This was a move my MC introduced last game, which my psycho Angel used to great effect.
When you get high with the Children of Chrome, roll +cool
on a 10+ you get +1 ongoing to Weird rolls for the rest of the scene.
on a 7-9, same, but you get -1 ongoing to everything else until you sleep
on a 6 or lower, I'll tell you what happens, and I promise you're not going to like it.
(The Children of Chrome were the followers of the Hocus, who was terrified of me but needed my med skills. I didn't much care for them, but ended up needing every edge I could get. I started with Visions of Death and Infirmary, then picked up Healing Touch and lost, and later changed to a brainer with In-Brain puppet strings.
Basically, I summoned people to my lab, tied them down and gave them orders. I was eventually going to set up a shack in the barrens and become a sort of norn or fate. When the game ended, I had just transplanted a ghost and was gearing up to duel some druids.)