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Messages - Praion

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Monsterhearts / So what does a 7-9 on Turning On mean?
« on: December 16, 2012, 01:55:51 PM »
"They give themself to you" <- what does that actually mean in play. Especially when used on a PC.

Apocalypse World / Re: Loveletter advice please?
« on: December 10, 2012, 10:27:42 AM »
For the Brainer i know have this:

For the thing with barker (not the actual text ^^) roll+weird

On a 10+ choose from this list
* You brooke his mind, he is your slave now
* You got one of his eyes and can consume it to get control over his senses and actions
* His mind is gone, a total wreck, a vegetable has more going on in the mind depratment than this poor guy

On a 7-9 choose 2
* Nobody knows you did it
* It went great, take no harm
* Your pain wave projector got lost in the whole thing (Barker still has it)
* You didn't miss another danger while this was going on

The Angel can spend stock to heal herself and choose one thing for Tao
* rudimentary reading and writing
* first aid
* Staying clear of [person X]
* Getting her secrets of Fauna

And she gains the beginning of session move
Dancer in your head

Roll +weird at the beginning of each session to deal with Shazza in your head
10+ everything is fine and you can ask her a question from the read a person move
7-9 you still get a question and the MC holds 1
6- The MC holds 3
Hold can be spend to make her act under fire

I think/hope this is much better.


Nouvelle Cuisine cuisine

When you eat someones eyeball roll+weird
10+ you hold 3 and see through their eyes for as long as you want
7-9 you hold 1 and see through their eyes for as long as you want
6- you and he both hold 1
You can spend hold to make the NPC fullfill a simple command within his or her ability.

Apocalypse World / Re: Loveletter advice please?
« on: December 07, 2012, 01:16:42 PM »
I wrote this new move for the Savyhead

Your guys and gals are eager to finaly get into a fight with the SWAT Tribe and they want to do it right fucking now. If this is okay with you then yeah... go for it.
If you establish your rule and force them to keep still roll +hard
10+ everything okay, they will follow you and keep their heads down
7-9 choose 1
* They don't want to charge right now but soon you won't be able to control them (basically it will happen this session but you have a bit of time to prepare)
* They keep still but someone challenges your rule, go deal with it
6- tough luck. They are charging the SWAT Tribe bunker, what do you do?

Apocalypse World / Re: Loveletter advice please?
« on: December 07, 2012, 06:30:49 AM »
I thought i read that on the forum...

Apocalypse World / Re: Loveletter advice please?
« on: December 07, 2012, 04:40:44 AM »
The point of moves in love-letters (and love letters in general) is mostly to generate exciting new situations for the PCs, not just to find out what they did in the downtime.

Okay thank you, this helps a lot.
Shazza is not really so fleshed out, she is a big black women that sang Rammstein Songs at Rose's. She was killed in an struggle as Balls send his lackey to "persuade" Rose to give the establishment to him. It ended in Shazza having a big knifewound on her throat, left getting stabbed repeadetly in the chest and Rose getting a load of shotgun in her belly. As the angel came to the scene she fixed up Rose so she wouldn't die instantly and send a few people to bring Rose to the angels place.
She then tried to cure Shazza (and missed) and i told her she could try again (but this would leave her not enough time to care for Left), abandon her or use healing hands (she picked up like a second ago when she read the situation) to save Shazza for now. She used healing hands, failed and the spirit/soul of Shazza was sucked into her.

I am not certain what happend then. I think she succeeded to act under fire under the screams of Shazza to not help her killer. Something like this...

She then went to help Left, failed, tried to lay on hands and failed again. Shazza took control of her mind and all went black. I described to the Brainer how he saw the Angel punching Left to death and was then taking captive by the SWAT (capture someone move + announce future badass).

The Angel later failed to open her brain and was thrown into a vision of Shazza's past. She saw a happy day where her uncle taught her a new song. He then send her to hide as the sound of motorcicles was heard. Shazza hid in a barrel for 2-3 hours and heard how the target gang shot her parents and uncle.

This is all that is established about Shazza. How do i turn this into an intersting loveletter or generall move?

Someone on here wrote about a time where the angel failed to use healing hands and open the two brains to the psychic maelstorm that was all about love. He instantly gave the player the following move: "When you put Angies live and desires about your own and do something for her, mark experience".
Something like this would be really cool, maybe revenge on the target gang as the trigger?
Also should i just give this to her or make this an option for advancement (replacing an angel move?) ?

