I understand that it is much more interesting to play out any "barter gainage", but the Maestro playbook still seems at odds with what has been done in all the other playbooks.
Even less "businessman oriented" playbooks have guidelines on how a person like that gets money. Take the Gunlugger "one month’s employment as thug-on-hand" is worth one barter. Fair enough. Any MC worth his salt will, of course, make that month interesting... but we know what's the going rate (even if only to allow players to try and haggle for more). Now, the more "endowed" characters have even straight out mechanical ways to get barter (Operator, Hocus and Hardholder roll for it), and those barter gaining moves also present delicious opportunities for mayhem when they fail. It seems odd that the Maestro has neither one nor the other.
There's also the matter of relative values and living expenses. When we read that a Brainer can get 1 barter for "one week’s employment as kept brainer" we establish that their services are much more valued than the Gunlugger (1 barter/ month in such a passive job) or a Hocus (also 1/month for counseling or ceremonial duties). We are either left in the dark as to the value of the Maestro business or implicitly told that it is not profitable at all. Or even worse... somewhere in the book it is stated that we should make the characters buy the "month’s living expenses, if your tastes aren’t too grand" whenever we feel that sufficient time has gone by (or we need to get them off their fat bottoms). If that's also true for the Maestro D, a "fingerless" Maestro is actually moving towards bankruptcy at -1 barter per month. Of course he can just take a gun (or a gang, if he went for that) and go rob people or something, but any other character can do that (some do it better in fact).
Please don't get me wrong here, I'm not trying to just be critic or something. I'm trying to get the angle on this character and see what other people have done with it. I've it firm in my mind that the Maestro gets at least 1 barter a month (which cancels living expenses), but I'm still pondering on how much more it could get when the wind is favorable, and what kind of downsides there are when they are not. That sound a lot like a move to me (if I got this game right). Am I missing something? Does this guy has some great perk I am missing which counterbalances him not having a surplus/want kind of move? Will I break the game in his favor if I make one?