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Apocalypse World / Re: Playbook Draft: The Survivor (Feedback please!)
« on: April 02, 2013, 07:42:59 PM »
Thanks for the feedback everyone. I've been thinking a lot about making new playbooks to "fill spaces in the world," and I'm not sure how much this one does this. I definitely don't mind if this project end up dying, but you all have spurred an interesting idea here.
Lin_fusan's comment on the anti-hardholder led me to realize that my idea is already pretty close to the Touchstone. That combined with Praion's commend on the expanded playbook makes me think this - maybe the survivor could be an expansion of the touchstone?
So maybe something like?
--- --- ---
The Survivor
A Touchstone supplement for apocalypse world
A quiet life was never an option. The apocalypse ripped the world apart, and left us with the burnt out husks of the hopes and dreams of the golden age. Now, we struggle: to eat, to hope, to survive. But despite the hardship, the danger, the fear, we somehow find a way to keep ourselves going.
When you take a debility to survive, you can choose this move instead of another advancement option:
Unwavering: Ignore the effects of your first debility, when it is taken or henceforth for one already chosen.
When you do, henceforth you can choose any of the following moves instead of a Touchstone move or a move from another playbook:
Inner strength: When your survival or the survival of someone you love is at stake, you get +1 to your roll. Note that this move only works when a failure means life or death, not for injuries or other consequences that might lead up to such a situation.
There’s always a way: When you must enter or exit a place to fulfill or continue on your journey, roll+hard. On a 10+, choose 2. On a 7-9, choose 3. On a miss, choose 3, and take -1forward.
• The way is harmful – take 1harm (ap)
• The way is treacherous – you are acting under fire
• The way is loud – whomever blocks your path will know of your movement
• The way is costly – you must spend 1 barter to bribe or negotiate your path
Only human: When you bear your soul – your suffering, your fears, your unmet dreams - to a close friend or lover, you and they mark experience. This can only be done once per person.
Lin_fusan's comment on the anti-hardholder led me to realize that my idea is already pretty close to the Touchstone. That combined with Praion's commend on the expanded playbook makes me think this - maybe the survivor could be an expansion of the touchstone?
So maybe something like?
--- --- ---
The Survivor
A Touchstone supplement for apocalypse world
A quiet life was never an option. The apocalypse ripped the world apart, and left us with the burnt out husks of the hopes and dreams of the golden age. Now, we struggle: to eat, to hope, to survive. But despite the hardship, the danger, the fear, we somehow find a way to keep ourselves going.
When you take a debility to survive, you can choose this move instead of another advancement option:
Unwavering: Ignore the effects of your first debility, when it is taken or henceforth for one already chosen.
When you do, henceforth you can choose any of the following moves instead of a Touchstone move or a move from another playbook:
Inner strength: When your survival or the survival of someone you love is at stake, you get +1 to your roll. Note that this move only works when a failure means life or death, not for injuries or other consequences that might lead up to such a situation.
There’s always a way: When you must enter or exit a place to fulfill or continue on your journey, roll+hard. On a 10+, choose 2. On a 7-9, choose 3. On a miss, choose 3, and take -1forward.
• The way is harmful – take 1harm (ap)
• The way is treacherous – you are acting under fire
• The way is loud – whomever blocks your path will know of your movement
• The way is costly – you must spend 1 barter to bribe or negotiate your path
Only human: When you bear your soul – your suffering, your fears, your unmet dreams - to a close friend or lover, you and they mark experience. This can only be done once per person.