Myself, OW, and DS gave AW:DA our first playtest recently.
We were a little confused at the very beginning by the instruction "create a holding," as we weren't sure if this meant a stronghold or something else. Seeing that the stronghold sheet has its own creation mechanics, we eventually settled on creating one and went from there.
What does the stronghold defend?- A troubled and contentious border.
Who are its enemies?- Fractious and rebellious free landowners
- hostile clans, never conquered
- The remnants of the former crown's rule
We decide to combine the last two options, deciding that the enemies beyond the river border were the scattered remains of a once great kingdom, shattered by our people ages ago. (We were aiming for ourselves being similar to the Huns for a historical example). Inside our border there were also fractious and rebellious free landowners, but this didn't come to fruition in the session.
What are its fortifications?- Archers' overlooks
- A hilltop position
- A stone outer wall
- Watch- and signal towers
We decide that the stronghold lay on a hill that was cut through by the river that made up the border. On the river/cliff side, there were various archers' overlooks used to police river traffic and ward off enemies approaching from beyond the border. Watch- and signal towers punctuated the stone wall protecting the stronghold.
What does its armory include?- Spears
- Hide coats and leather helmets
- Crossbows and a supply of quarrels
- Horses, lances, kite shields
We decide that were preferred to fight by range and reach, and naturally selected spears and crossbows as such. We also have mounted cavalry for when the river has been crossed by our enemies.
Next was the creation of our people.
PeopleDefined by- Our descendance from an ancient hero, bound to uphold the borderland.
Again, the huns were somewhat of an inspiration here. We liked that the descendance of this hero (who we didn't flesh out at all) united and brought ruin to the kingdom beyond the river, and that our people swore to uphold the border against any of the tattered remnants of those people.
NumbersWe spent some time looking at the different options here, and were surprised at how small most of them were. After some discussion, we decided to go with something between a
clan and a
warrior order, hosting 35 souls, 10 households, and 16 warriors
Look Like- Olive/Bronze skin
- Mixed body types
There was some debate on the body type between short/stocky and tall/willowy. We decided to settle on "mixed" and moved on.
Names and LanguageWe eventually settled on a Greek origin, specifically calling ourselfs the Cretans.
Stats+2 war was a no-brainer, followed by 0 wealth and -1 rites
Known For- Their devotion to law
- Their archers
- Their loyalty to one another
- Their strategy and tactics
- Their towering monuments
- Their craft and skill
We liked the idea that we maintained a law of the border, which seemed appropriate with such a duty centered mentality. Loyalty to one another came next given the tight knit nature of the community. Archers had already been established earlier as a large facet, so we went with that.
We were somewhat confused with the wealth options, as they seemed out of scale with most of the stronghold sizes. We settled on towering monuments, referring to our large stone watchtowers, and our craft and skill, deciding that we make our own weapons and are known for our quality with them. OW mentioned that some of the options from the "known for" lists were a little generic, suggesting options like "stealthy and ambush-y" (my wording, not his) as a war option, and "endless endurance and toughness" as an alternative option to "physical prowess". There was also some confusion on what exactly a "rich land" was.
Seeing how small our stronghold was (OW noted it wasn't really a self-sustaining outpost), we created two additional peoples.
1. The TavieA river people who had built up a community, outside of the stronghold wall.
Defined by- Their cultural life of living on the river
Look Like- Small, wirey, milky white to peach pink skin, red hair, freckles
Known For- elaborate cosmology
- vigilance against monsters
- priests and witch doctors
- scouts and stealth
- abundance of food
Language and NamesNumbersSouls: 50
Households: 6
Warriors: 8
StatsRites 2
War -1
Wealthy 0
We wanted a more spiritual people to counter the militaristic Cretans. We created some of our own "known for" options based off of those present.
2. The SlavesSlaves of the Cretans
Defined byTheir having broken our laws
Look LikeMostly the cretans, some Tavie
Known For- Their patience in suffering
- Their insularity
- Their insatiability for war
- Their craft and skill
- Their superb metalwork
We originally thought that the slaves might have been from the enemy border, but since there was such a deep seeded hatred that had been established, and that "our devotion to law" was something we were known for, we decided that slavers were predominantly those who had broken our laws. When looking at "known for" options, we chose "their insatiability for war," and came up with the notion that those who had been reckless in battle, pillaging and raping when only defense was needed, were arrested and turned into slaves for the stronghold. Again, the wealth options seemed to clash with the scale of the populations in question. We opted for "superb metalwork," noting that the slaves spent much of their time crafting weapons, and hence became quite skilled at the process.
NumbersSouls: 20
Households: 4
Warriors: 5 (potential)
StatsRites 1
War 0
Wealth 1