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Messages - Murgh Bpurn

Pages: [1] 2 3 ... 6
1
Monster of the Week / Re: Anybody want to playtest some mysteries?
« on: October 03, 2013, 04:30:46 PM »
I'm contemplating running MotW at IndieCon, and would be happy running a playtest

2
The Regiment / Re: Questions and feedback on a 2.0 game run at IndieCon
« on: November 28, 2012, 02:46:16 PM »
Hi, one of the players in Badgers' game at IndieCon

Is that right for for the Sniper, the Assault move does not mention anything about ordinance tags, is that the move to use?

Which might lead to answer 3, so if you're firing but not wanting tactical advantage, claiming ground or suppression, you don't roll you just give damage?

I agree a fully worked out example would be good for understanding the finer details.

3
Dungeon World / Elizabethan World
« on: November 21, 2012, 02:31:08 PM »
My Elizabethan World Hack of Dungeon World can be found at: http://elizabethanplymouthrpg.wikidot.com/dungeonworld:elizabethan-world, comments appreciated.

Is a DW showing off this Swashbuckling and Sorcery hack at it's best, or would AW be a better fit?

4
Dungeon World / Re: What is the Druid?
« on: October 12, 2012, 05:00:36 PM »
Thanks for all the replies.

5
Dungeon World / Re: What is the Druid?
« on: October 07, 2012, 12:05:02 PM »
Since when in DW every class has a specific role and fuction? O_o
It isn't, in there in lies half the problem. I didn't want to give any leading statements, but phase it in a way that it's being asked of me...

6
Dungeon World / What is the Druid?
« on: October 07, 2012, 06:57:38 AM »
I'm having difficulty explaining to a Player in my group, what "role" the Druid is likely to take in a party, we seem to be very much opposed in our views. Can you guys explain what functions your Druid takes on in the party.

7
Dungeon World / Re: Custom Builds from Source
« on: September 12, 2012, 01:22:11 PM »
Very good, thanks!

8
Dungeon World / Re: Dungeon World on Google Hangouts. Anyone interested?
« on: September 12, 2012, 01:20:36 PM »
Would love to give it a go but being UK, I think the timezone will not work.

I'm running a DW game on hangouts using Roll20, you also have the option of Tabletop Forge.

9
Dungeon World / Rangers Command
« on: August 27, 2012, 12:30:48 PM »
When you work with your animal companion on something it's trained in...

Is that the same as its cunning moves?

10
The Regiment / Re: Alpha 2.0?
« on: August 25, 2012, 06:36:28 PM »
Great! :)

11
Dungeon World / Pre Release pdf
« on: August 25, 2012, 03:33:50 PM »
As a member of the Adventurers Guild I could share the beta rules with my group, can I do this with the pre release pdf?

12
The Regiment / Alpha 2.0?
« on: August 22, 2012, 01:41:25 PM »
When can we expect it? :)

13
Dungeon World / Re: Within Your Reach!
« on: August 03, 2012, 07:07:26 AM »
Josh I've got a regular group that be willing to play test. I'm just about to run them through Devils Reach, so would be good to follow on after that.

14
Monster of the Week / Re: Let's trade playbooks!
« on: July 24, 2012, 05:49:03 PM »
I have the following MotW playbooks and want any MotW playbooks I don't have:
Action Scientist
Divine
Hard Case
Snoop
Summoned

How about the Luchador for the Divine?


-John B.

Done!

15
Monster of the Week / Re: Let's trade playbooks!
« on: July 24, 2012, 04:00:43 PM »
I have the following MotW playbooks and want any MotW playbooks I don't have:
Action Scientist
Divine
Hard Case
Snoop
Summoned

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