This is my swedish hack: KULT - Prisoners of the Illusion, an hybrid of the horror game KULT - Death is only the beginning and Apocalypse World.
So far the hack is only in swedish, but if there are interest it may be possible to translate it to an comprehensible english.
Download pdf-documents by clicking on the titles.
KULT Prisoners of the Illusion - PlaybooksThere are 10 playbooks based on the arketypes in Kult - Death is only the beginning:
Artisten - The Artist
Brottslingen - The Criminal
Detektiven - The Detective
Fixaren - The Fixer
Företagsmannen - The Corporate Man
Gudstjänaren - The Votary
Hämnaren - The Revenger
Studenten - The Scholar
Vetenskapsmannen - The Scientist
Veteranen - The Veteran
There are 5 attributes:
Kyla - Cold
Hårdhet - Hard
Hetta - Hot
Skärpa - Sharp
Galenskap - Madness
Cold, Hard, Hot and Sharp works like in Apocalypse World.
Madness are a little bit special though. The characters value in Madness depends on how many Weaknesses the player choose for her character in the creation of the character. Madness does also activate many Weaknesses and a high value means that the character probably will be more influenced by her insanity in the fiction. The upside of a high value in Madness is that the character will have a higher insight in the Reality of KULTs dark world and that many Advantages are rolled with Madness. The player stands before a hard choice: shall I get a high Madness and be really crazy or a low Madness and being ignorant of the truth of KULTs reality?
KULT Prisoners of the Illusion - Moves In KULT - Prisoners of the Illusion Open your brain has been transformed to the advantage Clairvoyance and two new moves has been made available for all playbooks.
Investigate let the characters investigate places, information and objects.
Se through the Illusion are rolled for when the character are experiencing chock, trauma or the supernatural. A sucessful roll means that the character see the dark Reality of KULT and a missed roll means that the character ignore the truth and see the Illusion.
KULT Prisoners of the Illusion - The GM KULT Prisoners of the Illusion - Fronts Fronts in KULT - Prisoners of the Illusion are influenced by angels of death instead of fundamental scarcities.
Thaumiel - pride, arrogance, hubris
Gamaliel - greed, corruption, possessiveness
Chagidiel - perversion, passion, lust, desire
Hareb-Serap - envy, jealousy, rivalry
Gamichicoth - hunger, gluttony, thoughtlessness
Samael - wrath, revenge
Nahemoth - sloth, stupor, decay, ignorance
Sathariel - desperation, fear, despair