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Apocalypse World / Re: Why the Maelstrom
« on: November 17, 2013, 01:34:28 PM »
This is great stuff, thanks all.
Particular props to Fabulist. This...
I've always liked the idea of "magic" as raw and powerful and unpredictable and costly. Sorcerer's making costly deals with demons, Carrie using augury and choosing to leave in "bleeding instability," etc. That said, I'm currently working on a hack right now that involves witchcraft, and I've been finding myself leaning back towards specific "spells" as a means to covey a specific color for the games setting. Not sure if this is a good thing or not, but hey, it's a work in progress.
DWeird, I think you hit the answer I was looking for on by bringing up that quote. In a lot of my games, when I ask "what does the maelstrom look like for you," I get a lot of disjointed ideas - the random media crap-soup. I've always imagined tapping into the maelstrom as a universal experience, but now that I think about it, I kind of like that the maelstrom would fill itself up with whatever the viewer brought to it.
I still can't really wrap my brain around the idea of just "opening your brain," like releasing a clenched fist to something that you always know is there. Well, I guess I get the concept, I just have trouble imagining the sensation or what the experience would feel like.
Particular props to Fabulist. This...
Quote
Harry Potter casts third level spells from page 126 of the Player's Handbook. Ged opened his brain to the world's psychic maelstrom....this is brilliant.
I've always liked the idea of "magic" as raw and powerful and unpredictable and costly. Sorcerer's making costly deals with demons, Carrie using augury and choosing to leave in "bleeding instability," etc. That said, I'm currently working on a hack right now that involves witchcraft, and I've been finding myself leaning back towards specific "spells" as a means to covey a specific color for the games setting. Not sure if this is a good thing or not, but hey, it's a work in progress.
DWeird, I think you hit the answer I was looking for on by bringing up that quote. In a lot of my games, when I ask "what does the maelstrom look like for you," I get a lot of disjointed ideas - the random media crap-soup. I've always imagined tapping into the maelstrom as a universal experience, but now that I think about it, I kind of like that the maelstrom would fill itself up with whatever the viewer brought to it.
I still can't really wrap my brain around the idea of just "opening your brain," like releasing a clenched fist to something that you always know is there. Well, I guess I get the concept, I just have trouble imagining the sensation or what the experience would feel like.