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Dungeon World / Re: Death Knight and Shadow Priest?
« on: March 31, 2013, 06:19:02 AM »
You mean like In WoW?
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Nice!, one in my group has considered doing a master of hounds-concept for a while now - it is a concept which has sorely been missed.
That turned out sweet! Now I want to play someone who wrangles a flock of vultures.
This is really cool! Building monsters is so much fun and I love how you can make anything from a friendly docile beast that just wants to protect you to a horny house destroying beast that wants revenge on you. I could see an entire hack being stuff like this.
Thank you
Removing read a person (and then giving it back) seems heavy handed. Maybe just give a shitty sharp stat and that sweet alternate read move?
That's a good way to do it and i will do so.
I think the insect body should have the instinct "to spawn" to differentiate it from mammal. Mammals just like to fuck, insects care about laying thousands of eggs.
done and done
Another body type: a flock (instinct: to grow out of control or maybe to leave thing s behind (puppies, feces, disease, memories)). Maybe it makes the relationship too impersonal?
A flock is to impersonal and i don't really want to put "avian body" in there because it implies that it would come with wings.
But i am thinking of making expansive playbooks for someone with an animal companion or a flock/pack/rott of something.
The howl and read a pack move are both very hot! To make howl usable against a PC a rewrite could look like this:
When you howl you get the effects of going aggro on all enemies within earshot with the demand being "flee in terror". If they suck it up they take s-harm.
thank you and, done and done