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Messages - Antisinecurist

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316
Dungeon World / Re: Open your Mind to the Dungeon
« on: June 29, 2010, 01:01:35 AM »
I think it'd be really cool to see a dungeon that is (or has) a magical-labyrinth-like section, where you *can't* get out unless you calm yourself, breath a bit, and open yourself up to it.

And hope for the best.

317
Apocalypse World / Re: Be the fuckery you want to see in the world.
« on: June 26, 2010, 01:28:57 AM »
You don't say "I've got the Angel's fuckery covered, Big Guy.' You go and steal her supplies or try to sleep with them or convert her to the cult or something.

--
So, you mean, you misdirect as a player? I'm starting to wonder how many MC moves can or should apply to players, too?

318
blood & guts / Re: the basis for all the moves
« on: June 26, 2010, 12:57:46 AM »
So how about a theoretical move like this:

{When you have to make an impossible choice between two things, roll +?. "Impossible choice" here means if you take one of those things, you cannot get the other, no way, no how.

On a 10+ you get both, somehow.
On a 7-9, the MC will name some unforseen price. You can pay the price and get both, or not pay it and get only one.
On 6 or less, you get neither, not even the one you could've had. Tough luck.}

So, this move has no character-based conflict of interest. Not between characters; maybe it's a conflict of interest for a single character, sure.

So how does this reflect in to what you said above? And generally, what are people's opinions of the above move, for curiousity.

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