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Messages - Murgh Bpurn

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31
Dungeon World / Re: Number Appearing playtest and suggestions
« on: June 27, 2012, 02:23:24 AM »
Friday would be good, thanks. Phil

32
Dungeon World / Re: Number Appearing playtest and suggestions
« on: June 26, 2012, 04:53:03 PM »
I've got an online session planned for this Saturday, is a new version of the pdf going to be available, if not could you post a list of the errata / changes?

Thanks, Phil.

33
Dungeon World / Re: One shot Con games
« on: June 24, 2012, 04:56:36 AM »
All good stuff, keep 'em coming! :)

34
Dungeon World / Re: One shot Con games
« on: June 23, 2012, 06:03:15 PM »
I've run three "Powered by the Apocalypse" games at cons now (2 MotW, 1 DW) and PC gen has taken between 30 and 40 minutes for each and it's made for a very "RP rich" group. would you consider this about the right length of time for a 4 hour slot?

Hadn't thought of having a mid session "End of Session" move, I will definitely include that!

The quest idea is good to, although that might require more on the spot thinking than I can muster nowadays... :)

35
Dungeon World / Hangout game 30 June?
« on: June 23, 2012, 11:06:23 AM »
Anyone fancy a hangout game next Saturday about 1900 UK time? Maybe try out Number Appearing?

36
Dungeon World / One shot Con games
« on: June 23, 2012, 04:32:03 AM »
For those that run one shots, especially at Cons, would you like to share any of your experiences?

Thanks in advance!

37
Dungeon World / Re: Defend
« on: June 23, 2012, 04:30:13 AM »
Thanks forever ones thoughts. :)

38
Received, thanks! :)

39
I ran a game at the UK Games Expo with the Action Scientist, went very well! More than happy to get a copy with the art, whenever's convenient... ;)

40
Dungeon World / Re: Number Appearing brainstorm
« on: June 17, 2012, 03:13:18 PM »
+1 to rubiconium's suggestions

For ogres what about the likes of Stomp, Biff, Bash, Grind, Smak

41
Dungeon World / Re: Defend
« on: June 13, 2012, 01:30:08 AM »
All very good narrative, however this wasn't my point.

For me it boils done to "Can you Defend yourself"?

If you can, then you can always defend against an attack directed at you, possibly causing more damage than if you reacted with a Hack and Slash...

42
Dungeon World / Re: Defend
« on: June 12, 2012, 06:18:58 PM »
Don't get me wrong I'm not advocating everyone Defends, however as I mostly run one shots at conventions and I want to run some higher level scenarios, I've got to look at the options available to Players.

43
Dungeon World / Re: Defend
« on: June 12, 2012, 05:43:02 PM »
I am approaching this purely from a mechanics point of view and how this might influence narration.

Cannot the person you defend be yourself, if so then players might be inclined to Defend rather than Hack and Slash?

If this is not the case then I believe it should be clearly stated.

It was highlighted to me when I was making a Riposte move which would be:

Riposte
When you successfully parry an attack you may change the Defend option from "Deal damage to the attacker equal to your level" to "Deal damage to the attacker"

However I then realised that at higher levels this would be mean less damage being given.

44
Dungeon World / Re: Google+ Hangouts Dungeon World Game
« on: June 12, 2012, 05:01:23 PM »
Hope it goes well, would love to play but being GMT makes it a tad late...

45
Dungeon World / Re: Defend
« on: June 12, 2012, 05:00:18 PM »
Sage, Adam, anyone?

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