Apocalypse World / Loveletter advice please?
« on: December 06, 2012, 02:13:27 PM »

in my game the Savyhead had just decided to form a gang to work for Balls (local food shop owner) to rebel against the tyranny of the SWAT tribe lead by Jackabacka. Smith the brainer is still working for him (Jackabacka wants to kill Balls). The Angel Key and Killer the Gunlugger are still undecided.

Actually Killer has mist the last two sessions (session 2 and 3) so i will have to prepare a loveletter for him anyway. To get some time moving and slow down the action our next session will pick up 1 month later. This gives Oz the Savy enough time to put his gang together and work on the old factory building where they will be housed.

I want a bit of advice on the moves in the loveletters i will put out. Also, should i give my players the letters today/tomorrow or just when we start gaming? I love the feeling of printing them out and handing them to them but some of them will require a bit of thought beforehand so i am not sure if this will slow the game to much, what are your experiences?

This i have for the Savy right now:

yadadada yadaddada yaddaada GANG.
I will put the gang creation list on the letter and make him create his gang. I will also create a namelist of like 12 people that are in his gang.
Then there are a lot of quesions about them.
Who is your second in command?
Who do you trust the most and why isn't he in command?
Who hates you the most? Why?
There is someone you are really happy to have in your gang, who is it and why is he valuable to you?
There was also someone you didn't get, who is it and what else does s/he has to care for? Is she still loyale to the SWAT? Is it about his daughter?
Who here is actually working more for balls then for you?
With whom did you sleep? (he should get his sexmove for this right?)
Who here finds your pet creepy and want's to get rid of it?

You had a first advance against the SWAT 2 weeks ago, tell us about it and roll+hard.
On a 10+ choose 3, 7-9 choose 2. On a Miss it went downhill but choose 1
You made a show of force
You only got slightly injured (tell us who took a bullet)
You definitely reached your objective
You yourself came out okay


Not sure about this one. I think i should ask where her loyalties lie and why. She also went to 9:00 so she has to do something about it.

You really are in need of a doc and you are the only one here so get a mirror and get to work. (also roll+sharp)
On a 10+ everything fine. Go back to 3:00
On a 7-9 choose 1 (or 2?) On a miss choose 2 (or 3?)
* you used up ALL of your angel kit (or maybe just 2?)
* it wasn't as easy as you thought so just heal back to 6:00
* You had to open your brain to the psychic maelstorm about it and Shazza took control for a bit*

*Shazza is the Not-Skinner of the hardhold that Key failed to save last lession (she rolled A LOT of 3s that session) and that now lives in her head (5 on healing hands)

I want to do something with this possesion of her in the loveletter too.
This is a new beginning of session move she has to take:

When you try to get rid of Shazza roll +Weird
10+ everything is fine, for now
7-9 the MC holds 1
Miss: The MC holds 3
The MC can spend hold to have you act under fire if it goes against Shazza's wishes and plans

Is this okay?

She cared about a streetkid named Tao and said she want's him to work for her. Should there be a +hot move for this? I have actually no idea - manipulate doesn't seem right...


He made an enemy out of Barker. I think i want to resolve this, or give him the chance to do it with this letter. (Barker also has his Brainwave projector stashed away) 
You got confronted by Barker so roll +hard
10+ you killed that fucker
7-9 choose 1
* You gave him a good beating but he is still alive
* The SWAT is pissed at you
* His family (Martini and Goldie) knows you did it

You also had a chance to put some in-brain-puppet strings on 2 people. Tell us who it is and how you did it. Roll you move normaly and use your result for both cases. Tell us the command you gave them.


this is hard. I have to ask what he did for two months. I will give him 3 options i think.
* Raiding with the target gang (why? They are fuckers and they killed your father)
* Cruising arround with Dany, the driver from a nearby hardhold
* A secret mission for Jackabacka (tell us about it!)

