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Messages - benhimself

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16
Monsterhearts / Re: Skins Ideas
« on: July 10, 2012, 05:36:59 AM »
Even outside of sci-fi, I think there's room for a skin like the Alien that focuses on not fitting in. Especially with something like the Selkie's Catch of the Day move ramped up a few notches.

I also want to play a Genie, you know, kind of like the other side of the Infernal? The one giving people what they want and making them pay the price for it.

The Evil Twin might be entertaining.

I was also half-considering the Grue, but I realized you could just do it pretty easily as a new move for Ghouls, with a hat tip to Jackson Tegu because it's blatantly inspired by a Sasquatch move.

GRUE: When somebody is somewhere very dark, and you're neither already present, nor bound or constrained elsewhere, you may roll +dark. On a 10+, you're there besides them. On a 7-9, you're there, but Hungry.

17
Monsterhearts / Re: MC-less?
« on: July 03, 2012, 10:54:47 PM »
Maybe you could divvy it up via shuffled index cards each session? Like, I get "blanket the world in darkness" and "make the monsters seem human" so that's what I'm doing when I'm framing scenes and portraying NPCs and such?

18
Apocalypse World / Re: 10 Questions for 1st Session
« on: July 06, 2011, 03:24:07 PM »
So Hunting Packs have the impulse to victimize anyone vulnerable, and Enforcers victimize anyone who stands out. So anybody who has a crew, follower, gang, whatever, I always like to ask them "So who in your group would you say is the most vulnerable, in general? Uh huh. Interesting. And who stands out?" I've discovered you almost always get some great NPCs that way, even if you don't have any Hunting Pack or Enforcer threats.

19
Apocalypse World / Help with a custom move
« on: February 28, 2011, 03:25:51 PM »
So I'm idly toying with some ideas for a playbook called the Secretmonger. One of the moves as it stands (name still open to being changed) is:

POKER FACE: When a PC rolls to read you, or rolls their hx with you, they take -2.

Now, I'd like it to do something to your interactions with NPCs, too. But my various ideas so far haven't felt right. I mean, I could just leave it as is: there's plenty of precedent in moves like Opportunistic and such that only mechanically influence your interactions with the PCs. But if any of you all have ideas, I'd love to hear them.

20
brainstorming & development / Re: When you masturbate about someone...
« on: February 28, 2011, 03:13:29 PM »
This somehow makes the Brainer even more horrifying. Wow.

21
the nerve core / Playbooks and refbook?
« on: December 27, 2010, 10:58:52 AM »
So when are we gonna see these things again?

22
Apocalypse World / Re: Drivers
« on: November 13, 2010, 09:31:33 AM »
When I had a driver in my game, I will admit, the PC pretty much had to work to shoehorn in the car's usefulness. But, y'know, it was something he could do. Like, driving from one part of the hardhold to another, rolling down the window to have a conversation with Newton? Meeting Dremmer's advancing gang in your car, leading the charge? Yeah.

If I were to do it again... the first thing I'd do is draw a map, and be like "Okay, why do people always come to YOU to drive them to THIS place, instead of some other punk with a vehicle?" "Why won't you drive to THAT place, regardless of how much jingle's being offered? How did the last person you explained that to take 'No' for an answer?" Etc.

And like the comment in the book about how the Angel works best if he's got some juicy motivations to work with other than "heal people when they need healing", the Driver works best if she's got some motivations other than "Drive people when they need driving". Ask her what she wants in life. And what stands in her way.

23
Apocalypse World / Re: Oddly driven to do this.
« on: November 10, 2010, 08:52:25 PM »
When you hold hands with another character...

24
Apocalypse World / Re: Apocalypse Love and Kisses
« on: November 08, 2010, 01:52:58 AM »
I'll usually do one if there's been in-game downtime, or if we've missed a few sessions so people could use a refresher.

25
Apocalypse World / Re: Images [visual] of Apocalypse World
« on: November 04, 2010, 09:02:24 PM »
Just introduced named Nbeke in my game, a mercenary-king, who was sitting on this baby:

http://www.neatorama.com/2010/04/14/the-throne-of-weapons/

26
Apocalypse World / Re: Apocalypse Love and Kisses
« on: November 04, 2010, 06:44:35 PM »
Elsewhere on the internets, John Harper writes "Obviously, the character is not receiving the letter in the game world." YOU'RE NOT THE BOSS OF ME, MAN.

Dear Quarantine:
Hi there! Sorry, by the way, about the nickname if you don't like it. I take full responsibility, I just thought it'd be fun. Don't be surprised if it catches on, although I'm sure if you tried hard you could get people to refer to you by your "proper" name. But there's only so many hints I can drop in our first correspondence! Gotta save some material for future letters. Although I would like to take this opportunity to say that I am avidly anticipating your use of the ?-isolation rig. Especially since you, yourself, shrugged the world's psychic maelstrom off. Which kind of ironically makes you the weirdo here!

