A Boy and His Dog
A Playbook for Apocalypse World
No matter where you go, you're always alone in this world. Sure, there's other people, but they all have their own wants and needs and they're looking out for number one. Not you. You've got a true friend. You've got a Dog.
Creating a Boy (and a Dog)
To create your Boy, choose name, look, stats, moves, Dog, gear, and Hx.
Name
Basset, Bull, Cal, Doberman, Dog Boy, Dog Girl, Dogmeat, Husky, Mutt, Pa, Rex, Scooter, Spots, Terry, Whisper
Look
Boy, Girl, Man, Woman, Ambiguous
Utility Wear, Casual Wear, Hunting Wear, Scrounge Wear, Ratty Luxe Wear
Chubby Face, Droopy Face, Kind Face, Strong Face, Weathered Face, Young Face
Curious Eyes, Bright Eyes, Inspiring Eyes, Quirky Eyes, Soulful Eyes, Tired Eyes
Compact Body, Healthy Body, Mid-Pubescent Body, Small Body, Husky Body
Stats
Choose one set:
Cool +1 Hard =0 Hot =0 Sharp +2 Weird =0
Cool +1 Hard =0 Hot +1 Sharp +2 Weird -1
Cool -1 Hard +1 Hot =0 Sharp +2 Weird +1
Cool =0 Hard +2 Hot -1 Sharp +2 Weird -1
Moves
You get these two:
Bond of Loyalty
When someone inflicts Harm on your Dog, you gain an equal amount of History with them. When someone Heals your dog, you gain an equal amount of History with them. If someone kills your Dog, they set their History with you to -3.
Tricks
When you tell your Dog to do a basic trick, roll + Sharp. On a hit, it does it. On a 10+, it does it really well, like without fussing or performing above expectations.
Additionally, pick 1:
Animal Lover
When you Read an Animal, roll + Sharp. On a hit, you may ask them questions as if you had used the Read a Person move on them.
DON'T FUCK WITH MY DOG
When you and your Dog fight together, you count as a small gang. Harm 3, armor according to the circumstances.
Get 'Em, Boy!
When you use your Dog to Go Aggro or Seize by Force, add +1 to your roll. Increase the harm your Dog does by 1.
Tough Doggie
Your Dog gains +1 Armor
Dog
Name your Dog. Take a name off your Playbook or another one.
Choose it's Strengths, up to 2.
Bloodhound, Clever, Fast, Fierce, Friendly, Healthy, Huge, Independent, Obedient, Small
Choose it's Looks, up to 2.
Compact, Huge, Mangy, Mutie, Mutty, Pretty, Sleek, Well-Bred
Choose a Weakness:
Filthy, Fickle, Horny, Lazy, Loud, Mean, Sickly, Slow
If your Dog attacks someone, it does 1-Harm. Your Dog has no armor. Your Dog has the full Harm countdown clock.
If your Dog dies, you can spend an advance to get a new one.
Gear
In addition to your Fashion (worth up to 1 Armor, at your discretion), you get a Nice Solid Weapon, and Oddments worth 3 Barter.
Nice Solid Weapons:
Enough Knives (2 harm hand infinite)
Hunting Rifle (2 harm far loud)
Machete (3 harm hand messy)
Magnum (3 harm close reload loud)
Sawed-Off Shotgun (3 harm close reload messy)
9mm (2 harm close loud)
Hx
Tell each other player -1. You're closer to animals than people. But if someone else has an animal (like a pet or something), tell them +1. You get along with other animal people.
On everyone else's turn, listen to what they tell you, and choose one or both of the following:
*One of them went out of their way to be nice to your Dog. Whatever number they tell you, add 1 to it.
*One of them was mean to your Dog. Whatever number they tell you, ignore it, and write down -2.
For everyone else, take the number they tell you and give it -1. You're closer to animals than people.
Improvement
_ +1 Cool (max +2)
_ +1 Hard (max +2)
_ +1 Sharp (max +3)
_ +1 Weird (max +2)
_ Get a second Dog.
_ Make up a new Trick your Dog can do with the Tricks move.
_ Make up a new Trick your Dog can do with the Tricks move.
_ Get a new Boy and his Dog move.
_ Get a new Boy and his Dog move.
_ Get a move from another playbook.
_ Get a move from another playbook.
_ Get 2 Gigs and Moonlighting.
_ Get a Gang and Pack Alpha.
The following Playbooks gain this as an advancement option: Chopper, Driver, Faceless, Gunlugger, Operator, and Skinner.
_ Gain a Dog and both Bond of Loyalty and Tricks.