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Messages - Murgh Bpurn

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16
Definitely keen to try this, email sent!

17
Dungeon World / Re: W E A L T H
« on: July 18, 2012, 07:29:01 AM »
Thanks do the link noofy, might have to "steal" some of it! :)

18
Hmmm, never played Eberron, however I do like the idea of a Heritage Class, it's the answer to some of my hack issues :)

19
Dungeon World / Re: W E A L T H
« on: July 14, 2012, 02:53:45 PM »
As this one appears to have stayed up...

I want an abstract w e a l t h system for a hack I'm working on, so came up with this:

https://docs.google.com/document/d/1nUsg7XOE2aRITicwRIcoyq__uPftz6x_1HlNcZT0el4/edit

Thoughts, comments?


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Dungeon World / W E A L T H
« on: July 14, 2012, 11:37:52 AM »
Is it a spam word, as I have written 2 posts that have disappeared...

21
Dungeon World / Re: Number Appearing playtest and suggestions
« on: July 14, 2012, 11:33:19 AM »
MrPim, the AP was mine. The Paladin had two choices, if he wanted to live and finish his quest:

"The air of the Barrowmaze is strong with the magics of Necromancers, they can be easily channelled to bring you back as a Restless Dead".

"Also the poison of the Snake pulses strongly in your blood, it could be used to bring you back, but you would be Changed".

I didn't say what Changed would be, it would however have been a Lycanthorpe.

22
Dungeon World / Abstract Wealth part 2
« on: July 14, 2012, 11:23:29 AM »
I posted a topic on Abstract Wealth, which seems to have disappeared, it's there if you search for wealth, but you can't seem to select it. Another straight to spam bin post?

23
Dungeon World / Abstract Wealth
« on: July 14, 2012, 10:50:21 AM »
I want an abstract wealth system for my DW hack I'm working on. I've seen the thread here, which has some good ideas that have helped, however I've come up with these rules that I would like comments and thoughts on:

https://docs.google.com/document/d/1nUsg7XOE2aRITicwRIcoyq__uPftz6x_1HlNcZT0el4/edit

24
Dungeon World / Re: Number Appearing playtest and suggestions
« on: July 06, 2012, 06:01:15 AM »
How is healing done on undead? I'm not a regular D&D player, however I seem to recall that it is a reversal, heal = damage, inflict = heal?

25
Dungeon World / Re: Sanity
« on: July 06, 2012, 04:16:56 AM »
I think Adam just wrote our next Event right there.

I wish I could plus one that comment harder.
I would have doubled my pledge if this had been a stretch goal, nearly all our games have at least a hint of cthulhuoid horror!

26
Dungeon World / Re: Number Appearing playtest and suggestions
« on: July 06, 2012, 04:04:09 AM »
Yes I'm running the game on Roll20, this is about 4 or 5 sessions in. The Bard and the rest of the party are holed up in secure room, "making camp" and we ended the session with the Resurrected Paladin scratching on the outside of the door.

The absent Player (Wizard) thinks the Paladin is dead, so we're going to start the next session with me appearing to control the Paladin to see how she reacts! :) (hopefully she doesn't read these forums!)

27
Dungeon World / Re: Number Appearing playtest and suggestions
« on: July 04, 2012, 06:34:34 PM »
A Paladin on a mission to "Slay Undead, a great blight on the land" is deep in the Barrowmaze when her party is attacked by a Giant Rattle Snake. Throwing herself in front of her companions her heroic effort allows them to escape, but sadly she succumbs to its coils as the rest of the party flee, two having been poisoned by its bite; a hireling unconscious (dragged by the Wizard), and the Bard stumbling along.

As the badly wounded Snake feels the body of the paladin go limp, the party make it to safety. The Bard snatches the antitoxin offered by the Wizard (downgraded to hireling as Player absent). The Wizard then pours another into the the mouth of the unconscious hireling.

The Paladin meets Death, her mission unfulfilled and an offer is made. "Continue with your quest to bring my Dead home and you shall have a second chance..."

"The air of the Barrowmaze is strong with the magics of Necromancers, they can be easily channelled to bring you back as a Restless Dead".

"Also the poison of the Snake pulses strongly in your blood, it could be used to bring you back, but you would be Changed".

The Paladin desires "revenge for the injustice of life" and vows to serve Death. Her new God weaves the residual energy of the Necromancers...

As the Snake releases it's coils, the eyes of the Draugr Paladin snap open and she quickly dispatches the badly wounded beast...

28
Dungeon World / Re: Number Appearing playtest and suggestions
« on: June 30, 2012, 06:35:43 PM »
I ran a session online tonight (2 player) with Roll20 in a Google Hangout. I had decided to run the game with no prep just using the info contained in the Number Appearing pdf.

So, in no particular order, pdf feedback from a very enjoyable (for me at least!) session tonight:

  • When rolling randomly for the first section in para 2 of part 1 of the dungeon worksheet, there's lots of "special places" compared to standard dungeon areas. To that end all three of us started to sketch different areas of the dungeon, then went back to rolling.
  • For the second part in step 2, should they be specifically linked?
  • Again in the second part of step 3, should they be linked to the choices in the first part (we were saying no)
  • For a one shot, too much fun can be had designing the dungeon and surrounding areas!
  • A Hairytoe community is listed in part 1, step 2, but no Hairytoe NPCs

Dungeon


Outlying Areas


Typo's:

Page 3 last sentence of second to last para - double this
Small and Sneaky alternative bond - _____ is frightens me
Restless Dead, Mohrg - collection of hanging
Campaign Front: Not Enough For All - Longbeards move into the (what)

29
Dungeon World / Re: Number Appearing playtest and suggestions
« on: June 30, 2012, 09:21:33 AM »
There's no mention of alternate alignments, some of the play books could maybe use them, or is this something you're leaving up to the players and GM?

30
Dungeon World / Re: Dungeon World - Wiki
« on: June 28, 2012, 02:50:07 AM »
I use wikidot for my wikis, is fairly easy to get to grips with.

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