But, down to business. Remembering the Golden Age that was in its final days, while definitely one of the awesomer of your many unique qualities, is all fun and games, but sometimes a man's gotta evaluate his present sitch, am I right? Lucky for you, people talk a lot. I'm not gonna confuse you right off the bat by asking you to roll some dice for me, so let's be straightforward. For each of the following five questions, choose: Either you've heard the answer in passing rumors, and the rumors you've heard happen to be correct, or mark experience when and if you find the answer yourself firsthand. Just circle the ones you want to have already heard with that old pencil in your pack, or say them out loud, or something. I'll know. Because I'm always watching you.

* Who is Rolfball?
* Who is the Hive Queen?
* How is "Key" made?
* What's to the North of Death Canyon?
* What's Allison like in the sack?
* Who put that 20-barter bounty on your head?

xoxo, your biggest fan, the MC

PS: If you don't choose for some reason, I'll choose for you! It'll be fun!

~~~

Dear Allison:

Hi! Sweet when an opportunity just drops into your lap, isn't it? Speaking of Mr. Perfect Teeth, if he asks, and you want to say that you get these letters all the time, just part of this crazy mixed up world that you live in, that's cool. I'll back you up. Wink wink, nudge nudge. On the other hand, you could say its your first, too. I'd understand, and can even see the value in such being the "truth". Or maybe he won't ask at all! In which case, who cares? You know what they say about a life unexamined. Or what they did say, before they all died. Ask "Specialist Jackson, Philip C", HE knows what they said.

As you either know or can guess, I dig choices and trade-offs. So let's get down to business, shall we? Roll the two enclosed dice, and add 2 because of how hard you are. If you get a 10+, for each item on the bad list you choose, pick two good things. On a 7-9, for each good thing you choose, I'll pick a bad thing. On a 6 or less, pick at least three bad things, and if you pick four, I'll pick a good thing for you, as I am such a generous person. (Don't worry about returning to sender. Just say your choices out loud or something. I'll know!)

GOOD THINGS
* Your men have found Quarantine's wife, Tammy! Talk about leverage.
* Business is going great! Don't bother with that wealth roll, just go ahead and take the 10+ result.
* A brainer named Iris has come to Haven, and is offering you her services as a kept brainer for the usual rates.
* Some of your boys got to those buggies from Specialist Jackson's little firefight before the Hive Queen's scavengers did. That brings your total working vehicles up to four, I believe.

BAD THINGS :(
* Bad batch of "Milk". About a dozen people are dead, twice that many sick, and you'll probably want to talk to Lee, your pharmer, about what went wrong.
* A couple of guns have gone missing from the armory. Not enough to be a hardship for your gang or anything, but I'd be concerned about the whereabouts of that grenade tube and sniper rifle, myself.
* Some refugees, dirty, hungry, and obviously diseased, are gonna show up on your doorstep, right when you're busy talking to Quarantine. Awkward!
* Remember when you sent two of your boys... let's say Hammer and Blues, to look into that whole Death Canyon thing Sammy mentioned? Yeah, they haven't come back. Spoiler alert: they're not gonna. That's Death Canyon for you.

xoxo, your biggest fan, the MC

PS: If you tear up this letter or otherwise fail to make your choices correctly or anything silly like that, I'll go ahead and make said choices for you! I promise I will make the best of the opportunity.

27
blood & guts / Re: Essential Principles
« on: November 02, 2010, 09:28:57 PM »
I was toying with ideas for a modern-occult style game in the back of my head briefly, which never went anywhere, but two principles that I was particularly proud of for it were

Give every NPC a secret
Make every NPC wrong about something

And the moves would include "Make an NPC act on secret information" and "Make an NPC act on false information"

28
Apocalypse World / Re: What Honesty Demands
« on: November 02, 2010, 09:13:50 PM »
"He mentions this 'Mother', a lot. That he'd like for you to meet her, and he obviously respects her a lot. I bet if you converted her, that he'd follow, yeah?"

Sometimes you can be misdirecting, even with the truth.

But yeah, if they make a successful read move, tell them the truthful answer to their questions. Unless you've got something set up like, I don't know...

"<b>When you successfully read Rolfball</b>, ask one extra question. One of the answers to your questions will be what Rolfball wants you to think it is, rather than necessarily what it actually is."

(Personally, though, I'd warn them that there's a custom move in play when they read Rolfball, although I might not tell them what it is exactly. Or I might!)

29
Apocalypse World / Re: Asking Provacative Questions - MC Prompts?
« on: November 01, 2010, 03:13:20 AM »
A while ago I asked the Brainer of a game I was running "So what's the hardholder's name, and what did you learn when you deep-brain-scanned him?" And "So who do you have some puppet strings in, currently, and what are they?"

I like making the questions tied to their playbook. Another question I'm sitting on next time I get a driver PC is "Where won't you drive to, regardless of how much they're offering? Who was the last person to ask you, and how did they take 'no' as an answer?"

30
Apocalypse World / Re: In which we vomit forth apocalyptica
« on: October 29, 2010, 10:04:23 AM »
(With belated thanks to Joe Beason)

A large dog's skeleton, picked clean, covered in butterfly cocoons.

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