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Messages - Praion

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31
Dungeon World / Re: Death Knight and Shadow Priest?
« on: March 31, 2013, 06:19:02 AM »
You mean like In WoW?

32
Apocalypse World / Re: Playbook Draft: The Survivor (Feedback please!)
« on: March 25, 2013, 05:39:39 AM »
Have you thought of doing that as a expanded Playbook instead? The premise seems a bit weak for a whole playbook to me.

33
What if you get Hold that you can spend to call on your Network?

34
Dungeon World / Re: Triggering "perception" things
« on: March 11, 2013, 05:10:26 AM »
If someone is just walking down a corridor in a dangerous dungeon, whistling "The Wizards staff has a knob at the end" that is what i call a GOLDEN OPPORTUNITY!

35
Dungeon World / Re: Some new races
« on: March 02, 2013, 07:25:20 AM »
Druid: Whenever you use your Shapeshifting to Discern Realities, take +1.

doesn't really work because when you use Shapeshifting to do something you will be spending hold to do it right?

36
Apocalypse World / Re: When to make MC moves
« on: February 25, 2013, 01:43:00 PM »
There is a rhythm i think

 soft move, what do you do, reaction(move) hard move/soft move, what do you, reaction(move) 

You can also just come with a hard move when the action is low and you think there should be something happening RIGHT NOW!

Also check out this

http://mightyatom.blogspot.de/2011/05/apocalypse-world-guide-to-hard-moves.html

37
Where is the big difference between this guy and am Operator with

Brokering Deals, Surveilance, Infiltration and Deliveries as Gigs?

A Crew is not so different from your network idea.

38
What do you do with Boon tokens?

39
Apocalypse World / Re: Introducing the Wrangler (a new playbook)
« on: February 06, 2013, 04:35:52 AM »

Nice!, one in my group has considered doing a master of hounds-concept for a while now - it is a concept which has sorely been missed.

That turned out sweet! Now I want to play someone who wrangles a flock of vultures.

Thank you guys, please post AP or just some experiences from using this Playbook - i am thrilled to hear about it!

40
Apocalypse World / Re: Alternate xp rules (à la Dungeon World)
« on: January 15, 2013, 11:24:08 AM »
I fear this would be to slow

41
Apocalypse World / Re: New Work in Progress Playbook - The Handler
« on: December 31, 2012, 11:19:18 AM »
So i sat down and did the whole rest but names. I could use some advince on the stat blocks and Hx stuff. The statblock is a copy of the Maestro'D i think. Seems like the only playbook that does suck at sharp. He has a bit of custom weapons so you might want to check that out. Also, what about the special move?

Look

man, woman, ambiguous, transgressing

fur clothes, shredded clothes, leather clothes,
circus animal trainer clothes, showy clothes

Scarred face, animalistic face, tattooed face, ?rugged face, busted face,

hawklike eyes, squinting eyes, weary eyes, mad eyes
hounded eyes

hard body, overbuilt body, scarred body, crooked body



HX

Everyone introduces their characters by name, look and outlook. Take your turn.

List the other characters‘ names.

Go around again for Hx. On your turn

Tell everyone else Hx -1, you don‘t really get people individually.

On the others‘ turns:

Everyone, if they belong to a gang, have followers or something similar, whatever number they tell you, give it +1 and write it next to the character‘s name

*Choose one of them who was with you, when you tamed your monster whatever number  this player tells you, give it +1 and write it next to the character‘s name

*Choose one player who helped you when you lost control of your monster recently, whatever number this player tells you, give it +1 and write it next to the character‘s name

Gear

You get:
* oddments worth 2 barter
one animal control weapon

animal control weapon, choose 1
Tranquilizer Gun (s-harm far  reload)
.38 Revolver (2 harm close reload loud)
A whip (1 harm hand  close)
A heavy chain (2 harm hand area)
Machete (3 harm hand messy)
Sawed-off (3 harm close reload messy)


I will wait for imput a bit and work on the monster list. It can live with a few more possible abilities i think and will then repost everything (everywhere). I have a friend (and player that want's to playtest it) and will release a beta trifold then.

Have a wonderfull new year everyone.

42
Apocalypse World / Re: New Work in Progress Playbook - The Handler
« on: December 31, 2012, 10:16:37 AM »
I am also rethinking the control move. I think there should allways be a risk.
I was thinking

10 you choose an instinct
7-9 you and the gm both choose an instinct
6- naah, it's bad

Would that be to harsh on the playbook?

43
Apocalypse World / Re: New Work in Progress Playbook - The Handler
« on: December 31, 2012, 10:14:51 AM »
I replaced the gang helping move with this one to promote more inappropriate behaviour from the Handler.

Law of the Jungle
When your monster threatens someone you care about and you let it continue without infereing mark experience


This is really cool! Building monsters is so much fun and I love how you can make anything from a friendly docile beast that just wants to protect you to a horny house destroying beast that wants revenge on you. I could see an entire hack being stuff like this.