Both Jackabacka and Balls then tried to get him to work for him so i will ask how he decideds (not choosing is an answer)
He is also a mercenary/hitman for hire so he will get a move for that.
You went out to kill someone for money. Tell us who it was (and who ordered you to kill him) and roll+hard
On a 10+ fuckers'dead and you get +1 barter
On a 7-9 choose 1
* You thought he is dead but he isn't
* You caused problem for your client and now he is pissed at you AND he didn't pay
* You got hefty injured, Set you'r harmclock to 9:00
On a miss - oh you poor poor soul... *evil grin*

This is what i have right now? Seems okay? I think the question stuff is okay but i need 1 or 2 more for the Savys gang. It could also use a bit more scarcity i think, water is actually hard to get...

Apocalypse World / Re: "Do your time like everyone else"
« on: December 04, 2012, 05:41:02 AM »

Like if you tell them it's gonna be a week of blissed-out bedrest

This is what i thought Chillstabs would do to you.

Apocalypse World / Re: My Savy's Pet
« on: November 30, 2012, 01:14:11 AM »
My Savy took the Faceless move Norman for his first advance to talk with his pet.
Now it's crystal clear what it wants. He wants the Savy to have sex and be happy, construct a hive-mind device (insect ideas+psychic maelstorm weirdness) and help to take care of his eggs. (bonus points if i can make an implikation that those eggs are acutally related to the Savy having had Sex).

The hive+mind thing makes sense because the pet is totally fucked up by the Maelstorm since it's also the Augury antena of the workshop....

I am thinking of letting the Beetle speak in a totally announciated accent, like an english gentleman just to turn up the weird...

Now i know what kind of front this is Mindfucker/Slaver :)

Apocalypse World / Re: My Savy's Pet
« on: November 27, 2012, 03:32:01 PM »
That's awesome!

Yeah, so you should write it up as a threat, but don't go nuts with it as a threat to the PCs in play, exactly right. What would it be, a perversion of birth maybe?

One way to think about a threat who happens to be a PC's ally is to consider that the threat thinks the PC is on its side, or part of it, right? So if this giant bug monster is a perversion of birth, it craves overthrow and chaos, so that it and its friend the savvyhead can thrive. Its moves, like attacking someone from behind, stealing something, ruining something - it places these at the PC's disposal. Or I should say, it does these when it feels that they're in the PC's interests, whether the PC wants it or not.

So, in play, just occasionally look at the world from this critter's point of view. What does it consider to be threatening to itself and its friend the savvyhead? What does it think should be ruined, for the savvyhead's benefit? What could it overthrow so that the savvyhead would get more to eat or get more sex or whatever it thinks the savvyhead wants more of? What can it do about it?


I want to hug and kiss you right now. Perfect!

Just to be clear (since i am terrible with countdown clocks) what would it's clock look like?

Dungeon World / Re: New Class: The Artificer
« on: November 27, 2012, 03:29:47 PM »
Updated the pdf after some feedback:


can i wear a fez?

Apocalypse World / My Savy's Pet
« on: November 27, 2012, 03:07:25 PM »

the Savyhead in the game we started two weeks ago used his "special gear" to get a Pet Bettle-Scorpion-Cockroach Mutant from the Skinner Playbook.

It's basically moving arround and could potentially be cover if he is fired on but what do i do with it? It's basically the size of a bigger dog but seems to be peacefull as long as the Savy supplies it with enough of his drugs.

What do i do now? It's Gear he has taken at char gen so i don't think it should be like a major threat. I have a threat about the mutant insects and stuff in the sever but the Beetle?

Now that i think about it, my Psychic Maelstorm is all about Family, Matriarchy and Pregnancies and Babies (basically the ALL-MOTHER), so maybe Bettle should lay eggs. Crazy mutant eggs.
It would keep the pet in play but make it a problem too and enforce the weird theme a bit.
Does this seem right? Any other ideas and best practises on how to deal with his crap? I am also threatening his drug farm with a weird red affliction so i don't know if i hit him too directly. I want to be a fan of his stuff but i HAVE to do something with this thing right?

Dungeon World / Re: Translation to German
« on: November 22, 2012, 09:42:26 AM »
I'd be interesting in helping or at least checking what you work on as i am german myself.

Dungeon World / Re: Quick Questions
« on: October 24, 2012, 03:48:05 AM »
The fighter has to choose between different "skins" for his signature weapon.

A typical longsword that you can buy has +1 damage. If i take Longsword as my option, do i get the +1 damage or is this just for bought weapons?

Do Scent of Blood and Merciless stack? If yes then how? Do i really roll 1d10 + 2d4 or
2d4*b ?

