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The second issue of the Dungeon World/Powered by the Apocalypse fan e-zine Grim Portents is available for download from the Grim Portents website! Explore the Wine-Dark Sea, face off against a hydrodaemon, establish your own tavern and generate a secret spy organisation.

Thank you to everyone who contributed articles, illustrations and feedback – and a particular thanks to Jonathan Walton for his cover design and herculean layout job.

All articles are under free and open Creative Commons licences.


If you’ve written anything for Dungeon World, World of Dungeons or other Powered by the Apocalypse games, we’d be very interested to publish it. First, submit it to (or read the submissions page for guidance). We’ll post it on the blog within a week or two, and then when we have enough content we’ll compile it into Grim Portents issue 3.

We're also always interested in artworks.

There is a theme, “The Thaw”, but that’s for inspiration – it’s not required!

All submissions must be licensed under Creative Commons Attribution, Creative Commons Attribution-ShareAlike, or CC0 (a public domain licence).

Dungeon World / Submissions open for Grim Portents issue 3: 'The Thaw'
« on: April 29, 2013, 08:57:02 PM »
Since you have all kindly given me a long list of potential themes, and submissions for GP issue 2 are now closed, I thought that I should release the theme for issue 3 so you can start working on your submissions.

Feel free to email me your submission when you're happy with it. At a later date, I'll declare when submissions will close. This might be a while, as it's coming up to university exams.

The theme? 'The Thaw'. I thought it had a nice symmetry with The Dead of Winter.

Of course, you don't have to write to the theme, and you are welcome to submit something that you have already shared/published elsewhere.

My email:

Hey folks,

I already posted a topic about this but it seems to have been eaten by the forums, so here's a link to the post about it on my blog:

Download issue 1, start writing for issue 2

Download Grim Portents issue 1

The file is available in two PDFs, one with 72 DPI (5 MB) and one with images at their natural resolution (21 MB). There's also the ODT source file (18 MB).

Feel free to distribute the zine however you like: via file-sharing, printing it out, selling it, reading it aloud in public places, whatever. It's under the Creative Commons Attribution-ShareAlike licence, and parts are under the even more liberal Creative Commons Attribution licence.

Contribute to Grim Portents issue 2

My email:


Written: First drafts by the 22nd of April
Written: Final drafts by the 29th of April
Art: Sketches/dimensions by the 29th of April
Art: Final versions by the 6th of May


Contributions do not need to follow the theme
  • While Dungeon World is the focus of the zine, submissions for other * World or World of * games will be accepted
  • All submissions must be licensed under the Creative Commons Attribution or Creative Commons Attribution-ShareAlike licence
  • Submissions are unpaid, but donations are accepted to commission more art

Written submissions: If an article is the sort that would have been published in Dragon or Dungeon magazines, it has a place in Grim Portents. We also publish shorter submissions – a single monster, move or item is perfectly acceptable. If a submission is over say 5,000 words, contact me and double-check before writing it.

Format: A DOC or ODT is ideal. Don't worry too much about the style or formatting, but when in doubt use simple Word/LibreOffice styles like 'Heading 1' and 'Text body' and follow the Dungeon World book.

Artistic submissions: If you have existing artworks you'd like to contribute, feel free to post them online so others can write articles around them.

The more common form of art submission, however, is illustrations to accompany already-submitted articles. If you email me, I'll give you a few options for illustrations from what we have already (writers, this is your incentive to submit quickly: it increases your odds of getting a picture).

Format: A lossless format like TIFF or PNG is ideal.

Feedback help: If you'd like to read over an article or two and share your suggestions with the author, shoot me an email. Feedback includes both advice on the content and proofreading.

Layout: If you would like to do the layout in InDesign, please get in touch with me.

“The Wine-Dark Sea”

Thanks John Ryan for the suggestion! For non-theme specific suggestions, see the submission guide for issue 1.

If you do decide to work with the theme, here's some inspiration:

Father Zeus, wilt thou at all be wroth with me if I smite Ares and chase him from the battle in sorry plight?"

And Zeus the cloud-gatherer answered and said to her: "Go to now, set upon him Athene driver of the spoil, who most is wont to bring sore pain upon him."

So spake he, and the white-armed goddess Hera disregarded not, and lashed her horses; they nothing loth flew on between earth and starry heaven. As far as a man seeth with his eyes into the haze of distance as he sitteth on a place of outlook and gazeth over the wine-dark sea, so far leap the loudly neighing horses of the gods.

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers
(one of several versions on Project Gutenberg)

Australian Band The Wine-Dark Sea

And this declare I, and be Zeus our witness thereto; if that man slay me with the long-edged sword, let him spoil me of my armour and bear it to the hollow ships, but give back my body to my home, that Trojans and Trojans' wives may give me my due of burning in my death. But if I slay him and Apollo vouchsafe me glory, I will spoil him of his armour and bear it to holy Ilios and hang it upon the temple of far-darting Apollo, but his corpse will I render back to the well-decked ships, that the flowing-haired Achaians may entomb him, and build him a barrow beside wide Hellespont. So shall one say even of men that be late born, as he saileth in his benched ship over the wine-dark sea: 'This is the barrow of a man that died in days of old, a champion whom glorious Hector slew.' So shall a man say hereafter, and this my glory shall never die."