Thank you


Removing read a person (and then giving it back) seems heavy handed. Maybe just give a shitty sharp stat and that sweet alternate read move?

That's a good way to do it and i will do so.


I think the insect body should have the instinct "to spawn" to differentiate it from mammal. Mammals just like to fuck, insects care about laying thousands of eggs.

done and done


Another body type: a flock (instinct: to grow out of control or maybe to leave thing s behind (puppies, feces, disease, memories)). Maybe it makes the relationship too impersonal?

A flock is to impersonal and i don't really want to put "avian body" in there because it implies that it would come with wings.
But i am thinking of making expansive playbooks for someone with an animal companion or a flock/pack/rott of something. 


The howl and read a pack move are both very hot! To make howl usable against a PC a rewrite could look like this:

When you howl you get the effects of going aggro on all enemies within earshot with the demand being "flee in terror". If they suck it up they take s-harm.

thank you and, done and done


44
Apocalypse World / New Work in Progress Playbook - The Handler
« on: December 29, 2012, 05:17:27 PM »
Heyja

so this is the handler. It's a guy with a big hulking monster. A dragon, godzilla, a buelette, a siege mammoth

Something like that. It's also about beeing unable to perceive people as people.
It's a hot playbook.

Choose a basic kind of body (i think i can drop the instincts here)
* Lizard I instinct : to hoard
* Mammal I instinct : to mate
* Mutated mess I instinct: to shatter sanity
* humanoid I instinct : to get away
* insectoid I instinct : to mate

In battle it counts as a 2 harm small gang
Give it two additional abilities

* Fire breath 3 harm close, area, fire I impulse: To destroy
* Immens strengh and claws 3 harm hand, messy I instinct : to show power
* More than animal cunning I instinct : to corrupt
* It’s heavily armored 2 armor I instinct : to rest
* It’s gigantic +1 armor I instinct : to destroy whole buildings
* It has wings/can burrow or has other unique movement modes I instinct : to get away
* It can carnouflage itself I instinct : to scare
* Uses psychic powers to destroy your mind 2 harm ap quiet I instinct :
* Is grows strange diseases ridden fungus on his skin *mechanical stuff* I instinct : to infest
* It’s extremy sleek and agile I instinct : to get away
* Can carry a ton of stuff I instinct : to rest


How do you control it
* With whip, threats and constant oversight I instinct : to get revenge
* A psychic link I instinct : to follow the will of the maelstorm
* Bribes of special food I instinct : to eat
* Sheer luck, you have no idea why it listens to you, and only to you  I instinct : to protect
* You have a team that controls  I instinct : to mate
* ITS APOCALYPSE ELECTRONICS, YOU SHOULD KNOW THAT THING DOESNT WORK I instinct: to do random shit

Moves.
A lot of these moves are about seeing people not as people but as animals or make you a bit more animalistic. That's why you don't get read a person. I was thinking of removing manipulate and give the handler Pack Alpha with hot.

Maybe this playbook right now is a bit much about packs and gangs and groups and too less about the monster. I am not sure but i like it.
The advancement doesn't give you the option to get a gang right now... If he get's pack alpha with hot a gang would be cool. He then would have the possibility to pick manipulate up with a move.

A Handler get’s all the basic moves but read a person
He get’s "Monster Control", "A beast in battle" and "Pack Order"
(not sure if A beast in battle should be mandatory. It's based on the Juggernaut. Maybe it is okay to make this something you can pick up)



* When you control your monster roll+hot
On a hit it does as you want to but you still have to control it the whole time
On a 7-9 it also follows one of it’s instincts during the time and there is nothing you can do against it
On a miss it will follow all of it’s instincts with little control from you


* A beast in battle
When you are in battle with you monster you can go aggro and seize by force using hot


* Pack order
When you read a group of people roll+hot
* Who is the pack omega
* Who is the pack omega here
* How can I damage this pack
* Who in this pack is easiest to manipulate
* Who is fighting with the pack alpha for power



Primal Howl
When you howl like a wolf to scare your enemies roll+hot
On a 10+ they get away in fear
On a 7-9 choose one
* They freeze up for a moment
* One of them looses his cool, the others don’t fall for it

Animal Speak
You can talk to animals and can use moves on them like on humans

Homo homini lupus
Get the “read a person” move

name
When someone does something with his gang you can help or interfere with hot
(is this to weak)

Special
If you have sex with somebody they get +1 hold. They can spend this hold to make your monster loose interest in them for a moment.
(Even in his special, the Handler is still about the monster, not the people)


Advancement
- get +1 hot (+3)
- get +1 sharp (+2)
- get +1 hard (+2)  (i have no stat array so treat these as placeholders)
- take another Handler move
- take another Handler move
- take a move from another playbook
- take a move from another playbook
- remove one instinct from your monster
- get a breeding pit (workspace, detail) where you can work on animals?

No looks, Hx or stats right now.

45
Apocalypse World / Re: Alternate Angel move
« on: December 19, 2012, 07:39:42 AM »
Why the hate for healing hands? Too magic?

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