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Messages - amnesiack

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Monsterhearts / Re: Let's Fight About Source Material
« on: June 02, 2011, 01:37:40 PM »
I've been watching The Vampire Diaries lately, and it may be the most perfect Monster Hearts show I've ever seen. The pacing is crazy ridiculous, with huge things happening and resolving in nearly every episode. It's also a great guide for how you can have really fucking evil characters that are still likable protagonists.

Damon is like Spike with the Evil and Charming dials up to 11 and any sense of camp or tongue-in-cheek removed. He's awesome.

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Apocalypse World / Re: Lists of names & replay value?
« on: May 26, 2011, 07:04:21 PM »
I like the idea of brands and companies becoming personal names.

The last game I ran was set in a global urban sprawl; I would walk around downtown during my lunch break and note the writing on street signs, billboards, and businesses, and then I'd (sometimes) drop a letter or two from the beginning or end of the words. That became my supplemental name list.

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Apocalypse World / Re: New Campaign: Objects in Space
« on: April 29, 2011, 02:04:17 PM »
I aced my love letter roll, which actually made me a little sad. I wanted to start the session with someone shooting at me!

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Apocalypse World / Re: Choosing names from the list
« on: April 29, 2011, 11:43:24 AM »
Someone (I forget who) once said that if players ask if they're supposed to pick names off the lists, the answer is always "Yes", but if they just choose a name on their own that isn't from the list and run with it without asking, then that's cool too.

I've found this to be an exceedingly well-thought practice and have always acted accordingly.

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Apocalypse World / Re: New Campaign: Objects in Space
« on: April 27, 2011, 02:38:03 PM »
Huh. I just googled "irradiated seeds", and it actually seems like it's a pretty common process for producing new strains of a given plant. Interesting!

Of course, that's under controlled laboratory conditions...

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Apocalypse World / Re: New Campaign: Objects in Space
« on: April 22, 2011, 01:30:36 PM »
I also love how Grace seems really nice, reasonable, and willing to talk out any problems that anyone has, but she's really hypnotizing the fuck out of anyone who she thinks might be endangering the station or challenging her authority. Rad and scary.

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Apocalypse World / Re: New Campaign: Objects in Space
« on: April 22, 2011, 12:03:16 PM »
The first session was rad! Lots of interesting things came up immediately because both our Quarantine and our Skinner-with-Followers (we all started with one advance) tanked their start-of-session rolls!

Playing the Faceless is way fun; mine is a quietly crazy hybrid of Sam from Moon and a Big Daddy from BioShock.

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Apocalypse World / Re: New Campaign: Objects in Space
« on: April 21, 2011, 06:29:38 PM »
Hmm... the ratio of Science to Space Facelesses in this thread is reaching unstable proportions. I will help.


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Apocalypse World / Re: New Campaign: Objects in Space
« on: April 20, 2011, 03:49:16 PM »
I'm excited for this.

I'm strongly leaning towards playing a Faceless who perpetually wears a pressure suit with a one-way visor, though I'll wait until we sit down with the group for the session tomorrow to make a final decision about that.

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Apocalypse World / Re: Neutralizing the Artillery
« on: September 29, 2010, 03:41:29 PM »
Personally, I only think you need to come up with an explanation for removing firearms.

Things like jets, heavy transport ships, etc. are easy to exclude based on the idea that we just no longer have the resources/expertise/population to maintain them.

Here's a blog post I like that hypothesizes a bit about the minimum population required to maintain our current tech level (and it's not even getting into all the other roadblocks the apocalypse throws up): http://www.antipope.org/charlie/blog-static/2010/07/insufficient-data.html

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Apocalypse World / Re: How Tank Girl Saved My Apocalypse
« on: September 29, 2010, 03:37:22 PM »
Love that movie.

Doubly so now, since it helped introduce me to roller derby when one of the local teams sponsored a screening a couple years back.

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In 1st session setup, I asked Specter, the Savvyhead, "What's one thing you've created that you wish more than anything you hadn't, and who did you make it for?"

The answer was that he worked with a woman (named, of course, but I can't remember it off the top of my head) who ran a clinic to engineer a strain of poppy that grew fast, hardy, and strong, so that she could have pain killers for the people she treated.  Next time he came by the clinic, she was gone, and a few months later a new narcotic started becoming very popular among low-class brothel owners and slavers for keeping their people in line.

It was like being handed the character's heart on a gold platter.

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Apocalypse World / Re: Playing two characters
« on: September 10, 2010, 03:46:18 PM »
I haven't gotten to this point in AW yet, but I played a five year game of Ars Magica in which all the players controlled at least three, if not more, characters on a regular basis.  Generally, while they might sometimes have to appear in scenes together because of fictional circumstances, we tried to avoid having long or important scenes between PCs controlled by the same player.

On the few occasions we failed to abide by this, the scenes quickly devolved into what we called "sock puppet theater" where all the other players sat around while one player talked to him/herself for 10 minutes.  I recommend avoiding it if at all possible.

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Apocalypse World / Re: New Playbook: A Boy and His Dog
« on: August 31, 2010, 09:48:21 PM »
Yeah, Tricks are kind of bland as written.  Maybe it should be part of just having a Dog, and not a move in and of itself?

Yeah, I think just build tricks into Dog, and then maybe make Get 'Em Boy a move that you automatically get.

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Apocalypse World / Re: New Playbook: A Boy and His Dog
« on: August 31, 2010, 04:44:31 PM »
I like it.  Tricks seems a little weak for a core Move, but it may just be because of how I'm interpreting the words "basic trick".  I feel like it should be more like...

Well Trained

When you tell your dog to perform a task or trick you've trained it to do, roll +Sharp.  On a 10+ it does it perfectly.  On a 7-9 it does it, but it might be slow, distracted, or half-assed about it.

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