 'Make Maps, Leave Blanks...' focusing on minimal prep gaming for Dungeon World.

PM sent :)

I love Make Maps, Leave Blanks as a theme!

23
Hi folks,

Issue 2

We need a theme! Post your suggestions here or email me (sanglorian@gmail.com)

Issue 1

Issue 1 of Grim Portents has been completed and advance (electronic) copies sent to every contributor. After they’ve had it for a few days, I’ll share it with the rest of the world (if you want an advance copy, I’ll send it to you if you promise to write a review of it).

Reflections on the Process

As you might know, I’d originally planned to release issue 1 in the last weeks of January. Part of the delays were unavoidable – laptop breaking, unexpected full time employment, etc – but the problem was exacerbated by my deciding to do the layout myself, my micromanaging of the feedback stage of the process and the need to develop templates for contributions.

Having learned from that, for issue 2 I’ll be managing the feedback stage differently and asking the community for people keen to do layout (I had a few offers to do this for issue 1, so I’m sure we’ll get a response). I’ll also update the Grim Portents Submission Guide and include templates that people can work off of.

There was a suggestion that we charge for the magazine, either to pay contributors or to donate to charity. I won’t be doing this for issue 2, but I’d like to set up an optional donation button – with contributions going to commissioning an artwork or two.

The Process

2 APR: Open suggestions for the theme of issue 2; alert people that it’s coming.

5, 6, or 7 APR: Release issue 1 to the public; formally open submissions for issue 2; formally request feedback-providers for issue 2.

As people make submissions, they’ll be connected with a feedback-provider who’ll work with them to improve the submission. When the submitter is happy with the submission, they’ll pass it along to me.

I’ll do the basic formatting of the articles (e.g. standardise the styles used in the contribution).

When artists approach me, I’ll suggest articles that they can illustrate.

Around 22 APR: Written submissions will close for issue 2. All those who have already submitted will be asked to submit a final version of their contribution by 29 APR.

Around 29 APR: All articles will be passed on to the layout person. Artists will be asked to submit at least a sketch/outline of their work at this time, and then they’ll have a couple of weeks to complete the final work while the layout person is doing the layout.

When the layout person and the artists are finished, the issue will be released to contributors.

24
Dungeon World / Re: Bargains with Death?
« on: April 02, 2013, 05:04:05 AM »
Love reading all of these!

How about:
While you wake, your life is your own. While you dream, you serve Death.

Which could be played as:
-The character's spirit returns to the Black Gate each nightmarish night to serve at Death's side, never truly resting (-1 Con). The character's body goes corpse-cold and seems lifeless while the spirit is away.
or
-The character's body is possessed by Death each night and stalks the darkness doing its master's bidding. The character has no recollection of what happened in the morning, only dark fragments of memories hinting at terrible things.
Those are both terrific!

25
brainstorming & development / Re: Minions Inc.?
« on: February 26, 2013, 08:23:56 AM »

26
As far as I can tell, it's the 2nd of January everywhere in the world now (except where it's the 3rd)! Submissions to the first ever Dungeon World zine are now closed.

What's coming?

3 Base Classes
3 Compendium Classes
4 Races
7 Monsters
New rules for Companions, Templates and playing World of Dungeons at level 0

Plus a drug, an adventure, gaming advice, World of Dungeons material dredged up from the 80s and a way to generate thousands of monsters (and some other stuff that just squeaked in on time).

Thanks so much to everyone who submitted.

Can I still contribute?

You sure can:

You can give feedback on a few submissions.
You can illustrate one or more submissions.
You can work on a submission for the next issue.

Email me if any of these things takes your fancy.

What's the plan?

By the 15th, everyone will have returned their feedback to me, and I'll have passed it on to contributors. Contributors will tweak their contributions according to the feedback, and return their articles to me by the 20th.

On the 21st, I'll send the zine to everyone who's helped out in any way on the project – and they'll be allowed to share it with whomever they like. On the 28th, I'll release it to the public for free.

What's it going to be called?

By popular demand, this will be the first issue of 'Grim Portents'.

27
Dungeon World / Re: Fractal fronts
« on: January 02, 2013, 02:33:19 AM »
Interesting thoughts.

The idea of fractal fronts reminded me of a great resource from years ago - Ryan St's Threats, Rewards, Assets and Problems (http://www.enworld.org/forum/showthread.php?192201-ry-s-Threats-Rewards-Assets-and-Problems-%28TRAPs%29)

You identified each 'thing' as falling within one of those four categories, but then a thing could itself be made up of things from those four categories.

Simple example:

The Gnolls of the Burning Land (threat)
Blah blah blah.

Could become:

Broodmother Icha (threat)
The Treacherous Dog (resource)
Collar of the Werehyena (asset)

28
Just thought you'd like to know the numerous suggestions that have come in from the various DW communities:

The Front/The Campaign Front/The Dungeon Front
Grim Portents
Notes from Underground/Notes for Underground
Dungeon World Zine/Dungeon World's Zine
World Magazine
Discerning Realities
Slanting Passages
Riches & Wonders
Delve On
World of Dungeon World
World of Zines
World of 'World of'
Codex of Dungeons
Dungeon Moves
Powered by the Dungeon
Many Places to Explore
Advanced Delving

Thanks for the creative responses, folks. I'm leaning towards The Dungeon Front or Grim Portents at this stage, although Powered by the Dungeon might be a dark horse!

29
I'd recommend doing the exact opposite!

Tell then the horrible obvious thing they *DO* notice... "Those marks on the ground can only mean one thing... razorwolves!  These goblins are going to be more trouble than you thought!"  (Reveal an unwelcome truth.)

This is my go-to GM move. Other times, misinformation ('You're sure that ...'). If it's misinformation, the players should know that it's misinformation so they play along.

30
Dungeon World / Re: Help! Gnomes! (feedback wanted on my first race for DW)
« on: December 26, 2012, 06:40:26 PM »
I missed the 'gnomic' take on the gnomes, but that's clever and I like it!

Regarding 'Illusination/Illumination' (the former name was just me being silly and squashing illusion and divination together), it increases the Wizard's spell list by 50% rather than doubling it (the Wizard gets a new spell every level; this move gives a new spell every time the Wizard accesses a new spell level, which he/she does every odd level). There's at least one illusion and one divination spell at each spell level, except 5th which only has a divination spell, so the Gnome Wizard shouldn't have any problems there.

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