46
Apocalypse World / Re: Apocalypse Love and Kisses
« on: August 31, 2010, 01:47:46 AM »
We've missed a couple sessions in Sow The Wind. So here's me taking a stab at this part of game design. It's pretty fun.
Dear Hope:
How are things going for you? I hope they've been going well! But you know what they say, when it rains, it pours. Roll +weird, on a 10+, choose one, on a 7-9, choose 2, on a miss, whoo!
* Diamond's found a new kid, bright young boy named Isle, got a knack of doing strange things with the psychic maelstrom. He's not as good as you, not yet, but it might worry you if you were the type to think of Diamond having back-up plans.
* Exit's gotten sick. Probably from not eating right. Probably not eating right because he's spending all his barter on getting you gifts. Sigh, boys.
* Wisher found out. Whoops!
Dear Jeremy:
Life as a savvyhead, busy, busy, busy. Roll +weird, on a 10+, choose two, on a 7-9, choose one, on a miss, well, at least you tried.
* You've managed to fix up most of the bulletholes Rolfball left in your workshop, and can continue working on other projects.
* You notice the mindspout, which is still there, by the way, is acting a little funny on your sensors, and have an opportunity to try to do something about that before it gets a bit less funny.
* Diamond's got a problem, and he's going to come to you for advice, and probably take it, instead of acting on his own best judgment (ha ha ha).
Dear Brace:
Nobody appreciates the Brainer. Let's be nice and give you some opportunities, instead of hardship, yeah? Roll +weird, on a 10+, pick two, on a 7-9, pick one.
* Exit finally gave in to those puppet strings of yours.
* You caught Pierre sniffing around the world's psychic maelstrom before he caught you. You know he's coming, and you're pretty sure he doesn't know you know.
* Some dude named Fianelly offered you a sweet deal on some receptivity drugs. He'd rather sell to you than Gritch, but he's not giving them away, man's gotta eat, yeah?
Dear Hope:
How are things going for you? I hope they've been going well! But you know what they say, when it rains, it pours. Roll +weird, on a 10+, choose one, on a 7-9, choose 2, on a miss, whoo!
* Diamond's found a new kid, bright young boy named Isle, got a knack of doing strange things with the psychic maelstrom. He's not as good as you, not yet, but it might worry you if you were the type to think of Diamond having back-up plans.
* Exit's gotten sick. Probably from not eating right. Probably not eating right because he's spending all his barter on getting you gifts. Sigh, boys.
* Wisher found out. Whoops!
Dear Jeremy:
Life as a savvyhead, busy, busy, busy. Roll +weird, on a 10+, choose two, on a 7-9, choose one, on a miss, well, at least you tried.
* You've managed to fix up most of the bulletholes Rolfball left in your workshop, and can continue working on other projects.
* You notice the mindspout, which is still there, by the way, is acting a little funny on your sensors, and have an opportunity to try to do something about that before it gets a bit less funny.
* Diamond's got a problem, and he's going to come to you for advice, and probably take it, instead of acting on his own best judgment (ha ha ha).
Dear Brace:
Nobody appreciates the Brainer. Let's be nice and give you some opportunities, instead of hardship, yeah? Roll +weird, on a 10+, pick two, on a 7-9, pick one.
* Exit finally gave in to those puppet strings of yours.
* You caught Pierre sniffing around the world's psychic maelstrom before he caught you. You know he's coming, and you're pretty sure he doesn't know you know.
* Some dude named Fianelly offered you a sweet deal on some receptivity drugs. He'd rather sell to you than Gritch, but he's not giving them away, man's gotta eat, yeah?