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Messages - benhimself

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Apocalypse World / Re: Who's this Maestro D' dude I keep hearing about
« on: October 25, 2010, 09:57:36 PM »
I actually had success with "Hey, you've got the [zomgexclusive] playbook, right? I'll run a game in which you can actually try one out in exchange for getting a copy."

Apocalypse World / Re: new character playbook: quarantine
« on: October 25, 2010, 12:28:11 AM »
I wouldn't see why not. I mean, one of them's a dude who is really good at giving people good advice. Another is a dude who is really good at implementing other people's plans. Put them together, and yeah, it's like fire and gasoline: you're gonna get results.

Apocalypse World / Re: Very Advanced Character - Basic Improvements
« on: October 23, 2010, 08:22:34 PM »
I'm not sure I entirely understand the problem, but... are you thinking that you need to take five normal improvements for every advanced improvement you take? That's not the case. Once you get past five improvements, you can start taking as many of the ungiven future ones as you get the experience for.

Apocalypse World / Re: Currency in Apocalypse Worlds
« on: October 22, 2010, 11:23:06 AM »
I usually assume, unless it's otherwise stated, that my Apocalypse Worlds have three currencies: bullets, food (including clean water), and gasoline. The three things everybody could always use more of.

But a lot of the time, I like to make it actual barter, too. "You want me to fix your bikes? Dude named Rolfball's got a box I need. Metal, about yay big, some funny stickers with symbols you wouldn't recognize on it. Go get it from him, I don't care how, but be careful with it when bringing it back. And I'll make all your bikes better than before, even."

Apocalypse World / Re: Who's this Maestro D' dude I keep hearing about
« on: October 22, 2010, 11:17:26 AM »
In the golden age of legend, there was this guy named Maestro. He was known for dressing up real dap and whever he went, the people had much luxe tune. There was this other guy named Maitre d'. He was known for dressing up real dap and whever he went, the people had all the food they could eat and the fanciest of it.

Here in Apocalypse World, those two guys are dead. They died and the fat sizzled off them, they died same as much-luxe-tune and all-you-can-eat. The maestro d' now, he can't give you what those guys used to could, but fuck it, maybe he can find you a little somthin somethin to take the off the edge.

Is it true everywhere, always? Was it true in the golden age of legend, when life was kind? For certain it’s true here in Apocalypse World: some of us are born and grow up and live without faces. We have things on the fronts of our heads, of course, but they’re soft, malleable, expressive, revealing things, they aren’t our faces. Our faces would be hard, ungiving, silent and stern, they would be what we are. They would never flinch.

Apocalypse World / Re: Any chance of those updated mini-books?
« on: October 22, 2010, 10:46:26 AM »
Being in an online game at the moment, an updated player's refbook would be pretty nice, as well.

Apocalypse World / Re: new character playbook: quarantine
« on: October 22, 2010, 09:57:23 AM »
I just noticed, the Quarantine gets three "take a move from another playbook" improvements. The most mind-blowing thing of all! If my PbP Maestro D' ever hits his fifth advancement it's totally gonna be a Quarantine secondary character, assuming my MC is cool with it.

Knife & Candle / Re: Any news?
« on: October 06, 2010, 07:47:28 PM »
My mind is afire with anticipation!

Wait, no, that's the Correspondence again.

Wait, no, it's both!


Knife & Candle / Any news?
« on: September 09, 2010, 09:29:48 PM »
So I just started playing Echo Bazaar the other day, and it's gripped my mind like wildfire. The Brass Embassy! The Great Game! Prisoner's Honey! Endless dreams of mirrors reflecting ashen deserts! And so on! And so forth! Man. Oh man.

So naturally, I'm curious how development of this is going. Is it one of those quiet spells that means work is happening, or one of those quiet spells that means John and Vincent are working on any of the other hojillion projects they've got going on?

roleplaying theory, hardcore / Re: No GM Rolling
« on: September 02, 2010, 11:42:36 AM »
I don't think, honestly, it's a matter of dice.

I mean, look at the D&D variant I linked to.

"The monster makes an attack roll versus the PC's defense score" is more or less completely isomorphic to "The PC makes a defense roll versus the monster's attack score." There's the same odds of the monster hitting the PC in either case. Whose hand is the one that picks up the die and casts it onto the table makes no difference.

Can the GM still initiate a conflict, even if the players are the ones who roll the dice to resolve that conflict? That pretty much kills the "turtling" thing you mentioned in the bud. It's when the GM can't do that, that you have to rely on the players saying "I do this!" that it can become a problem (especially if the mechanic is especially punishing

The only thing I can think of that you really change giving up rolling (and not giving up anything else), as a GM, is the ability to disguise the results of rolls. To use the classic example, when you say "You don't see anything!" and the players don't know if that's because they rolled poorly on their perception check, or because there's nothing interesting to see. And, of course, fudging.

roleplaying theory, hardcore / Re: No GM Rolling
« on: September 02, 2010, 10:56:56 AM »
I don't recall the specifics of those systems, but I think there's a certain point at which you can say "Okay, he's trying to kill you. Want to do anything to try to stop him?" And if they actually say "No", you don't really need to rely on the system to say "Okay, seriously? Fine, he kills you," do you? Or instead of PC death, threaten the things their characters love, or their wealth and reputation and such, or whatever.

I ran into this problem myself with Ghost/Echo, actually: a player actually deliberately passed his turn when shit was flying and I was just going around in order saying "Okay, what do you do?" because he felt that doing anything and rolling the dice was more likely to make things worse than it was to make things better. It was a bit disheartening as a GM, honestly.

I will admit, I like rolling the dice as a GM. I occasionally wonder, and this seems as good a place as any to ask: are there any games out there that have the opposite of this trend, so ONLY the GM rolls the dice? It'd be easy to invert the "Players Roll All The Dice" variant for D&D 3.5, but I'm be curious if there's any that have been deliberately designed as such.

Apocalypse World / Re: New Playbook: The Feral Kid
« on: September 01, 2010, 10:44:29 PM »
If you make Harmless a hold-based move, it might be easy to add "if you deal harm/take an aggressive action, you lose all your hold."

Apocalypse World / Re: In the Dark
« on: September 01, 2010, 09:48:48 PM »
Man, nothing pisses off those namby-pamby dogooders like warming yourselves by a bonfire made out of the corpses of your enemies. PROVEN BY ACTUAL PLAY.

Apocalypse World / Re: MCs: what do you want to do better?
« on: September 01, 2010, 05:56:31 AM »
I'm horribly at actually writing up my fronts. Usually I just assign a few threat types to named NPCs or interested setting bits, and some custom moves as appropriate. Actually determining a fundamental scarcity, dark future, stakes questions, countdown timers? Yeah, not so much.

People still seem to enjoy my games (I think!) so I don't feel too bad about it, but I do look at the empty front booklet staring at me accusatorially from time to time and feel the faintest twinges of guilt.

Apocalypse World / Re: New Playbook: A Boy and His Dog
« on: August 31, 2010, 06:50:10 PM »
If your Dog dies, you can spend an advance to get a new one.


Suddenly I want moves like "Breeder" (Collector) and "My Other Dog Is A Wolf", now, too.

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