Is there any reason i should take Scent of Blood before Merciless?

For fronts i am thinking about 4 things right now.

The devil in Gregors head <- big front

(+ they are kind of related - maybe one big front?)

The aftershocks of the unleashed demon that destroyed 2 cities <-- adventure front

The far realm rift that is not taken care off <- also a campaign front (or whatever they are called)

The devil is a planar force but none of them really seems to fit. He is a construct of law but maybe a "god" too. To gather worshippers (people that sell theyre souls) seems to be his thing so i am going with this. NO wait! He is a Arcana Enemy - curse!

Let's say one of the destroyed towns was highly militarised and now is searching for a new place to live. They are a ambitious organisation - Misguided good.

For the other citie that is part of this i am thinking cursed place and unholy ground. Everyone lost all hope and maybe something has gotten free - i don't know.


1. Front: Aftermath of a giant demon attack

A Devil, Bilzirn -  an ancient curse

The legion of StokRa, a dwarfen army on the search for a new home - misguided good

Shirn, completly destroyed cities of lost wonder - unholy place/dark portal

2. Front: A rift to the far realms

The rift about the old dwarfen observatory spilling strange UnCreatures into the world - Elemental vortex

The brothers of the eye, the guys that oppened the portal and are now searching for the next one of the 3? 4? - power mad wizards

not sure about the last two. Maybe an elder god and a cabal looking to harness it for psionic powers?

I don't know if this is enough for the next 2-3 sessions. Especially since i don't know for sure where they are going next. Should i make up a adventure front about the holy city of the cleric's god? There still are some gnoll tribes arround i guess. The one in the dungeon wouldn't be the only ones.
Please help me, i am lost. The whole front thing is fairly new to me and seemed easier to do in apocalypse world.

Dungeon World / [AP/Help needed] Don't stumble into the summoning circle
« on: October 22, 2012, 09:29:06 AM »

after deciding that Thelons Rift was maybe not the best model for a DW one-shot i decided to do something improvised with Gnolls, an old observatory and a far realms rift.

Venturing into the old dwarfen observatory where the human fighter Gregor, a halfling thief named Maus and Rurgrosh, Cleric of Kratar the dwarfen god of secrets and knowledge (who's symbol is the Ibis...)

The party found themselves in front of some old bearcaves that hid the entrace to the observatory. They where send there to check on the dwarfs (also followers of Katar) because no one had heard from then in a year.

They entered the first room that was made up of a perfect dome, hammered from the stone and found a big pile of bones in the middle of it. Maus went and searched for traps and found a magical force field that was sure to activate some kind of trap. After throwing a stone against it to safely activate it the whole dome started to shrink magically, threatening to crush our lovely bands of adventures to rubble. Maus and Gregor made a quick run to the exit but Rurgosh wasn't fast enough. Alone in the room he casts guidance and a ghostly Ibis flys to a specific point in the globe. The dwarf makes a rush for it and passes through an ilusoary field directly into the next room. A huge cave filed with glowing stones (no one asked but the glow really wasn't natural), a small but fast river and lots of shrubery vegetation. They had no time to check the scenery as a pack of 3 hyeans appeared over the next small hill and charged them. A battle ensued in which Gregor was hit by an arrow, coming from *somewhere over there*. Maus saw this and went to sneak up on the archer, a gnoll scout. He was ready to jump and backstab him as another Gnoll, this one really thin and hungry looking wacked him over the head and tried to bite the shit out of him. Meanwhile the battle had thrown Rurgrosh into the River where he lost his Warhammer. Gregor went to charge the Gnoll archer put had to dive behind some cover while he was layed with covering fire. Maus used the moment of unbalance of the Gnoll and kicked him into the river and then jumped the archer, ending him in a quick 2 combo backstab. The hungry gnoll continued to fight the dwarf but a whack of the trusty dwarfen hammer ended him too but he fell on Rurgosh nearly chocking him as he fought for air.

A moment earlier while searching for his hammer Rurgosh saw a third gnoll scout, heading into a tunnel but did nothing about it.