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers

The Wine-Dark Sea, a novel of the Napoleonic War written by Patrick O'Brian

And when they came to the place where Achilles had bidden them, they set down the dead, and piled for him abundant wood. Then fleet-footed noble Achilles bethought him of one thing more: standing apart from the pyre he shore off a golden lock, the lock whose growth he nursed to offer unto the River Spercheios, and sore troubled spake be, looking forth over the wine-dark sea: "Spercheios, in other wise vowed my father Peleus unto thee that I returning thither to my native land should shear my hair for thee and offer a holy hecatomb, and fifty rams should sacrifice there above thy springs, where is the sacred close and altar burning spice. So vowed the old man, but thou hast not accomplished him his desire. And now since I return not to my dear native land, unto the hero Patroklos I may give this hair to take away."

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers

Formulas as an aide-mémoire; colour blindness; strange-coloured wines; dark sunsets; blind poets; ill-omened tides (from The New York Times)

By cunning is a woodman far better than by force; by cunning doth a helmsman on the wine-dark deep steer his swift ship buffeted by winds; by cunning hath charioteer the better of charioteer. For whoso trusting in his horses and car alone wheeleth heedlessly and wide at either end, his horses swerve on the course, and he keepeth them not in hand. But whoso is of crafty mind, though he drive worse horses, he ever keeping his eye upon the post turneth closely by it, neither is unaware how far at first to force his horses by the ox-hide reins, but holdeth them safe in hand and watcheth the leader in the race.

– The Iliad of Homer, trans. Andrew Lang, Walter Leaf and Ernest Myers

Wars; rivers of blood; feuding gods; an Odyssey

Hi folks,

Issue 2

We need a theme! Post your suggestions here or email me (

Issue 1

Issue 1 of Grim Portents has been completed and advance (electronic) copies sent to every contributor. After they’ve had it for a few days, I’ll share it with the rest of the world (if you want an advance copy, I’ll send it to you if you promise to write a review of it).

Reflections on the Process

As you might know, I’d originally planned to release issue 1 in the last weeks of January. Part of the delays were unavoidable – laptop breaking, unexpected full time employment, etc – but the problem was exacerbated by my deciding to do the layout myself, my micromanaging of the feedback stage of the process and the need to develop templates for contributions.

Having learned from that, for issue 2 I’ll be managing the feedback stage differently and asking the community for people keen to do layout (I had a few offers to do this for issue 1, so I’m sure we’ll get a response). I’ll also update the Grim Portents Submission Guide and include templates that people can work off of.

There was a suggestion that we charge for the magazine, either to pay contributors or to donate to charity. I won’t be doing this for issue 2, but I’d like to set up an optional donation button – with contributions going to commissioning an artwork or two.

The Process

2 APR: Open suggestions for the theme of issue 2; alert people that it’s coming.

5, 6, or 7 APR: Release issue 1 to the public; formally open submissions for issue 2; formally request feedback-providers for issue 2.

As people make submissions, they’ll be connected with a feedback-provider who’ll work with them to improve the submission. When the submitter is happy with the submission, they’ll pass it along to me.

I’ll do the basic formatting of the articles (e.g. standardise the styles used in the contribution).

When artists approach me, I’ll suggest articles that they can illustrate.

Around 22 APR: Written submissions will close for issue 2. All those who have already submitted will be asked to submit a final version of their contribution by 29 APR.

Around 29 APR: All articles will be passed on to the layout person. Artists will be asked to submit at least a sketch/outline of their work at this time, and then they’ll have a couple of weeks to complete the final work while the layout person is doing the layout.

When the layout person and the artists are finished, the issue will be released to contributors.

Hi folks,

I've given myself the holiday project of putting together a Dungeon World zine by the 21st of January. At this stage, I'm planning to keep it fairly modest: I'd be happy with something six or more pages long, laid out in LibreOffice, with a bit of public domain art to spice it up.

I'd really like to fill the zine with your contributions. One motivation for this project is that I feel like there's a lot of mostly-written to totally-done content that gets lost in the forums or the Google Plus group, and the zine could be an excuse to polish it up and preserve it for posterity. But you're also very welcome to submit never-seen-before stuff too.

I'd also like to make it totally Creative Commons Attribution (EDIT: or Attribution-ShareAlike) licensed. If that's a problem, I'm sorry, but it's not something I'm willing to compromise on at this stage.

Please email all contributions to me at sanglorian AT gmail DOT com

Submissions will close on the 1st of January.

Written contributions
These don't have to be huge. A letter to the editor or a single custom move that you're happy with would be great. Longer entries are also welcome.

