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Messages - Praion

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AW:Dark Age / Re: (Slightly) more detailed review
« on: March 05, 2014, 02:16:47 AM »
The map is, of course, a classic AW touch. I'm a little concerned about how to depict some of the Interests, though. How am I supposed to draw "a subsidy from the ambitious and dissatisfied," for example?

Make an arrow to the thing and write it on the arrow?

AW:Dark Age / Re: First Thoughts
« on: March 04, 2014, 07:50:12 AM »
Hoe do you get new holdings?


Or you order your workers to build new stuff...
This is in the rules however, p2. population.

AW:Dark Age / Re: First Map
« on: March 03, 2014, 07:53:24 PM »
I think both works. The session on wednesday will not have any geographical features beforehand but i will add them as i see fit and the players describe.

AW:Dark Age / Re: First Thoughts: Fates
« on: March 03, 2014, 06:37:28 PM »
I feel like i don't understand the fates yet. Need to reread it again and apply an example to that i think.
The general idea however is way more evocative then the clock.

AW:Dark Age / Wolfspell
« on: March 03, 2014, 06:32:02 PM »
Wolfspell is only a word. I guess it is a Ceremony to turn you or someone into a Wolf?
Do they stay intelligent?

"Turn someone into a Wolf, your decision if they keep their wits meanwhile"

Is what i would use for now.

AW:Dark Age / Re: Rank
« on: March 03, 2014, 06:28:23 PM »
I see that, but why choose a lower rank?

Maybe you don't want to deal with so many aspects of holding management?

AW:Dark Age / XP and Troll Slayers
« on: March 03, 2014, 06:27:04 PM »

i found the Troll Slayer to have less checkboxes then other playbooks. And that is cool. Different progressions for different playbooks make total sense to me. However i feel like the wondrous weapons could use a checkbox.

AW:Dark Age / Re: First Thoughts
« on: March 03, 2014, 06:24:23 PM »
The dragon can be unleashed with an advance at that was one of the first things i saw. It make me go *squeeeeeee*
Then i saw the GM advice on how to deal with them and fealt dread.

Dungeon World / Re: Ran my first game
« on: December 12, 2013, 02:16:14 AM »
This post here has maybe all advice on animal companions and should explain all you need

Apocalypse World / Re: Gigs and how they work
« on: May 14, 2013, 02:56:47 PM »
Well you can get extra Juggling. From the Operator Special Move or just from fiction things.

Apocalypse World / Re: Seduce or Manipulate Questions
« on: May 07, 2013, 08:19:27 AM »
1. For the barter move - what's the difference between using 1 barter as leverage and rolling+hot vs using 1-barter for leverage and auto-scoring a 10+? Is this rule there as a money=power thing?
Remember, on a actual seduce/manipulate 10+ you wouldn't have to give them the barter.  You just have to make the promise, not keep it.

And, depending on the promise, you might not have to give them the barter on a 7-9 either.  Are they doing what you want because you're going to pay them?  or are they doing it because you're rich and it's in their interest to have rich friends?

That depends on whether you are Manipulating PC or NPC.

Dungeon World / Re: Number of Spells
« on: May 05, 2013, 04:30:20 PM »
Write your own
Make your Wizard Ritualup his own spells

(use this compendium class : )

Apocalypse World / Re: German translation
« on: April 28, 2013, 05:27:23 PM »
Where are you running?

Apocalypse World / Re: Seduce or Manipulate Questions
« on: April 24, 2013, 10:46:04 AM »
#2 yes you don't need leverage

#1 Yes they still want the item, they don'T want anything more. They might give you a bit of time to trade it though.

Apocalypse World / Re: Seduce or Manipulate Questions
« on: April 18, 2013, 03:24:18 AM »
The group thing depends on the fiction i think. Sometimes you can, sometimes you can't.
There is a reason why there are extra Moves for dealing with groups.

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