The group made camp then. On Gregors (totally failed) watch a huge group of far realm monsters looking a bit like Will O Wisps entered 2 of the 3 tunnels that lead out of the big cave. The dwarf realised with a shock that these creatures are sworn enemies of the cult of Kratar since they tricked and killed people with to little knowledge. He decided to take care of them later and the group went into the tunnel that the Gnoll took. Soon in complete darkness the cleric tried to cast light (but failed) and the whole party was suddently emitting bright, slightly pink, light. Maus knew that this surely had to mean that they where chosen of Katar and had to go on a quest to please him before he would rid them of his "gift". As he is a sneaky kind of guy he really wasn't happy with being a walking torch ( i am really not sure if this went against "being a fan of the PCs" but it seemed so cool to me in this moment).

After a while they found themselves in a one corridor library with magic books of Katar-Priests (only readable by some). Maus of course went an got some books that looked valuable to him but failed to notice the far realm beasty sneaking up behind him.

A flesh colored blob from which from time to time a humanoid shape with 3 arms emerged was "sneaking" up on him. Throwing bookshelfs arroudn and turning them to colorfull goo with just a touch. The others saw it and came to help there halfling "friend". After Gregor choped on of the 3 arms (that seemed to move and reapaer wherever the creature wanted) with his signature sword the arm kept glued to the blade and continued to harras him. Growing extra palms and nails to hit him. He ran into the next room.
The battlecleric of course took his warhammer and tried to bash this things flobby featureless face in but a touch of fingers turned the ground into a pudding/quicksand like substance and the dwarf had to fight getting eaten by the ground. Meanwhile a giant eye had appeared on the side of the creature and as Maus stabbed it with his trusty rapier he had a vision of himself completly covered in his own blood as if every blood vessel he had had suddently exploded, he found his arm to be covered in tiny scratches afterwards.

In the next room, the main observatory all hell had brooken loose. Gregor was still fighting with the arm on his sword, a rift to far realm had oppened over the telescope and more of the glowing lightpoints where flying around but this time they had tentacles. In the other corner where a group of 3 gnolls arround a big fire. He charged them, hacking there leader nearly to death as the arm seemed to help him. Maybe it was just hungry for flesh, who knows.

In the library Maus tried to get the attention of the thing so that his dwarfen friend could escape and dodged his long, Mr. Fantastic like arms by jumping against a bookshelf where saw a big book with gold envelop and had to get it, even if that meant that he was buried under the falling shelf. This gave Rugosh enough time to get out of the pit and distract the thing himself so that the two of them could run away.

In the observatory Gregor was trying to kill the gnoll shaman now that was chanting arround a ritual circle with the big fire inside. A pair of demon hands rose out of the ground and with to much momentum from the strike the fighter stumbled INTO the circle himself and promptly had to defy danger of demonic possession. He missed. His vision turned red and his companions arrived just in time to see a glowing crown of fire appear over his head.

The demon instatly summoned a firesword to his hand and did lay waste to the gnolls arround him. Then Rugosh stepped in to help his friend. But neither his magic nor his fighting power was enough to help him. The arrows, fired by Mouse also didn't help and even after trying to stop the demon again with sheer force of will or muscle Gregor could not shake this demon off. He grew balrog like wings, destroyed the rest of the ceyling and took of into the night.

We ended the session there. I gave Gregor the chance for the last breath move and he rolled a 7-9. A devil appeared in his mind. Telling him that this possession tipped the cosmic balance and that this was not acceptable in devil hell. He offered him a trade. Possession of a helpfull devil instead of a rampaging balor. He accepted.

Gregor also had a level up and didn't decide right away what move he wanted to take. I was thinking of giving him the chance to take this move to reflect the deal with the devil.

A deal with the devil
From time to time the devil in your head will suggest that you do a certain thing. If you do it, take +1 forward in the pursuit of this thing and mark 1 exp when you accomplish it.

This could easily lead him into a compendium class (The Faust maybe) that offers moves that give you instead success for devilish control later. Something like this

Devil tongue
When you led the devil in your head to the talking for you you can treat your parley roll as a 10+ but the devil get's 1 hold on you. The GM can spend that hold to make you do things without your control. If you want to fight it you have to defy danger with cha.

And other things like it. Maybe getting a firesword or new knowledge... What are your thoughts about it? Has someone allready designed something like that?

I now need to create some fronts. I will post about this tomorrow and hope i can get your help.

I and the players had a lot of fun. I was actually planned as just a one shot before we pick up our Mouse Guard game again but now everyone wants to know what will happen to Gregor. Lot's of fun was had even though the players kept getting off-topic a lot.

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