Thanks again, very helpful.
The thing that I really needed to hear might seem very simple to you, but the fact that "Go Aggro" can be interpreted simply as "Inflict Harm" is something I've been wondering about ever since I began reading AW.
Just throwing another idea out there: Could different weapons require different stats? I get that you go for the moves, not the stats, so each weapon type should probably have a move for itself...I just like the idea that all stats can be used to inflict harm.
I guess it's controversial, but "Go Aggro" is - in addition to the "threat" move - also the "do violence when they can't properly respond" move.
So, different stats for weapons... usually I wouldn't do this, but in some cases it might make sense?
If something is really different, I'd write up a custom move...
"Big Darn Laser: When you configure the big darn laser and fire it off, it takes a few minutes and you do 4-harm ap messy loud, but roll+sharp anyway. On a hit, choose two. On a 10+, choose three. On a miss, you've set it up wrong, so you might want to abandon ship...
- you do +1-harm
- you do +1-harm
- you don't do any collateral damage (-messy)
- you don't have to wait to recharge the laser
- your fuel supply isn't running low
"
"Razor Expert: When you get in close with your wicked razor blades, roll+cool. On a hit, pick two. On a 10+, pick three instead.
- you do 2-harm, but cut right around and through any armor they're wearing
- you do 3-harm (only pick to do harm once per person)
- you avoid harm from any melee targets
- they're bleeding heavy
- you disarm them"
I dunno, could be like that.
- Alex