I'm happy to publish World of Dungeons content as well. WoD is not licensed under Creative Commons Attribution, so I'll approach John Harper and try to sort something out if we end up getting any WoD contributions.

You can put the contribution in the body of your email, or attach an ODT, RTF, DOC or DOCX file.

If you'd be keen to illustrate an article, please get in touch. You could also provide an existing illustration and ask someone to write an article to accompany it.

I'll publish, for free, advertisements for a DW product if the product is entirely Creative Commons Attribution licensed.

Joining the Editorial Board
If you'd like to look over the contributions and give advice to the authors, please get in touch with me. I think this could be really useful, if experienced monster creators and compendium class creators and so on could give feedback to contributors. I don't feel like I have enough experience with DW myself to give advice.


If you have any comments or feedback, please get in touch!

Dungeon World / Using CC Attribution: a suggestion to homebrewers
« on: December 04, 2012, 07:16:51 AM »
Hi folks,

I'm a big fan of Dungeon World, and I'm also a big fan of open gaming. I was delighted when Sage and Adam licensed DW under Creative Commons Attribution.

I'd love to see the community use the Creative Commons Attribution licence as much as possible as well. I've put my own (small) contribution under it. The Take on Rules products (Establishments and Magic Items) and the Number Appearing backer supplement both use that licence as well.

The advantages of CC BY are:
  • It creates a culture of sharing where everyone can build on the contributions of others.
  • It fits so well with how homebrewing works: you take someone's rules, tweak them, rework them, add to them, and then share the result.
  • It makes the legal situation very clear for people, making them more likely to engage with your stuff.
  • It makes archiving possible. If these forums go down, there's no legal way for someone to store the material that people have created.
  • It encourages small press, which is how the roleplaying community has to operate.
  • It recognises the generosity of Adam and Sage in opening their game, and allows them to use the stuff we make, if they think it's worth it.

I'd love to discuss using CC Attribution further with people if you have any questions or concerns. I also thought I'd share these little snippets of text that you can use to license your work CC BY.

Put this in your post:

This post is licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit


All my posts in this thread are licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit


Put in your signature:

All my posts (unless stated otherwise) are licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit

Dungeon World / Beginnings of an index on The Codex
« on: November 26, 2012, 09:01:41 AM »
I've started an index of Dungeon World material on the Story-Games Codex.

If you wanted to contribute, I haven't done anything from Number Appearing or Dark Heart of the Dreamer.


Dungeon World / Sanglorian's Stuff: 14 pages of content (CC BY)
« on: May 01, 2012, 04:44:38 PM »
A year or perhaps longer ago I wrote some Dungeon World stuff for the Grand OGL Wiki. More recently, I also wrote the Gunslinger and posted it on the Story Games forum.

I wanted to celebrate Adam and Sage's decision to release DW under the Creative Commons Attribution licence by updating this content and releasing it under the same licence.

If you have any suggestions, I'd love to hear them here or over at Story Games but I might not update this file very often.

New moves for the Cleric, Fighter, Paladin and Thief.
Three new mini-classes: the Noble, Oathkeeper and Factotum.
Two new regular classes: the Anchorite and the Gunslinger.
Guns, a religion and two monsters.

Sanglorian's Stuff (150kB PDF)
The source files (50kB ODT)

brainstorming & development / Red World - Redbox Hack through AW Glasses
« on: September 21, 2010, 06:02:37 AM »
I made something.

It's based on Eric Provost's Redbox Hack and Sage LaTorra and Adam Koebel's Dungeon World.

It makes perfect sense to me. But that means I haven't explained it very well for others, so please ask me any questions you have.

If you look at just one thing, look at the combat system. I think it's clever.

So, download it.

Dungeon World / [Dungeon World] Anchorite on the DM Sketchpad!
« on: September 11, 2010, 09:50:42 AM »
(Technically, Dungeon World is a different game to Apocalypse D&D, but I thought this was the best forum for it)

I converted a D&D class from last month's DM Sketchpad to Dungeon World, and put it up on the DM Sketchpad for this month.

Please read it and tell me what you think.

brainstorming & development / A Bit from My Hack: Growth
« on: September 09, 2010, 02:31:45 AM »
I'm working on a hack or two that will probably never amount to enough to share. But there was one idea I've developed which I thought others may be interested in.

It's called Growth, and it was inspired by the Angel's move to gain +1 weird when a patient dies under his/her care - as well as my distaste for the generic +1 STAT moves.

The idea is that every character class has six options for Growth. When any of these incidents occur, you check a box and immediately gain +1 to that STAT.

For example, for the Old Soul:

[] +1 Cold      | Someone you are looking after dies.
[] +1 Sharp   | You are betrayed by someone you helped.
[] +1 Flesh    | You administer a love potion.
[] +1 Mantle    | One of the mighty owes you a favour.
[] +1 Ruin       | You kill a helpless person.
[] +1 Gold       | You sell what you think is a bauble.

What do you think?

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